Glenn Maynard
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0d0b8d5dae
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(GetDifficultyColor is going away ...)
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2005-08-31 02:16:01 +00:00 |
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Glenn Maynard
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48b75b0581
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run a command to set color (etc) instead of hardcoded effects
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2005-08-31 02:14:59 +00:00 |
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Glenn Maynard
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6e9c18e74f
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cleanup
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2005-08-31 01:42:22 +00:00 |
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Glenn Maynard
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8eae1eb189
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add color() function. This can be used as eg:
function foo() return color("AABBCC") end
...
OnCommand=diffuse,foo()
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2005-08-31 01:25:36 +00:00 |
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Glenn Maynard
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f6fad2c5e3
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maybe fixed, huzzah
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2005-08-30 23:53:58 +00:00 |
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Glenn Maynard
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7cf7ffc37a
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testing to see if SF CVS still crashes when adding files with changed case (doing this in tests/ so it doesn't stale lock an important directory if so)
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2005-08-30 23:53:23 +00:00 |
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Glenn Maynard
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4ff07a6a69
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testing to see if SF CVS still crashes when adding files with changed case (doing this in tests/ so it doesn't stale lock an important directory if so)
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2005-08-30 23:52:50 +00:00 |
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Glenn Maynard
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44017dabdf
|
obey FastLoad
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2005-08-30 19:48:46 +00:00 |
|
Renaud Lepage
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1c655caadd
|
Cleanup - Bug: IDE did not want to open win32\..., but did open Win32\... . Notice the Caps.
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2005-08-30 19:17:34 +00:00 |
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Chris Danford
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3e99a3853d
|
add inserting/removing course mods
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2005-08-30 18:09:00 +00:00 |
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Glenn Maynard
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ea13fb6379
|
draw directly; too many vertices to generate this stuff on the fly
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2005-08-30 18:06:21 +00:00 |
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Glenn Maynard
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1129de388d
|
fix loaded twice
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2005-08-30 17:57:30 +00:00 |
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Chris Danford
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0dcabed9a9
|
don't have ScreenEvaluationMultiplayer fallback to ScreenEvaluation, a screen it doesn't derive from
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2005-08-30 16:27:18 +00:00 |
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Chris Danford
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aaa7a2d18a
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cleanup MultiPlayer/InputDevice mapping
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2005-08-30 16:22:48 +00:00 |
|
Chris Danford
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23540308ef
|
assert instead of AV on missing Character
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2005-08-30 14:10:24 +00:00 |
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Chris Danford
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96b28c7522
|
fix compile
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2005-08-30 08:29:15 +00:00 |
|
Chris Danford
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9930853b8c
|
fix compile
|
2005-08-30 08:20:25 +00:00 |
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Glenn Maynard
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373a15e8df
|
fix compile
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2005-08-30 08:09:37 +00:00 |
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Chris Danford
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e71f9d964d
|
have all edit screens fallback on ScreenOptionsSimple so that they can easily share style
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2005-08-30 08:07:13 +00:00 |
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Chris Danford
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656d5fb2ea
|
use GAMESTATE:GetPlayMode instead of PlayModeName
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2005-08-30 08:01:39 +00:00 |
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Chris Danford
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dd28d5e354
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add BulletOnCommand
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2005-08-30 07:58:53 +00:00 |
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Chris Danford
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7af4f48eac
|
use AutoActor for CanGoLeft/Right so that Right can use the Left image but flipped
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2005-08-30 07:58:24 +00:00 |
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Chris Danford
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b224ac2b13
|
play CursorOnCommand to set DrawOrder
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2005-08-30 07:56:39 +00:00 |
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Glenn Maynard
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c9c73ca30a
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add ScreenGameplayMultiplayer
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2005-08-30 07:41:20 +00:00 |
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Glenn Maynard
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c9b88edeb9
|
bindings
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2005-08-30 04:30:08 +00:00 |
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Glenn Maynard
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e89c7c2a60
|
cleanup
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2005-08-30 03:46:20 +00:00 |
|
Glenn Maynard
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2542807525
|
remove m_sprDisqualified
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2005-08-30 03:01:23 +00:00 |
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Glenn Maynard
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1c2a9bfae6
|
add IsDisqualified
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2005-08-30 02:52:38 +00:00 |
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Glenn Maynard
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48276f6f60
|
oops, partial undo
|
2005-08-30 02:02:00 +00:00 |
|
Glenn Maynard
|
89da66b90e
|
lua/xml
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2005-08-30 02:01:05 +00:00 |
|
Glenn Maynard
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28f937d412
|
RunAtExpressionS
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2005-08-30 01:59:49 +00:00 |
|
Glenn Maynard
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f723e70fa3
|
GetPlayerState
|
2005-08-30 01:59:15 +00:00 |
|
Glenn Maynard
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bb6361e55c
|
lua
|
2005-08-30 01:58:54 +00:00 |
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Glenn Maynard
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19c9b70e2d
|
unused
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2005-08-30 01:32:55 +00:00 |
|
Glenn Maynard
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6ed6cab544
|
fix dupe OffCommand
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2005-08-30 01:31:59 +00:00 |
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Glenn Maynard
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3fa599492d
|
no message on Reload; it gets in the way
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2005-08-30 01:17:38 +00:00 |
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Glenn Maynard
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8fc1605ef2
|
cleanup
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2005-08-30 00:52:08 +00:00 |
|
Glenn Maynard
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73f36c85c2
|
no hardcoded tween
|
2005-08-30 00:45:30 +00:00 |
|
Glenn Maynard
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9542c08516
|
simplify
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2005-08-30 00:15:21 +00:00 |
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Chris Danford
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c67bfb2624
|
poll for InputDeviceState changes
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2005-08-30 00:05:04 +00:00 |
|
Glenn Maynard
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7afe0254ba
|
reverse m_Slices; this is intended to be used as a mask
|
2005-08-29 23:25:50 +00:00 |
|
Glenn Maynard
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7c9740df17
|
GraphDisplay with XML
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2005-08-29 22:51:35 +00:00 |
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Chris Danford
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2320913000
|
strip out profile changing stuff. For as infrequenly as it's used, it doesn't need to be so prominent. Also, the bloat makes the screen slow to load.
|
2005-08-29 22:22:12 +00:00 |
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Chris Danford
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5baed38364
|
add checking for "\\n" to allow newlines in TipDisplay. Think of a better solution someday...
|
2005-08-29 22:21:17 +00:00 |
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Chris Danford
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31ec0b5226
|
add setting of default player profiles
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2005-08-29 15:29:20 +00:00 |
|
Chris Danford
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3ad4d519ba
|
default bob and bounce in y, not in z
|
2005-08-29 15:27:18 +00:00 |
|
Chris Danford
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af79589251
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comment cleanup
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2005-08-29 15:26:53 +00:00 |
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Glenn Maynard
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69ec90df8e
|
remove LifeGraphStartHeight
remove difficulty stuff from SHOW_BANNER_AREA
|
2005-08-29 10:31:27 +00:00 |
|
Glenn Maynard
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1fe993e3f7
|
cleanup
|
2005-08-29 10:29:03 +00:00 |
|
Glenn Maynard
|
ce50477dfe
|
cleanup
remove fInitialHeight tween
|
2005-08-29 10:27:46 +00:00 |
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