diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 6bbfa984ff..21d3d2063a 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1915,18 +1915,7 @@ void ScreenGameplay::UpdateLights() // Before the first beat of the song, all cabinet lights solid on (except for menu buttons). bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat); FOREACH_CabinetLight( cl ) - { - switch( cl ) - { - case LIGHT_BUTTONS_LEFT: - case LIGHT_BUTTONS_RIGHT: - // don't blink - break; - default: - bBlinkCabinetLight[cl] |= bOverrideCabinetBlink; - break; - } - } + bBlinkCabinetLight[cl] |= bOverrideCabinetBlink; // Send blink data. FOREACH_CabinetLight( cl )