reverting unneeded changes
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@@ -84,11 +84,6 @@ void ScreenSelectMusic::Init()
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ScreenWithMenuElements::Init();
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//clear cached trails if any - cached trails points to already freed data if returning to select course after course played
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SONGMAN->InvalidateCachedTrails();
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FOREACH_ENUM( PlayerNumber, p )
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GAMESTATE->m_pCurTrail[p].Set( NULL );
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/* Cache: */
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m_sSectionMusicPath = THEME->GetPathS(m_sName,"section music");
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m_sSortMusicPath = THEME->GetPathS(m_sName,"sort music");
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