AJ Kelly
06c447026d
[ScreenGameplay, LyricDisplay] Stop lyrics from animating on failure. Fixes issue 298.
2011-07-31 12:54:21 -05:00
Jason Felds
dbdab4759e
[Xcode4] May as well fix switch warnings.
...
Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00
Jason Felds
48226f2027
No longer store #NOTES in cache.
...
Use the #STEPFILENAME tag to access the files
as appropriate.
To the betting pool fans: file cache version is 192.
2011-07-17 16:06:40 -04:00
Jason Felds
094f6dc73c
No combo fail until health is gone.
...
Also, on FAIL OFF, no failing whatsoever.
2011-07-03 17:47:55 -04:00
Jason Felds
5940bdeddb
More abstraction.
2011-06-30 02:10:58 -04:00
Jason Felds
8bc2c38142
Replace #BEAT tags with #SECOND tags.
...
Split Timing has made this necessary.
Yes, this means another recache.
2011-06-30 01:11:38 -04:00
Jason Felds
92a304ab8a
Minor simplification.
...
We should eventually make it not required to scroll horizontally.
2011-06-29 23:25:42 -04:00
Jason Felds
4ab534de75
Use NoAttacks vs StepAttacks.
2011-06-26 23:58:24 -04:00
Jason Felds
fcf9e335e6
Use StepAttacks instead.
...
This deprecates the GetSongAttacks lua function.
Next up: make it so that no text is displayed if
Step Attacks are on, but display "No Attacks" if
attacks are turned off.
2011-06-24 12:12:27 -04:00
Jason Felds
e7afe0ef8e
Load attack data from the Steps.
2011-06-24 11:51:06 -04:00
Jason Felds
2a39516bc6
Right, load step attacks, not song.
2011-06-24 11:31:48 -04:00
Jason Felds
fc9f07158a
99% fix scoring with warps and fakes.
...
Now all charts can seek 100%.
This does force yet another cache reload.
Hopefully it won't slow first loads too much.
2011-06-08 16:14:11 -04:00
Jason Felds
fec932e153
More prep work for better radar calculations.
2011-06-08 15:02:54 -04:00
Jason Felds
0a7b9ce170
Some respect for OOP. (MasterPlayerNumber)
2011-06-06 20:40:11 -04:00
Jason Felds
963cc9d4f1
Fix a Player 2 assist tick / clap bug.
2011-06-06 20:23:23 -04:00
AJ Kelly
785a9f93a5
small todo comment
2011-06-05 00:45:25 -05:00
Jason Felds
461deced3a
Let's be doubly sure Survivals work.
...
If a themer uses a non-existant default noteskin...
...well, at this point we're not responsible I think.
2011-05-27 23:28:14 -04:00
Jason Felds
6588753328
Comment no longer needed.
2011-05-27 11:14:14 -04:00
Jason Felds
002ea6c11a
I want others to read this comment.
...
Check the diff.
2011-05-27 10:12:19 -04:00
Jason Felds
0f1e2c59ed
Updated comment/TODO.
2011-05-23 11:26:53 -04:00
Jason Felds
d076b13894
Assist clapping respects Split Timing.
...
Versus mode still follows the first player though.
That is a holdover from previous versions.
2011-05-23 11:22:32 -04:00
Jason Felds
2526413d45
[default -> splittiming] Right, forgot this.
2011-05-16 20:39:20 -04:00
AJ Kelly
f8f4453637
[ScreenGameplay] Removed hardcoded commands for Debug (give up text) and replace them with DebugStartOnCommand, DebugBackOnCommand, and DebugTweenOffCommand.
2011-05-15 13:38:41 -05:00
Thai Pangsakulyanont
2507cf7c0a
[splittiming] merge
2011-05-12 16:56:15 +07:00
Thai Pangsakulyanont
eda727ddf9
[splittiming]
...
- load split timing from BMS files
- fix a crash because autogen'd steps don't inherit the timing from parent
- be more verbose in UpdateSongPosition
2011-05-12 16:44:24 +07:00
Jason Felds
8de6ddb7e3
[default -> splittiming] Cleanliness.
2011-05-11 17:07:20 -04:00
Jason Felds
da51e26d07
Standardize conversion processes.
...
Too many arguments for or against the many methods:
stick to one inside a common function.
This commit will force recompilation of many files.
2011-05-11 15:58:31 -04:00
Jason Felds
fb8b387fb7
[splittiming] Compiles and links.
...
Not guaranteed to work. Adjustments to GameState
and SongPosition may still be needed.
2011-05-10 14:53:59 -04:00
Jason Felds
9cb41af5f4
[splittiming] All but ScreenEdit. (67)
2011-05-09 21:11:33 -04:00
Jason Felds
f7d1b46f72
[splittiming] Bringing it down. (91)
2011-05-09 21:03:30 -04:00
Thai Pangsakulyanont
6162fe519b
[splittiming] ArrowEffects and ScreenGameplay (222)
2011-05-09 23:00:29 +07:00
AJ Kelly
01d9e955ba
make this work with BeginnerHelper
2011-04-28 19:13:44 -05:00
AJ Kelly
438930f794
[ScreenGameplay] Added SongNumberFormat metric.
2011-04-21 13:49:54 -05:00
AJ Kelly
6681e062dd
remove some hardcoded SetShadowLength() calls
2011-04-16 22:03:28 -05:00
AJ Kelly
54415fa8fb
[ScreenGameplay] Announcers say combo messages again.
2011-03-29 12:56:39 -05:00
Jason Felds
220e4e168d
Re-revert, implement right.
...
Pay attention to your compiler warnings everyone.
(And also don't test exclusively in the editor.)
2011-03-21 00:58:56 -04:00
Jason Felds
22c3027133
Reverting recent initialization list attempt.
...
The old code was behaving better...by that I mean not crashing on me.
Steve is right: time to use different tools to improve our code.
2011-03-21 00:42:30 -04:00
Jason Felds
c4b0b77ab8
More warning fixes.
...
Editor didn't break with my NoteData changes.
2011-03-19 16:18:53 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
81ccc7daba
Quickly variables! Into the magic mirror!
2011-03-14 03:32:07 -04:00
Jason Felds
e9df4832f6
Bring shadowed variables back from the dark side.
...
Alright Colby, happy now?
2011-03-14 02:54:11 -04:00
AJ Kelly
4eb8117ee7
whitespace, commenting...
2011-02-25 04:14:34 -06:00
AJ Kelly
48b9e6bb38
kill alternative input
2011-02-23 01:54:32 -06:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
...
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
Jason Felds
00257e7995
Consistent semicolon use.
...
This is C++, not Python!
2011-02-18 20:40:51 -05:00
AJ Kelly
0139f8e201
small changes
2011-02-13 16:57:31 -06:00
AJ Kelly
17a76a3dbe
fix compile by using the old code I guess.
2010-12-31 15:11:55 -06:00
AJ Kelly
b28244b3fc
port neothe0ne's "Fixed "Gameplay ### combo" announcer messages." from rsr-sandbox
2010-12-31 14:34:25 -06:00
Alberto Ramos
902d2d4368
small barely notable changes
2010-12-14 17:41:29 -07:00
AJ Kelly
b0f321f188
fix compile
2010-07-19 11:42:41 -05:00