Chris Danford
049a1bc5bc
remove ScreenAutoGraphicDetail (in favor of specific presets for each card)
2003-06-06 21:58:40 +00:00
Chris Danford
b032ac4737
fix glyphs have wrong frame in Numbers fonts
2003-06-06 20:30:57 +00:00
Glenn Maynard
2cb374103f
remove unused parameter
2003-06-06 19:42:53 +00:00
Glenn Maynard
09acdd7da8
needs more debugging than I can muster at 5am
2003-06-06 08:38:21 +00:00
Glenn Maynard
a3fb5c3f67
Use FDB for a few more functions. Probably fixes bugs in *nix; speeds
...
some things up.
2003-06-06 07:15:46 +00:00
Glenn Maynard
ac5a01499c
reduce dependencies
2003-06-05 23:31:00 +00:00
Chris Danford
429d311c2a
Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph.
2003-06-05 22:18:42 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
...
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard
43819f68c6
Fix writing #SELECTABLE.
...
Add missing semicolons to #DISPLAYBPM.
2003-06-05 19:27:30 +00:00
Glenn Maynard
69576469ad
For now, always change banners. This can probably go away soon.
2003-06-04 22:47:27 +00:00
Glenn Maynard
a1d520a946
Handle low-quality banners.
2003-06-04 22:44:37 +00:00
Glenn Maynard
37c354b982
Special case for low quality rotated banners
2003-06-04 22:43:53 +00:00
Glenn Maynard
ed8c8e5a52
Fix banner caching
2003-06-04 22:43:23 +00:00
Glenn Maynard
de860395b8
Cache banners.
2003-06-04 22:42:43 +00:00
Glenn Maynard
258451660f
init BannerCache
2003-06-04 22:42:17 +00:00
Glenn Maynard
6de2faf3aa
add BannerCache
2003-06-04 22:41:58 +00:00
Glenn Maynard
2a3ed9ee1e
add BannerCache
2003-06-04 22:34:08 +00:00
Glenn Maynard
5d5bc97bc0
Add IsTextureRegistered, RegisterTexture, AdjustTextureID.
2003-06-04 22:32:48 +00:00
Glenn Maynard
09cf46a91e
fix wrong assert
2003-06-04 22:07:38 +00:00
Glenn Maynard
fe4b7e59c5
Add LyricsOneReverse. Separate position metrics when one or both
...
players are in reverse.
2003-06-04 20:40:32 +00:00
Glenn Maynard
1ddd9c1e6b
Add LyricsOneReverse. Remove unused and duplicate metrics.
2003-06-04 20:37:53 +00:00
Glenn Maynard
ababa26c17
Simplify. Clear Cache/Banners, too (doesn't exist just yet).
2003-06-04 20:36:38 +00:00
Glenn Maynard
c1be06d5dd
use mySDL_MapRGBExact
2003-06-04 20:16:16 +00:00
Glenn Maynard
2e6fdb52db
Wrap a long line.
2003-06-04 20:09:59 +00:00
Glenn Maynard
1dc380ee5c
When converting SDL surfaces, only copy the palette if both the source
...
and dest is paletted.
Add: mySDL_SaveSurface, mySDL_LoadSurface, mySDL_MapRGBExact
(like SDL_MapRGB but does no nearest-match) and mySDL_BlitTransform.
2003-06-04 20:08:51 +00:00
Glenn Maynard
94f1803871
fix ScreenSelectGame showing all games
2003-06-04 20:06:10 +00:00
William Reading
3ac6618616
Added a couple of missing files
2003-06-04 06:13:45 +00:00
William Reading
1fa68e0150
Sample3dObject got stuck in the Attic two weeks ago
2003-06-04 05:18:06 +00:00
Andrew Livy
1900979e46
fix crash on holdarrows -_-
2003-06-03 22:00:18 +00:00
Andrew Livy
efb49096a8
Pump Song Select now using Masked Banners.
2003-06-02 19:25:29 +00:00
Chris Danford
f32d40e07c
back out HoldNote step optimization
2003-06-02 17:34:41 +00:00
Andrew Livy
49a5b67453
Added: SelectMode, allows players to cycle between double/halfdouble/single on pump song select screen. Todo: Make it work for versus/make it more 'metricable'
...
Added: More pump theme stuff
Changed: Temporarily allowed Voodoo3 onto OGL renderer (DX looks horrid on my voodoo3 Bug?)
2003-06-02 11:31:13 +00:00
Chris Danford
52af064cec
fix announcer combo sayings
2003-06-01 05:31:40 +00:00
Glenn Maynard
03eb123be2
fix Voodoo detection
2003-06-01 02:17:29 +00:00
Glenn Maynard
7d8ba73dc4
Fix warnings; improve error handling
2003-06-01 00:34:15 +00:00
Glenn Maynard
d785321669
Old additions that I couldn't find.
2003-05-31 21:49:15 +00:00
Chris Danford
f1cc708710
move "video driver database" to text file
2003-05-31 21:34:07 +00:00
Glenn Maynard
379aca13c7
Corrections/additions
2003-05-31 20:58:48 +00:00
Glenn Maynard
4486bd1754
Oops. Fix a silly bug on systems without paletted textures.
...
Fix assert failure.
2003-05-31 09:10:18 +00:00
Chris Danford
6707a05e0d
draw HoldNotes in larger segments if not wavy
2003-05-31 04:54:09 +00:00
Glenn Maynard
098a28beb3
bump cache
2003-05-31 04:48:38 +00:00
Glenn Maynard
0ca574331b
add .3x and .5x
2003-05-31 02:35:06 +00:00
Glenn Maynard
ee3e77b222
if the text to replace with is already there, don't do anything
2003-05-31 02:11:26 +00:00
Glenn Maynard
fde21c4904
replacing with a smaller set
2003-05-31 01:40:35 +00:00
Glenn Maynard
380338d8ed
update for separate template lists
2003-05-31 01:38:53 +00:00
Glenn Maynard
0bceefaa6b
add a Korean template
2003-05-31 01:38:28 +00:00
Glenn Maynard
9b59633c18
I'm leery of using Translations.dat becoming a catch-all database of
...
typo corrections. If you're not careful, it'll cause false positives, and false
hits will becomes extremely annoying very quickly. This translation system
is useful as long as it's reliable and doesn't break people's titles; they'll
probably go up in arms if it starts getting annoying.
I turned off the blind Pierrot match; eg. there may be songs named Pierrot
with an artist of "Lee Hyun Do feat my dog", which would get wiped out.
I'm undecided about the others; I'll leave the "XX" ones in, I think.
2003-05-31 01:33:41 +00:00
Glenn Maynard
7e0f4a3002
Don't use Translation.dat to transcode. The bytes in here were garbage;
...
I'm guessing you simply pasted data, which results in conversions happening
where you don't expect them. CP949 conversions should be working.
2003-05-31 01:23:18 +00:00
Chris Danford
d0b9a755cd
fix logging crash (only showed up in release builds run under Win98)
2003-05-30 23:15:53 +00:00
Glenn Maynard
a4e563114a
improve abstraction
2003-05-30 21:36:56 +00:00