Glenn Maynard
032ddf0e08
Don't hold a redundant copy of the NoteData in NoteField. NoteField is
...
now just a renderer for NoteData. This means we don't have to carefully
apply all changes to NoteData to NoteField.
2005-01-22 02:50:45 +00:00
Glenn Maynard
c321bbe196
start merging NoteDataWithScoring and NoteField per-hold and per-tap
...
data into TapNote and HoldNote. This reduces lookup costs significantly.
It's a bit simpler, though I'm not entirely happy with the resulting encapsulation ...
2005-01-22 01:37:32 +00:00
Glenn Maynard
874fe6298c
don't reload note skin when entering play mode in the editor (for real)
2005-01-15 03:33:55 +00:00
Glenn Maynard
4478914862
don't reload note skin when entering play mode in the editor
2005-01-15 03:26:38 +00:00
Glenn Maynard
894592a56e
cleanup
2005-01-15 02:12:34 +00:00
Glenn Maynard
0dfdaee605
remove some more old experimental stuff
2005-01-15 02:01:26 +00:00
Glenn Maynard
f8b90e0bcf
remove some old experimental stuff
2005-01-15 01:38:42 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard
294ddd9100
fix unnecessary drawing
2004-12-11 12:58:34 +00:00
Glenn Maynard
bd2bd7e2bf
real arrow visibility fix
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fix numbers not actually being random
2004-12-11 12:31:17 +00:00
Glenn Maynard
d9843f67f1
arrow visibility fix
2004-12-11 12:11:36 +00:00
Glenn Maynard
55fc410ac1
simplify
2004-10-26 18:35:36 +00:00
Glenn Maynard
20a278fb92
optimize
2004-10-26 18:34:52 +00:00
Chris Danford
ce4780559f
froundf -> Quantize
2004-10-24 17:44:51 +00:00
Chris Danford
3ac1dba044
simplify TapAttack storage:
...
store attack info in TapNote
in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
still doesn't play keysounds on a miss
still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford
09193d9e4b
cleanup:
...
use references when passing NoteData
Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Chris Danford
d2a54cca31
make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
2004-09-12 05:56:24 +00:00
Steve Checkoway
da0553609a
Is the right thing to do here, or should it be rounded?
2004-08-29 10:00:27 +00:00
Chris Danford
5430ecb232
rename: Converge -> Centered
2004-08-29 07:12:37 +00:00
Chris Danford
c11c9283cd
fix popping in converge + boomerang
2004-08-29 05:56:51 +00:00
Glenn Maynard
08886fdd00
Actors used by NoteDisplay don't have persistent state; they're completely
...
re-configured for each arrow/hold part. Cache each object, so we don't
waste memory with duplicate actors; multiplied by NOTE_COLOR_IMAGES
for each player, this adds up quite a bit.
2004-08-21 00:34:24 +00:00
Glenn Maynard
bb698efc24
vectorize NoteDisplayCols
2004-07-27 04:34:06 +00:00
Glenn Maynard
ab9cac2642
per-judgement step commands
2004-07-02 20:08:17 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Steve Checkoway
a613d4d9fa
s/RAGE_ASSERT/ASSERT/
2004-06-16 00:38:31 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Chris Danford
0ec2a536d9
TapSteps -> TapNotes
2004-05-24 04:17:19 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Glenn Maynard
9c1a5f6957
encapsulate hold results in HoldNoteResult (HoldNoteScore + life)
...
instead of moving HoldNote::iStartRow forward while a hold note is
held, set HoldNoteResult::iLastHeldRow
fixes hold heads cycling through all note colors while held (wasn't very
visible due to the hold ghost) and GetSuccessfulHands bugs
2004-05-07 04:57:29 +00:00
Glenn Maynard
d4352ed68b
simplify
2004-05-01 06:26:57 +00:00
Glenn Maynard
efc61b33d6
simplify RangeOverlaps
...
add ContainedByRange
2004-04-29 00:33:09 +00:00
Glenn Maynard
3b541425e9
optimize: reduce superfluous GetHoldNoteScore, GetHoldNoteLife, m_HeldHoldNotes[],
...
m_ActiveHoldNotes[] calls
2004-04-15 01:31:28 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
...
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford
590cf4f690
Let NoteSkin manager look for BGAnimation directories
2004-03-01 05:58:19 +00:00
Chris Danford
9c7d8a60c2
update comments
2004-02-04 07:58:02 +00:00
Glenn Maynard
72bbadb18b
debug
2004-02-04 06:45:56 +00:00
Chris Danford
6273a42f96
update comment
2004-01-26 04:39:14 +00:00
Chris Danford
e829a93f8d
update comment
2004-01-25 22:20:24 +00:00
Chris Danford
fca912cb16
new grading scale
2004-01-20 03:32:48 +00:00
Glenn Maynard
ce9ad5178c
debug
2004-01-03 04:15:31 +00:00
Chris Danford
40b2ecfee5
simplify mine scoring
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add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford
8e7707f16c
fix massive frame rate drop when using boomerang (versus, Queen of Light, 3x, boomerang)
2004-01-01 21:14:18 +00:00
Chris Danford
70f9216c87
Don't draw hold above receptors if being held. Fixes hold notes flying through receptor if holding during a stop.
2004-01-01 02:14:01 +00:00
Chris Danford
7fa80e5530
change hold explosion format
2004-01-01 01:53:25 +00:00
Chris Danford
c58101953f
per-element lighting flag for NoteSkins
2003-12-31 08:15:34 +00:00
Chris Danford
4ac936cfbf
GrayArrow => ReceptorArrow
...
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard
c1462d88f5
TimingData
2003-12-18 04:48:26 +00:00