Commit Graph

30 Commits

Author SHA1 Message Date
Chris Danford 35ec2217c5 add lua binding 2008-03-31 04:32:11 +00:00
Glenn Maynard 70d2d0dbc7 PlayerNumber is a simple, regular data structure, and is depended on
by lower level things (eg. InputMapper).  However, concepts like
"joined players" and "human players" is a high-level, GAMESTATE
concept, and engine stuff shouldn't depend on that.  Move the
GameState-depending stuff into GameState.  Move
IsAnyPlayerUsingMemoryCard as well (and rename to HumanPlayer),
to fix MemoryCardManager dep.
2006-11-21 01:32:05 +00:00
Steve Checkoway e87789da7c Rename XToString2 to XToString. 2006-10-15 00:09:18 +00:00
Steve Checkoway 04bff6bc1d Use XToString2. 2006-10-15 00:00:22 +00:00
Glenn Maynard cb746be4c3 Invalid 2006-10-07 03:43:41 +00:00
Glenn Maynard e91a806b37 remove LuaFunctions.h 2006-09-29 09:54:50 +00:00
Glenn Maynard c1194da0d0 bind MultiPlayer 2006-09-27 06:18:11 +00:00
Glenn Maynard 333463ab45 PlayerNumber binding 2006-09-26 22:12:16 +00:00
Steve Checkoway 7a228c26a8 Fix for gcc 4.1. 2006-07-30 22:12:21 +00:00
Chris Danford f49a4163b9 add binding for MultiPlayerToString 2006-07-12 08:32:10 +00:00
Chris Danford 1189805ada 32 player messages 2006-04-21 00:34:36 +00:00
Chris Danford 15c93e91b0 add Lua bindings 2006-01-08 22:59:31 +00:00
Steve Checkoway ab718fdd6e Fix warning. Should NUM_PLAYERS go away? 2006-01-07 08:19:13 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Chris Danford f99b179a5b themable player number 2005-12-27 17:16:02 +00:00
Chris Danford 9f0efb9cb0 remove unnecessary dependencies 2005-10-29 04:44:47 +00:00
Chris Danford 0c57983d0e add PlayerStates for MultiPlayers 2005-08-23 21:07:07 +00:00
Chris Danford 5c7b8314f4 allow hiding of option rows based on the value of other rows 2005-02-20 10:12:50 +00:00
Chris Danford 61efd1caef cleanup 2005-02-18 12:05:10 +00:00
Chris Danford 8da09ebd6e let each file register its own constants with Lua 2005-02-17 07:32:21 +00:00
Chris Danford 40c9e8fbe7 cache common metrics 2005-02-12 21:03:39 +00:00
Chris Danford a24bd3014c cleanup: "(PlayerNumber)" -> "" 2005-01-31 03:18:46 +00:00
Chris Danford da775dbd3e move all metrics in the "Common" group into one header file 2004-07-17 22:15:39 +00:00
Glenn Maynard 7dfd611587 license updates 2004-05-31 21:55:14 +00:00
Chris Danford e085694ee8 fix compile error 2004-05-16 23:15:17 +00:00
Chris Danford a20cc8b1f4 fix DefaultCpuModifiers not applied if you start in dance and switch to rave 2004-05-16 20:58:59 +00:00
Chris Danford ee4427a54b clean up CPU player naming
add default CPU player modifiers
2004-05-16 02:51:55 +00:00
Chris Danford 4fa5f867e1 add macros: FOREACH_HumanPlayer, FOREACH_EnabledPlayer 2004-03-11 06:46:52 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00