Steve Checkoway
05e8e124ac
Add Descriptions to ActorSound, RageSound, HorizAlign, and VertAlign to give examples of using Description.
2007-08-12 06:09:06 +00:00
Steve Checkoway
76bf64d47a
More HTML elements, use Description. Fix XXX: /Lua/Classes/sm:Class[@name=$type] does not work. It was just missing the namespace on Lua and Classes.
2007-08-12 06:08:15 +00:00
Steve Checkoway
25775c4ac0
Allow more HTML elements, add a Description element to both Class and Enum.
2007-08-12 06:06:47 +00:00
Steve Checkoway
9a405636c4
It is a float, not a string.
2007-08-12 04:53:11 +00:00
Steve Checkoway
cac996607f
Document ActorSound, Game, and RageSound.
2007-08-12 04:50:56 +00:00
Steve Checkoway
41988c9b61
Document BitmapText's bindings.
2007-08-12 04:17:30 +00:00
Steve Checkoway
486d9497ca
Color bool.
2007-08-12 04:17:03 +00:00
Steve Checkoway
7654b0e02d
Add Caution text.
2007-08-12 03:52:07 +00:00
Steve Checkoway
c9f2b2b418
Allow localization.
2007-08-12 03:51:54 +00:00
Steve Checkoway
71a04def18
Should be fixed.
2007-08-12 03:40:33 +00:00
Steve Checkoway
fa78cbeec4
Fixing -kb.
2007-08-12 03:38:56 +00:00
Steve Checkoway
a7475e04d2
Update SInstruction graphics, put them in one zip.
2007-08-12 03:34:05 +00:00
Steve Checkoway
f7263b1566
Add strings for SInsturction.
2007-08-12 03:34:03 +00:00
Steve Checkoway
a57c4b8880
Replace the baked in text in the instructions.
2007-08-12 03:27:46 +00:00
Steve Checkoway
9ddfcdd271
Add bindings.
2007-08-12 03:25:56 +00:00
AJ Kelly
3588ccd54b
change font and use some conditional magic to show the frames for players that are joined
2007-08-11 23:46:06 +00:00
Steve Checkoway
2d6dd27a4b
Update score frames psd.
2007-08-11 23:23:09 +00:00
Steve Checkoway
2956390080
Unbake text from graphic. Someone else might want to change the text a bit.
2007-08-11 23:17:38 +00:00
Steve Checkoway
092a348637
Add preference to disable writing the Catalog.xml.
2007-08-11 23:15:54 +00:00
Steve Checkoway
14dc770a74
Silence warning on debug builds. I failed to make a small test case where optimization makes a difference in gcc being able to tell that a function didn't return.
2007-08-11 23:10:48 +00:00
AJ Kelly
08fd66c576
more text-based graphics
2007-08-11 21:10:44 +00:00
Steve Checkoway
a5b9861532
Encapsulate extra stage logic. The condition of HasEarnedExtraStage() remains true (if it was earned) after the call to FinishStage() until the next BeginStage().
...
I still don't completely like this because after FinishStage(), if an extra stage has been earned, it is immediately in that stage which is sort of strange for SEval. Even worse, if an extra stage was earned in the past but not for the current stage, then the stage doesn't change. (E.g., earn extra stage but not second extra stage, or earn second extra stage.) So once an extra stage has been earned, SEval will be called twice for the same stage. A per-player m_iExtraStagesPlayed could be added to fix this, but it doesn't seem worth it.
2007-08-11 20:43:01 +00:00
Steve Checkoway
62ae7f5417
Add files.
2007-08-11 19:57:57 +00:00
Vecais Dumais Laacis
6fbf645b84
revert. my 'fix' was an error which made sm use software fallback. opengl still slow on ati cards
2007-08-11 17:48:56 +00:00
Vecais Dumais Laacis
dd544ce5e4
move writable folders to "title's persistent data region".
...
that allows to launch stepmania from dvd
2007-08-11 06:47:20 +00:00
Vecais Dumais Laacis
33bf9c3155
fixes opengl 3d slowdown (usually seen when noteskins are on screen)
2007-08-11 05:27:51 +00:00
Vecais Dumais Laacis
37f91c8b98
revert changes because Course's trail regeneration now doesnt invalidate m_pCurTrail pointer
2007-08-10 21:00:52 +00:00
Glenn Maynard
3cf62ae333
Course::RegenerateNonFixedTrails in place
2007-08-10 20:30:54 +00:00
Glenn Maynard
875835765a
style
2007-08-10 20:16:00 +00:00
Vecais Dumais Laacis
ebcc944076
fixed freed pointer use if returning to ScreenSelectMusic with course of random songs selected
2007-08-10 11:13:07 +00:00
Vecais Dumais Laacis
c7ccecfae1
stack size increased also for debug build
2007-08-10 11:11:37 +00:00
Vecais Dumais Laacis
9421835499
additional building notes
2007-08-09 19:37:59 +00:00
Steve Checkoway
029d2df822
OCD requires me to fix spacing.
2007-08-09 19:37:36 +00:00
Vecais Dumais Laacis
14ab97b2f7
now MovieTexture_FFMpeg can be used in xbox build
2007-08-09 19:18:25 +00:00
Vecais Dumais Laacis
4404ddd63e
added/removed files
...
increased stack size ( i think in RageSurface_Load_GIF.cpp:189 LocalColorMap should be passed by reference not through stack)
enabled optimizations for relase mode
2007-08-09 19:06:47 +00:00
Vecais Dumais Laacis
20937c6fa3
xbox display only supports rgba8
2007-08-09 19:03:58 +00:00
Vecais Dumais Laacis
767c97babe
removed missing CryptHelpers.cpp/h files
2007-08-08 21:18:53 +00:00
Vecais Dumais Laacis
c4cdd89627
added ScreenSelectProfile.cpp/h to project files
2007-08-08 10:19:09 +00:00
Vecais Dumais Laacis
9b4cf9a6df
style fix
2007-08-08 10:03:42 +00:00
Vecais Dumais Laacis
38f93f78cf
allows to choose which profile to use (should be used before style selection like ScreenProfileLoad)
...
lua functions:
bool SetProfileIndex(PlayerNumber, profileindex)
if profileindex == -2 - unloads specified player
if profileindex == -1 - sets choosed profile to none (if any human player profileindex is set to -1 then screen cannot finish)
also joins player if player was not joined before
if profileindex == 0 - sets choosed profile to use memory card (memory card should be mounted at this point)
if profileindex >0 and profilexindex <numlocalprofiles - sets choosed profile to one of local profiles
other values returns false
true is returned on successful operation
int GetProfileIndex(PlayerNumber)
returns selected profileindex for player
bool Finish
tries to load selected profiles and proceed to next screen
returns false if not all players are finished choosing or players have selected the same local profiles
Cancel - returns to previous screen
2007-08-08 09:57:53 +00:00
Vecais Dumais Laacis
9497d928d8
reverting unneeded changes
2007-08-08 09:49:30 +00:00
Vecais Dumais Laacis
ffa132693c
* MemoryCardState type for lua
...
* MEMCARDMAN:GetCardState for lua
2007-08-08 09:29:44 +00:00
Vecais Dumais Laacis
1876f49ce4
reverting changes as input can be catched by Code messages
2007-08-08 09:13:19 +00:00
Vecais Dumais Laacis
f69381d388
* style fix
...
* difference can be calculated in SendLifeChangedMessage
2007-08-08 08:44:42 +00:00
Vecais Dumais Laacis
76b22d11ac
reverting unneeded changes
2007-08-08 08:42:45 +00:00
Vecais Dumais Laacis
7b4117b94a
revert changes as course contents list should be updated only when trail changes not course changes
2007-08-08 08:38:18 +00:00
Steve Checkoway
60e94b15fb
Style.
2007-08-07 22:14:51 +00:00
Steve Checkoway
7a8be07a88
Add class name to table header.
2007-08-07 12:26:57 +00:00
Steve Checkoway
5db5486041
Parse function arguments and add links to types we know about. Color void, int, float, and string. I have not yet decided how to handle returned tables or arrays (which are just tables with keys 0..n).
2007-08-07 12:23:55 +00:00
Steve Checkoway
101abde1d4
Specify exactly what is allowed in the strings according to what is valid lua. Double quoted strings are not supported. Require that function parameters have types. Remember to validate LuaDocumentation.xml with the scheme before committing changes. I use http://tools.decisionsoft.com/schemaValidate/
2007-08-07 12:20:24 +00:00