cleanup
This commit is contained in:
@@ -6,13 +6,6 @@
|
||||
#include "LuaManager.h"
|
||||
|
||||
|
||||
void LuaPlayerNumber(lua_State* L)
|
||||
{
|
||||
FOREACH_PlayerNumber( pn )
|
||||
LUA->SetGlobal( ssprintf("PLAYER_%d",pn+1), pn );
|
||||
}
|
||||
REGISTER_WITH_LUA_FUNCTION( LuaPlayerNumber );
|
||||
|
||||
PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
|
||||
{
|
||||
for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
|
||||
@@ -53,6 +46,14 @@ PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn )
|
||||
return PLAYER_INVALID;
|
||||
}
|
||||
|
||||
void LuaPlayerNumber(lua_State* L)
|
||||
{
|
||||
FOREACH_PlayerNumber( pn )
|
||||
LUA->SetGlobal( ssprintf("PLAYER_%d",pn+1), pn );
|
||||
}
|
||||
REGISTER_WITH_LUA_FUNCTION( LuaPlayerNumber );
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford, Chris Gomez
|
||||
* All rights reserved.
|
||||
|
||||
Reference in New Issue
Block a user