Commit Graph
56 Commits
Author SHA1 Message Date
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Glenn Maynard ad580a760d add SetGlobalDiffuseColor, SetGlobalX, SetDiffuseAlpha 2003-06-16 20:00:10 +00:00
Glenn Maynard cdb5c0291d add FinishTweening 2003-06-16 17:33:28 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Andrew Livy 502f6fa0b6 Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Chris Danford c04b5b993b add Model to NoteDisplay 2003-05-09 04:42:04 +00:00
Glenn Maynard df0a74e1b5 add glow modes 2003-05-04 22:35:42 +00:00
Glenn Maynard da117055a5 Add quaternion commands to Actor. These are always additive. 2003-04-14 22:01:57 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard 6bf0b0c304 Add Actor::Reset
While I'm recompiling everything anyway, move some functions out of Actor.h
2003-04-02 05:41:22 +00:00
Glenn Maynard 2e8654909a Remove Invalidate and Restore from Actor, Screen and ScreenManager.
They don't do anything, and they're never called; I think they're
D3D hangovers.

Don't make Actor::DrawPrimitives pure virtual.  It's useful to make
Actors that don't draw anything, and only receive updates, to modularize
functionality, such as TimingTip.  This also makes Actor::GetCommandLength
somewhat less of a heinous hack.
2003-03-28 00:49:01 +00:00
Chris Danford a9f187c3de add scripting support to ScreenSelectMusic and ScreenEvaluation 2003-03-24 21:37:13 +00:00
Glenn Maynard 07fadbc8f5 add GetCommandLength 2003-03-19 19:56:27 +00:00
Chris Danford 4a239b0c35 fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Glenn Maynard 1d72329ba7 fix music scroll 2003-03-07 20:27:28 +00:00
Chris Danford d34102b717 scripting support in BGAnimations 2003-03-05 02:52:40 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford bed2c0a74b fixed crash when saving Course records
fixed incorrect handing of "accelerate" token in Actor::Fade
2003-02-24 00:47:13 +00:00
Chris Danford 5ecd3afdd7 improved editor playback performance by not drawing unncessary Actors
fixed crash in Big transform
fixed ugly area highlight alignment
2003-02-19 07:59:00 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00
Chris Danford 5a7b10e989 more work on ranking 2003-01-26 20:49:05 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Glenn Maynard ebe5b97b49 add GetDestTweenState and SetTweenState 2003-01-16 05:07:54 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard d4c8420cb5 make these virtuals 2003-01-04 07:55:06 +00:00
Glenn Maynard d1b2a88a4e add TweenTime() 2003-01-01 09:05:21 +00:00
Glenn Maynard 07b8ebd809 end-of-file newlines 2002-11-16 08:08:46 +00:00
Glenn Maynard c20d5b67dc s/CRECT/RectI/ 2002-10-31 05:52:12 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford 8a41ab45d3 Fixed compile error in VC6 release 2002-10-08 08:53:38 +00:00
Glenn Maynard 313359c2d7 bump tween update into a separate function 2002-09-04 21:53:43 +00:00
Chris Danford 40277568d0 option icons are almost working... 2002-09-03 06:33:08 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00
Glenn Maynard 587440ab8e class with virtual members must always have a virtual dtor
(actually, any class that will be derived from should)
2002-08-23 08:30:10 +00:00
Chris Danford 0e5f97143e optimizations 2002-08-19 20:02:30 +00:00
Chris Danford 0447dc2aad Bug fixes and deferred rendering architecture 2002-08-18 16:19:26 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford f3c360a7d6 chugging away at 3.0 2002-05-28 20:01:22 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford 3a73bfc354 no message 2002-04-01 02:04:43 +00:00
Chris Danford d641cb4ae3 middle of working on 1.90 2002-03-31 07:55:25 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 010855707f NEW FEATURE: motion blur "Failed" effect 2002-01-18 16:52:44 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford 7884f8391a no message 2001-12-20 12:37:38 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00