Chris Danford
35ec2217c5
add lua binding
2008-03-31 04:32:11 +00:00
Glenn Maynard
70d2d0dbc7
PlayerNumber is a simple, regular data structure, and is depended on
...
by lower level things (eg. InputMapper). However, concepts like
"joined players" and "human players" is a high-level, GAMESTATE
concept, and engine stuff shouldn't depend on that. Move the
GameState-depending stuff into GameState. Move
IsAnyPlayerUsingMemoryCard as well (and rename to HumanPlayer),
to fix MemoryCardManager dep.
2006-11-21 01:32:05 +00:00
Steve Checkoway
e87789da7c
Rename XToString2 to XToString.
2006-10-15 00:09:18 +00:00
Steve Checkoway
04bff6bc1d
Use XToString2.
2006-10-15 00:00:22 +00:00
Glenn Maynard
cb746be4c3
Invalid
2006-10-07 03:43:41 +00:00
Glenn Maynard
e91a806b37
remove LuaFunctions.h
2006-09-29 09:54:50 +00:00
Glenn Maynard
c1194da0d0
bind MultiPlayer
2006-09-27 06:18:11 +00:00
Glenn Maynard
333463ab45
PlayerNumber binding
2006-09-26 22:12:16 +00:00
Steve Checkoway
7a228c26a8
Fix for gcc 4.1.
2006-07-30 22:12:21 +00:00
Chris Danford
f49a4163b9
add binding for MultiPlayerToString
2006-07-12 08:32:10 +00:00
Chris Danford
1189805ada
32 player messages
2006-04-21 00:34:36 +00:00
Chris Danford
15c93e91b0
add Lua bindings
2006-01-08 22:59:31 +00:00
Steve Checkoway
ab718fdd6e
Fix warning. Should NUM_PLAYERS go away?
2006-01-07 08:19:13 +00:00
Chris Danford
44225ad379
XToThemedString -> XToLocalizedString
2006-01-07 04:11:29 +00:00
Glenn Maynard
b734b602d2
force TypeName arrays for XToString to be an array of const char*, not CString
2006-01-04 22:30:51 +00:00
Chris Danford
f99b179a5b
themable player number
2005-12-27 17:16:02 +00:00
Chris Danford
9f0efb9cb0
remove unnecessary dependencies
2005-10-29 04:44:47 +00:00
Chris Danford
0c57983d0e
add PlayerStates for MultiPlayers
2005-08-23 21:07:07 +00:00
Chris Danford
5c7b8314f4
allow hiding of option rows based on the value of other rows
2005-02-20 10:12:50 +00:00
Chris Danford
61efd1caef
cleanup
2005-02-18 12:05:10 +00:00
Chris Danford
8da09ebd6e
let each file register its own constants with Lua
2005-02-17 07:32:21 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Chris Danford
a24bd3014c
cleanup: "(PlayerNumber)" -> ""
2005-01-31 03:18:46 +00:00
Chris Danford
da775dbd3e
move all metrics in the "Common" group into one header file
2004-07-17 22:15:39 +00:00
Glenn Maynard
7dfd611587
license updates
2004-05-31 21:55:14 +00:00
Chris Danford
e085694ee8
fix compile error
2004-05-16 23:15:17 +00:00
Chris Danford
a20cc8b1f4
fix DefaultCpuModifiers not applied if you start in dance and switch to rave
2004-05-16 20:58:59 +00:00
Chris Danford
ee4427a54b
clean up CPU player naming
...
add default CPU player modifiers
2004-05-16 02:51:55 +00:00
Chris Danford
4fa5f867e1
add macros: FOREACH_HumanPlayer, FOREACH_EnabledPlayer
2004-03-11 06:46:52 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00