API update
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@@ -150,8 +150,6 @@ void LightsDriver_LinuxWeedTech::Set(const LightsState *ls)
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else if(cl == LIGHT_MARQUEE_UP_RIGHT) {str[0] = 'A'; str[2] = 'B';}
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else if(cl == LIGHT_MARQUEE_LR_LEFT) {str[0] = 'A'; str[2] = 'C';}
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else if(cl == LIGHT_MARQUEE_LR_RIGHT) {str[0] = 'A'; str[2] = 'D';}
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else if(cl == LIGHT_BUTTONS_LEFT) {str[0] = 'A'; str[2] = 'E';}
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else if(cl == LIGHT_BUTTONS_RIGHT) {str[0] = 'A'; str[2] = 'F';}
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else if(cl == LIGHT_BASS_LEFT) {str[0] = 'A'; str[2] = 'G';}
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else if(cl == LIGHT_BASS_RIGHT) {str[0] = 'A'; str[2] = 'H';}
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@@ -180,12 +178,14 @@ void LightsDriver_LinuxWeedTech::Set(const LightsState *ls)
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if(gb == DANCE_BUTTON_RIGHT) {str[0] = 'A'; str[2] = 'J';}
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if(gb == DANCE_BUTTON_UP) {str[0] = 'A'; str[2] = 'K';}
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if(gb == DANCE_BUTTON_DOWN) {str[0] = 'A'; str[2] = 'L';}
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if(gb == GAME_BUTTON_START) {str[0] = 'A'; str[2] = 'E';}
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}
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else if(gc == GAME_CONTROLLER_2) {
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if(gb == DANCE_BUTTON_LEFT) {str[0] = 'A'; str[2] = 'M';}
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if(gb == DANCE_BUTTON_RIGHT) {str[0] = 'A'; str[2] = 'N';}
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if(gb == DANCE_BUTTON_UP) {str[0] = 'B'; str[2] = 'A';}
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if(gb == DANCE_BUTTON_DOWN) {str[0] = 'B'; str[2] = 'B';}
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if(gb == GAME_BUTTON_START) {str[0] = 'A'; str[2] = 'F';}
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}
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if(bOn) {str[1]='L';}
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