Commit Graph

36 Commits

Author SHA1 Message Date
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Chris Danford 0b64a246f9 add checkpoints 2004-11-24 03:49:17 +00:00
Chris Danford e78197cd2e differentiate between Songs and Courses % Complete 2004-08-31 04:29:20 +00:00
Chris Danford 081c1e24b5 fix incorrect song counts for courses
cleanup: make StageStats hold a list of Songs and Steps that were played during the stage
2004-08-30 04:09:23 +00:00
Chris Danford f72b8b15d4 fix "current combo on ScreenEnding shows the previous saved value, not the current value" 2004-08-29 19:10:25 +00:00
Chris Danford d2fb69ea49 fix wrong calorie stat displayed 2004-08-28 20:16:25 +00:00
Glenn Maynard 64938525f5 warnings 2004-08-15 21:58:13 +00:00
Chris Danford 8f1f39a675 show overall PercentComplete on ScreenEnding 2004-08-15 01:36:33 +00:00
Chris Danford 404ed69faf fix "invalid Difficulty value causes garbage calculation" 2004-08-09 05:00:20 +00:00
Glenn Maynard 0c4f092fd3 fix ambiguous ?: types 2004-08-06 21:01:28 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Chris Danford 05257b050c fix combo and life history don't accumulate correctly in courses
change combo and life history position units to Seconds from Beats
2004-07-24 18:11:04 +00:00
Chris Danford d412ab055d name cleanup: NotesType -> StepsType 2004-07-12 02:19:24 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Glenn Maynard f643f412fb fix warnings 2004-06-24 07:30:04 +00:00
Chris Danford 58d8d23a93 move awards to ScreenEvaluation 2004-06-22 08:41:25 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard df56b72b33 simplify 2004-05-24 01:28:28 +00:00
Glenn Maynard 1b5e2aafef Explicitly make sure FinishStage is called. We need to do this before
ResetGame, since it should be called before prompting to remove memory
cards.
2004-05-24 01:00:06 +00:00
Chris Danford 2b9dc537de don't process input if transitioning 2004-05-16 20:01:15 +00:00
Chris Danford 83c0c4dda5 make Start exit ScreenEnding 2004-05-14 07:14:45 +00:00
Glenn Maynard e2adb85a35 cosmetic 2004-05-10 05:26:41 +00:00
Chris Danford 4eec17d42e HTML: Difficulty Table -> Percent Complete 2004-05-08 08:09:18 +00:00
Chris Danford ce6e2d5ae8 force Leap to choose a song wheel item 2004-05-03 02:44:56 +00:00
Chris Danford 741ab63c14 change "total high score dance points" to "percent complete" 2004-05-02 18:49:41 +00:00
Chris Danford 1920634135 move Song/Steps sorting into Song/StepsUtil.h/cpp 2004-04-18 07:34:37 +00:00
Chris Danford ce0590684c per-player "don't forget" graphics 2004-04-17 18:00:43 +00:00
Chris Danford 111f5b3124 don't wait for memory card to be removed 2004-03-24 04:05:43 +00:00
Chris Danford 1090dcd2a0 add themed StepsType name
add "TotalHighScoreDancePoints" calculation to ScreenEnding
2004-03-11 06:31:30 +00:00
Chris Danford b002ac820b Profile name cleanup 2004-02-22 20:58:39 +00:00
Glenn Maynard c11c9fb909 conflicting name 2004-02-06 22:48:46 +00:00
Jason Felds 8da2490986 Newline added...been awhile since I've done that. 2004-01-11 22:42:11 +00:00
Chris Danford cf06498ff3 fix ending never fades out if no memory cards removed 2004-01-11 09:26:01 +00:00
Chris Danford 40d0062120 add remove memory card graphic to ScreenEnding 2004-01-07 04:37:00 +00:00