remove LifeGraphStartHeight
remove difficulty stuff from SHOW_BANNER_AREA
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@@ -66,7 +66,6 @@ const char* STATS_STRING[NUM_STATS_LINES] =
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#define SHOW_GRAPH_AREA THEME->GetMetricB(m_sName,"ShowGraphArea")
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#define SHOW_PER_DIFFICULTY_AWARD THEME->GetMetricB(m_sName,"ShowPerDifficultyAward")
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#define SHOW_PEAK_COMBO_AWARD THEME->GetMetricB(m_sName,"ShowPeakComboAward")
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#define LIFE_GRAPH_START_HEIGHT THEME->GetMetricF(m_sName,"LifeGraphStartHeight")
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#define TYPE THEME->GetMetric (m_sName,"Type")
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#define PASSED_SOUND_TIME THEME->GetMetricF(m_sName,"PassedSoundTime")
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#define FAILED_SOUND_TIME THEME->GetMetricF(m_sName,"FailedSoundTime")
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@@ -350,8 +349,9 @@ void ScreenEvaluation::Init()
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default:
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ASSERT(0);
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}
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}
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{
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switch( m_Type )
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{
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case stage:
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@@ -430,7 +430,7 @@ void ScreenEvaluation::Init()
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this->AddChild( m_sprGraphFrame[p] );
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m_LifeGraph[p].SetName( ssprintf("LifeGraphP%i",p+1) );
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m_LifeGraph[p].Load( THEME->GetPathG(m_sName,ssprintf("LifeGraph p%i", p+1)), LIFE_GRAPH_START_HEIGHT, THEME->GetPathG(m_sName,"JustBarely") );
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m_LifeGraph[p].Load( THEME->GetPathG(m_sName,ssprintf("LifeGraph p%i", p+1)), THEME->GetPathG(m_sName,"JustBarely") );
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m_LifeGraph[p].LoadFromStageStats( m_StageStats, m_StageStats.m_player[p], THEME->GetPathG(m_sName,"SongBoundary") );
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SET_XY_AND_ON_COMMAND( m_LifeGraph[p] );
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this->AddChild( &m_LifeGraph[p] );
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