Thai Pangsakulyanont
09b545c367
changelog
2012-05-21 14:01:53 +07:00
Thai Pangsakulyanont
44d3f78845
merge
2012-05-21 13:59:27 +07:00
Thai Pangsakulyanont
3a82222c83
add background support to BMS files (only #BMP, not #BGA)
2012-05-21 13:58:40 +07:00
Aldo Fregoso
0e2cc939d6
Mac OS X DialogDriver was lacking OKCancel, I also added YesNo Dialog to every platform.
2012-05-20 22:19:27 -05:00
Aldo Fregoso
341a474c9a
Fixed errors & warnings to compile with VS 2011
2012-05-20 21:00:14 -05:00
Aldo Fregoso
5a798e78cd
Added Visual Studio 2011 solution
2012-05-20 20:30:13 -05:00
AJ Kelly
ae57a3f2c2
[Actor] Make the xy command a source-code level command.
2012-05-19 00:20:30 -05:00
Flameshadowxeroshin
122c815d28
merger
2012-05-17 22:53:09 -05:00
AJ Kelly
ea0a854065
[LoadingWindow_Gtk] Actually resolve the path to the Splash file. [djpohly]
2012-05-17 12:08:05 -05:00
AJ Kelly
a476e34619
[ScreenOptionsMasterPrefs] Allow for FastLoadAdditionalSongs preference to be called via the "conf" command.
2012-05-16 13:14:13 -05:00
AJ Kelly
9d3b2f10dd
fix eval showing one stage later than expected
2012-05-16 13:13:58 -05:00
AJ Kelly
b02a4ae096
[ScreenWithMenuElements] Add DelayMusicSeconds metric. requested in issue 540: http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=540
2012-05-16 01:31:00 -05:00
Flameshadowxeroshin
495aa1ef14
some things.
2012-05-15 23:04:46 -05:00
AJ Kelly
d35089a75f
metrics for versus techno stuff
2012-05-14 21:54:17 -05:00
AJ Kelly
650723a7e5
add Double5 to techno list, need to add Versus modes at some point
2012-05-14 21:48:42 -05:00
AJ Kelly
058c90aceb
[Course] Added AllSongsAreFixed() Lua binding.
2012-05-14 00:25:58 -05:00
AJ Kelly
dcce92d22f
I'm going to do something ELSE for this alpha in terms of toggling things. if enough people legit complain, I'll revert it.
2012-05-14 00:25:49 -05:00
Flameshadowxeroshin
5fd5091899
i appear to have forgotten my own function names
2012-05-10 07:29:48 -05:00
Jason Felds
b71caa445c
hgeol I bet.
2012-05-10 02:02:37 -04:00
Jason Felds
a8eca9c49c
The bigger issue, of course...
...
...is that InitScoringModes doesn't exist.
Comment out the block of code for now.
2012-05-10 02:02:16 -04:00
Jonathan Payne
3f74124282
even better.
2012-05-10 05:59:20 +00:00
Jonathan Payne
5a4ca869ed
Fix extra )
2012-05-10 05:55:06 +00:00
Jonathan Payne
8f155996a5
Update /new.
2012-05-06 22:03:19 -07:00
Flameshadowxeroshin
9628d03810
turn on the native scoring modes that exist
2012-05-06 15:09:37 +00:00
Flameshadowxeroshin
dae0d0cdd8
aaaaaaaaaaaaaaaaaaaaaaaaaaaargh
2012-05-06 00:46:27 -05:00
Flameshadowxeroshin
e59955fa80
ScoringEngine2
2012-05-06 00:45:47 -05:00
AJ Kelly
dc6869c761
nothing special, just forgot to give sm5 alpha 2 a proper date in the changelog.
2012-05-05 19:36:01 -05:00
Jason Felds
ae95752408
I'm guessing more HGEOL crap.
2012-05-04 21:58:21 -04:00
Jason Felds
1cbbf08c58
Reduce warnings on external projects.
2012-05-04 17:13:55 -04:00
Jason Felds
f31372c7d6
Almost half a year late on copyright update?
...
Man, we've fallen behind here.
2012-05-04 16:30:52 -04:00
Jason Felds
54aff5282a
No universal support for Xcode 4.3.
2012-05-04 16:28:34 -04:00
Jason Felds
9f2b9e4853
Minimum build we (try to) support is 10.5.0.
...
Best to not lie about it unintensionally.
2012-05-04 16:26:59 -04:00
Flameshadowxeroshin
58669e616e
Tweaked Failure function, made case-correction code work
2012-05-04 07:16:04 -05:00
Flameshadowxeroshin
84eef100a6
lazytown
2012-05-03 20:28:55 -05:00
Flameshadowxeroshin
37246257af
I just realized there was a pretty serious problem here
2012-05-04 01:14:17 +00:00
AJ Kelly
0e867243be
[CustomSpeedMods] If a player decides to remove 1x from the machine profile's custom speed mods, re-add it back in to avoid crashes.
2012-05-03 20:04:49 -05:00
AJ Kelly
967237d881
Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
...
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
2012-05-03 14:27:51 -05:00
AJ Kelly
201d6e8029
another patch from djpohly, this time to silence some pointless log output
2012-05-03 14:06:41 -05:00
AJ Kelly
8b630f1064
apply djpohly's patch to fix issue 767
...
http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=767
2012-05-03 14:01:20 -05:00
AJ Kelly
e639a7c7fc
ugh, forgot something so simple.
2012-05-02 19:24:26 -05:00
AJ Kelly
eb061fa03d
Make ReceptorArrowRow and GhostArrowRow respect the column draw order. [hanubeki]
...
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=8ccf7449651eef51e8c42d031aa64da49a0b72ce
2012-05-02 19:24:08 -05:00
AJ Kelly
41d42f9561
"pump/default: move player variable to outside of function to work for split timing"
...
sourced from hanubeki: http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=ca5903590a0decbaca4c17194cf2efe025d3ce4a
2012-05-02 19:13:22 -05:00
Colby Klein
4e24ead887
This is far too nasty of a hack and not good behavior in the first place.
...
I'm fairly sure you can do this in Lua if you REALLY want this kludge.
2012-05-01 09:53:11 -07:00
TaroNuke
bcdb7d702d
Reload wheel on late join.
2012-05-01 15:18:30 +00:00
TaroNuke
b79888bfa4
Reload the wheel on late join.
2012-05-01 15:15:21 +00:00
AJ Kelly
48ce8eca53
update libpng.lib for windows to latest; should hopefully fix any issues
2012-04-28 18:23:03 -05:00
Thai Pangsakulyanont
9c9147d30b
merge
2012-04-26 13:37:43 +07:00
Thai Pangsakulyanont
0b3287f190
(Mac OS X) make Debug configuration compile to "StepMania (debug).app" so we can have both debug and non-debug version together without having to rebuild.
2012-04-26 13:37:11 +07:00
Thai Pangsakulyanont
23f9bad9e0
[RageSoundReader_Preload] change default maximum number of samples to 1048576 samples.
...
This uses a lot more memory, but should make it smoother when playing heavily keysounded files. Many simulators do actually load all keysounds into memory before the game starts.
2012-04-26 13:32:15 +07:00
Thai Pangsakulyanont
4be6179607
[RageSound] never do threaded buffering on keysounds.
...
When there are too many (high-quality) keysounds, threaded buffering will cause all these files to be opened at the same time. These problems can occur:
- too many open files (and then crashes)
- out of thread slots (and then crashes)
Fixing this by never doing threaded buffering on keysounds (mark to be precached).
2012-04-26 13:19:20 +07:00