Commit Graph

32759 Commits

Author SHA1 Message Date
Thai Pangsakulyanont 09b545c367 changelog 2012-05-21 14:01:53 +07:00
Thai Pangsakulyanont 44d3f78845 merge 2012-05-21 13:59:27 +07:00
Thai Pangsakulyanont 3a82222c83 add background support to BMS files (only #BMP, not #BGA) 2012-05-21 13:58:40 +07:00
Aldo Fregoso 0e2cc939d6 Mac OS X DialogDriver was lacking OKCancel, I also added YesNo Dialog to every platform. 2012-05-20 22:19:27 -05:00
Aldo Fregoso 341a474c9a Fixed errors & warnings to compile with VS 2011 2012-05-20 21:00:14 -05:00
Aldo Fregoso 5a798e78cd Added Visual Studio 2011 solution 2012-05-20 20:30:13 -05:00
AJ Kelly ae57a3f2c2 [Actor] Make the xy command a source-code level command. 2012-05-19 00:20:30 -05:00
Flameshadowxeroshin 122c815d28 merger 2012-05-17 22:53:09 -05:00
AJ Kelly ea0a854065 [LoadingWindow_Gtk] Actually resolve the path to the Splash file. [djpohly] 2012-05-17 12:08:05 -05:00
AJ Kelly a476e34619 [ScreenOptionsMasterPrefs] Allow for FastLoadAdditionalSongs preference to be called via the "conf" command. 2012-05-16 13:14:13 -05:00
AJ Kelly 9d3b2f10dd fix eval showing one stage later than expected 2012-05-16 13:13:58 -05:00
AJ Kelly b02a4ae096 [ScreenWithMenuElements] Add DelayMusicSeconds metric. requested in issue 540: http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=540 2012-05-16 01:31:00 -05:00
Flameshadowxeroshin 495aa1ef14 some things. 2012-05-15 23:04:46 -05:00
AJ Kelly d35089a75f metrics for versus techno stuff 2012-05-14 21:54:17 -05:00
AJ Kelly 650723a7e5 add Double5 to techno list, need to add Versus modes at some point 2012-05-14 21:48:42 -05:00
AJ Kelly 058c90aceb [Course] Added AllSongsAreFixed() Lua binding. 2012-05-14 00:25:58 -05:00
AJ Kelly dcce92d22f I'm going to do something ELSE for this alpha in terms of toggling things. if enough people legit complain, I'll revert it. 2012-05-14 00:25:49 -05:00
Flameshadowxeroshin 5fd5091899 i appear to have forgotten my own function names 2012-05-10 07:29:48 -05:00
Jason Felds b71caa445c hgeol I bet. 2012-05-10 02:02:37 -04:00
Jason Felds a8eca9c49c The bigger issue, of course...
...is that InitScoringModes doesn't exist.

Comment out the block of code for now.
2012-05-10 02:02:16 -04:00
Jonathan Payne 3f74124282 even better. 2012-05-10 05:59:20 +00:00
Jonathan Payne 5a4ca869ed Fix extra ) 2012-05-10 05:55:06 +00:00
Jonathan Payne 8f155996a5 Update /new. 2012-05-06 22:03:19 -07:00
Flameshadowxeroshin 9628d03810 turn on the native scoring modes that exist 2012-05-06 15:09:37 +00:00
Flameshadowxeroshin dae0d0cdd8 aaaaaaaaaaaaaaaaaaaaaaaaaaaargh 2012-05-06 00:46:27 -05:00
Flameshadowxeroshin e59955fa80 ScoringEngine2 2012-05-06 00:45:47 -05:00
AJ Kelly dc6869c761 nothing special, just forgot to give sm5 alpha 2 a proper date in the changelog. 2012-05-05 19:36:01 -05:00
Jason Felds ae95752408 I'm guessing more HGEOL crap. 2012-05-04 21:58:21 -04:00
Jason Felds 1cbbf08c58 Reduce warnings on external projects. 2012-05-04 17:13:55 -04:00
Jason Felds f31372c7d6 Almost half a year late on copyright update?
Man, we've fallen behind here.
2012-05-04 16:30:52 -04:00
Jason Felds 54aff5282a No universal support for Xcode 4.3. 2012-05-04 16:28:34 -04:00
Jason Felds 9f2b9e4853 Minimum build we (try to) support is 10.5.0.
Best to not lie about it unintensionally.
2012-05-04 16:26:59 -04:00
Flameshadowxeroshin 58669e616e Tweaked Failure function, made case-correction code work 2012-05-04 07:16:04 -05:00
Flameshadowxeroshin 84eef100a6 lazytown 2012-05-03 20:28:55 -05:00
Flameshadowxeroshin 37246257af I just realized there was a pretty serious problem here 2012-05-04 01:14:17 +00:00
AJ Kelly 0e867243be [CustomSpeedMods] If a player decides to remove 1x from the machine profile's custom speed mods, re-add it back in to avoid crashes. 2012-05-03 20:04:49 -05:00
AJ Kelly 967237d881 Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
2012-05-03 14:27:51 -05:00
AJ Kelly 201d6e8029 another patch from djpohly, this time to silence some pointless log output 2012-05-03 14:06:41 -05:00
AJ Kelly 8b630f1064 apply djpohly's patch to fix issue 767
http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=767
2012-05-03 14:01:20 -05:00
AJ Kelly e639a7c7fc ugh, forgot something so simple. 2012-05-02 19:24:26 -05:00
AJ Kelly eb061fa03d Make ReceptorArrowRow and GhostArrowRow respect the column draw order. [hanubeki]
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=8ccf7449651eef51e8c42d031aa64da49a0b72ce
2012-05-02 19:24:08 -05:00
AJ Kelly 41d42f9561 "pump/default: move player variable to outside of function to work for split timing"
sourced from hanubeki: http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=ca5903590a0decbaca4c17194cf2efe025d3ce4a
2012-05-02 19:13:22 -05:00
Colby Klein 4e24ead887 This is far too nasty of a hack and not good behavior in the first place.
I'm fairly sure you can do this in Lua if you REALLY want this kludge.
2012-05-01 09:53:11 -07:00
TaroNuke bcdb7d702d Reload wheel on late join. 2012-05-01 15:18:30 +00:00
TaroNuke b79888bfa4 Reload the wheel on late join. 2012-05-01 15:15:21 +00:00
AJ Kelly 48ce8eca53 update libpng.lib for windows to latest; should hopefully fix any issues 2012-04-28 18:23:03 -05:00
Thai Pangsakulyanont 9c9147d30b merge 2012-04-26 13:37:43 +07:00
Thai Pangsakulyanont 0b3287f190 (Mac OS X) make Debug configuration compile to "StepMania (debug).app" so we can have both debug and non-debug version together without having to rebuild. 2012-04-26 13:37:11 +07:00
Thai Pangsakulyanont 23f9bad9e0 [RageSoundReader_Preload] change default maximum number of samples to 1048576 samples.
This uses a lot more memory, but should make it smoother when playing heavily keysounded files. Many simulators do actually load all keysounds into memory before the game starts.
2012-04-26 13:32:15 +07:00
Thai Pangsakulyanont 4be6179607 [RageSound] never do threaded buffering on keysounds.
When there are too many (high-quality) keysounds, threaded buffering will cause all these files to be opened at the same time. These problems can occur:
- too many open files (and then crashes)
- out of thread slots (and then crashes)

Fixing this by never doing threaded buffering on keysounds (mark to be precached).
2012-04-26 13:19:20 +07:00