Commit Graph
31989 Commits
Author SHA1 Message Date
AJ Kelly 0c79d63e07 no bmrize 2011-09-25 23:33:54 -05:00
AJ Kelly b675524073 eol crap? are you serious bro? 2011-09-25 23:31:11 -05:00
AJ Kelly a8424ce3fb small fix regarding holds to rolls on player options 2011-09-25 23:30:40 -05:00
Flameshadowxeroshin ed9c3934c7 all the live long eh 2011-09-25 21:23:01 -05:00
Flameshadowxeroshin 400e10e79b senhor saturno~~~~~ 2011-09-25 21:21:21 -05:00
Flameshadowxeroshin f2f4a67918 senhor saturno episode II: stupid star wars joke here 2011-09-26 02:08:31 +00:00
Flameshadowxeroshin e9cd8cf863 senhor saturno beckons 2011-09-26 02:03:12 +00:00
AJ Kelly f40d37f2b6 fix edit menu help text 2011-09-25 18:48:47 -05:00
AJ Kelly 17f47c7de6 small cleanup 2011-09-25 15:07:04 -05:00
AJ Kelly b44798dd51 attempt to curb scoring issues by only triggering JudgmentMessageCommand if TapNoteScore is valid 2011-09-25 12:06:15 -05:00
AJ Kelly 3548810ad5 make the 'attempt to index a function value' stand out as a lua panid 2011-09-25 11:17:19 -05:00
Jonathan Payne 94ec7daa21 why was this never added in the first place? seriously. 2011-09-25 02:31:00 -07:00
AJ Kelly 0bab252b0d [WheelItemBase] Added GetColor and GetText Lua bindings. 2011-09-25 01:18:31 -05:00
AJ Kelly a3c1cfc7c2 [FadingBanner] Added LoadFromSortOrder(SortOrder) Lua binding. 2011-09-24 23:47:21 -05:00
AJ Kelly 9ced908183 [MusicWheelItem] Add/reinstate MusicWheelItem Mode Normal/Color/OverPart. 2011-09-24 23:41:03 -05:00
Thai Pangsakulyanont abf23da02f merge 2011-09-25 10:00:34 +07:00
Jason Felds cea77e32f3 Merge fun. 2011-09-24 15:26:09 -04:00
Jason Felds e1ccf9be94 How long must we support this "hack"? 2011-09-24 15:25:17 -04:00
AJ Kelly 8dc35d157e fix crash on ScreenRanking 2011-09-24 12:13:34 -05:00
AJ Kelly 811d0caf86 attempt to fix ShowHoldJudgments 2011-09-24 02:18:48 -05:00
AJ Kelly dbba5bd934 fix visual studio 2008 compile; will check other vs versions soonish 2011-09-24 01:57:19 -05:00
Jason Felds cdcb917e76 Stop some beat 0 crash bugs in the editor.
I suspect that the removal of shifting timing changes at beat 0
will stay in regardless. It is the removal of converting measures
to stops/delays that may be fought against. That is fine.

The bugs attached to these issues, 415 and 525, will only be
resolved when enough devs agree this is a fair fix.
2011-09-24 02:01:46 -04:00
Jason Felds 041d59f315 Anyone recall WHY I had this code?
Remove forced timing data copying if only one Step.
2011-09-23 22:51:06 -04:00
Jason Felds c6fff60998 Finish the 3 decimal write out.
Observation: we have two ways of writing out timing tags in
NotesWriterSSC. Perhaps these should be unified soon.
2011-09-23 22:33:46 -04:00
Jason Felds 83c3899c00 Fix loading of steps from .sm files.
Some files were using non standard difficulty names
that weren't being caught properly.
2011-09-23 22:06:43 -04:00
Jason Felds 3bd53a5cb4 Hopefully linux is caught up. 2011-09-23 19:43:05 -04:00
Jason Felds 79aefde204 These windows builds...well, hopefully are good. 2011-09-23 19:41:54 -04:00
Jason Felds b04438a546 These Windows builds should be good. 2011-09-23 19:41:46 -04:00
Jason Felds b3add3fa06 Restore Xcode 3 compilation. 2011-09-23 19:34:58 -04:00
Colby Klein 69431604e3 Remove the old files. (also I am very sorry for nuking the line by line history, this has been pissing me off for ages) 2011-09-23 15:44:01 -07:00
Colby Klein 6fed94a210 Move Actors into a folder. The very beginning of organizing things. This WILL break compile. 2011-09-23 15:39:54 -07:00
AJ Kelly a8031d4b11 attempt to fix the resolution problem by going back to the old code 2011-09-23 16:00:23 -05:00
AJ Kelly 210e88f45b forgot to add ScreenNoise background :( 2011-09-23 16:00:10 -05:00
AJ Kelly fbc4a02b8f forgot branch 2011-09-23 14:40:11 -05:00
AJ Kelly 7010666e73 add ScreenNoise 2011-09-23 14:39:03 -05:00
AJ Kelly d782518c14 [ScreenEvaluation] Added RollingNumbersMaxComboClass metric. (also removed unused MaxComboNumDigits metric from C++-side) 2011-09-23 01:26:53 -05:00
AJ Kelly 8d528625de [LoadingWindow_Win32] Make the StepMania window gain focus after the loading window closes. Fixes issue 424. 2011-09-22 20:19:27 -05:00
AJ Kelly 1adbad7713 redir to _blank in an attempt to fix issue 530 2011-09-22 19:25:18 -05:00
AJ Kelly 8ae8bab984 [ScreenDebugOverlay] Replaced hardcoded toggle command with ButtonTextToggledCommand metric. 2011-09-22 19:09:58 -05:00
Mark Cannon 561bdeeeb8 fix unnecessary vector copy 2011-09-22 09:19:20 -04:00
AJ Kelly 9b4c2a4b71 [FadingBanner] Added LoadRandom(), LoadRoulette(), LoadFallback(), LoadCourseFallback(), GetBanner(int) Lua bindings. 2011-09-21 22:24:32 -05:00
Marcio Barrientos 6d4b5c8e76 Add one new Lua binding to add one more stage to player (bonus)
AddStageToPlayer(pn)
2011-09-21 16:21:23 -06:00
AJ Kelly 2811f6887a sorry me, this isn't gonna work. 2011-09-20 23:54:00 -05:00
AJ Kelly d3634e343f remove unneeded logging 2011-09-20 17:40:07 -05:00
AJ Kelly 02d1250b95 small comment change 2011-09-20 17:35:51 -05:00
AJ Kelly 15ace8c0ef hide stage display on gameplay during course mode 2011-09-20 17:34:42 -05:00
AJ Kelly f8409a0dba add PlayerJoinedMessageCommand to PaneDisplay elements on ScreenSelectMusic; fixes issue 534 2011-09-20 16:51:20 -05:00
Thai Pangsakulyanont c63809125a keep as many notes after the receptor on the screen as it could, but limit
it to 32. [we may need to fine-tune this number later, but now missed notes
no longer disappear on slow / stopped parts using speed/scroll segments]

Please note that this code might not work well with negative speeds/scrolls.
2011-09-19 12:50:18 +07:00
AJ Kelly 7edab29ad7 small formatting changes 2011-09-18 21:02:29 -05:00
AJ Kelly 8da8954be5 update outline on retrobar addition notes 2011-09-18 20:35:24 -05:00