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itgmania212121/stepmania/src/ScreenMachineOptions.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenMachineOptions
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenMachineOptions.h"
#include "RageTextureManager.h"
#include "RageUtil.h"
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#include "RageSoundManager.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "GameConstantsAndTypes.h"
#include "StepMania.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "ThemeManager.h"
enum {
MO_MENU_TIMER,
MO_NUM_ARCADE_STAGES,
MO_JUDGE_DIFFICULTY,
MO_LIFE_DIFFICULTY,
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MO_FAIL,
MO_SHOWSTATS,
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MO_COIN_MODE,
MO_COINS_PER_CREDIT,
MO_JOINT_PREMIUM,
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MO_SHOW_SONG_OPTIONS,
NUM_MACHINE_OPTIONS_LINES
};
OptionRow g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
OptionRow( "Menu\nTimer", "OFF","ON" ),
OptionRow( "Arcade\nStages", "1","2","3","4","5","6","7","UNLIMITED" ),
OptionRow( "Judge\nDifficulty", "1","2","3","4","5","6","7","8" ),
OptionRow( "Life\nDifficulty", "1","2","3","4","5","6","7" ),
OptionRow( "Default\nFail Type", "ARCADE","END OF SONG","OFF" ),
OptionRow( "Show\nStats", "OFF","ON" ),
OptionRow( "Coin\nMode", "HOME","PAY","FREE PLAY" ),
OptionRow( "Coins Per\nCredit", "1","2","3","4","5","6","7","8" ),
OptionRow( "Joint\nPremium", "OFF","ON" ),
OptionRow( "Song\nOptions", "HIDE","ALLOW" ),
};
ScreenMachineOptions::ScreenMachineOptions() :
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ScreenOptions("ScreenMachineOptions",false)
{
LOG->Trace( "ScreenMachineOptions::ScreenMachineOptions()" );
Init(
INPUTMODE_BOTH,
g_MachineOptionsLines,
NUM_MACHINE_OPTIONS_LINES,
false, true );
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenMachineOptions music") );
}
void ScreenMachineOptions::ImportOptions()
{
m_iSelectedOption[0][MO_MENU_TIMER] = PREFSMAN->m_bMenuTimer ? 1:0;
m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] = PREFSMAN->m_bEventMode ? 7 : PREFSMAN->m_iNumArcadeStages - 1;
/* .02 difficulty is beyond our timing right now; even autoplay
* misses! At least fix autoplay before enabling this, or we'll
* probably get lots of bug reports about it.
*
* It's not *supposed* to be doable--it's supposed to be mostly
* impossible, and perhaps it *is* justice that even the CPU fails
* it. :)
*/
if( PREFSMAN->m_fJudgeWindowScale == 1.50f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 0;
else if( PREFSMAN->m_fJudgeWindowScale == 1.33f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 1;
else if( PREFSMAN->m_fJudgeWindowScale == 1.16f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 2;
else if( PREFSMAN->m_fJudgeWindowScale == 1.00f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
else if( PREFSMAN->m_fJudgeWindowScale == 0.84f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 4;
else if( PREFSMAN->m_fJudgeWindowScale == 0.66f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 5;
else if( PREFSMAN->m_fJudgeWindowScale == 0.50f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 6;
else if( PREFSMAN->m_fJudgeWindowScale == 0.33f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 7;
else m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
if( PREFSMAN->m_fLifeDifficultyScale == 1.60f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 0;
else if( PREFSMAN->m_fLifeDifficultyScale == 1.40f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 1;
else if( PREFSMAN->m_fLifeDifficultyScale == 1.20f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 2;
else if( PREFSMAN->m_fLifeDifficultyScale == 1.00f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 3;
else if( PREFSMAN->m_fLifeDifficultyScale == 0.80f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 4;
else if( PREFSMAN->m_fLifeDifficultyScale == 0.60f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 5;
else if( PREFSMAN->m_fLifeDifficultyScale == 0.40f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 6;
else m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 3;
m_iSelectedOption[0][MO_FAIL] = PREFSMAN->m_DefaultFailType;
m_iSelectedOption[0][MO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0;
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m_iSelectedOption[0][MO_COIN_MODE] = PREFSMAN->m_CoinMode;
m_iSelectedOption[0][MO_COINS_PER_CREDIT] = PREFSMAN->m_iCoinsPerCredit - 1;
m_iSelectedOption[0][MO_JOINT_PREMIUM] = PREFSMAN->m_bJointPremium ? 1:0;
m_iSelectedOption[0][MO_SHOW_SONG_OPTIONS] = PREFSMAN->m_bShowSongOptions ? 1:0;
}
void ScreenMachineOptions::ExportOptions()
{
PREFSMAN->m_bMenuTimer = m_iSelectedOption[0][MO_MENU_TIMER] == 1;
PREFSMAN->m_bEventMode = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] == 7;
PREFSMAN->m_iNumArcadeStages = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] + 1;
switch( m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] )
{
case 0: PREFSMAN->m_fJudgeWindowScale = 1.50f; break;
case 1: PREFSMAN->m_fJudgeWindowScale = 1.33f; break;
case 2: PREFSMAN->m_fJudgeWindowScale = 1.16f; break;
case 3: PREFSMAN->m_fJudgeWindowScale = 1.00f; break;
case 4: PREFSMAN->m_fJudgeWindowScale = 0.84f; break;
case 5: PREFSMAN->m_fJudgeWindowScale = 0.66f; break;
case 6: PREFSMAN->m_fJudgeWindowScale = 0.50f; break;
case 7: PREFSMAN->m_fJudgeWindowScale = 0.33f; break;
default: ASSERT(0);
}
switch( m_iSelectedOption[0][MO_LIFE_DIFFICULTY] )
{
case 0: PREFSMAN->m_fLifeDifficultyScale = 1.60f; break;
case 1: PREFSMAN->m_fLifeDifficultyScale = 1.40f; break;
case 2: PREFSMAN->m_fLifeDifficultyScale = 1.20f; break;
case 3: PREFSMAN->m_fLifeDifficultyScale = 1.00f; break;
case 4: PREFSMAN->m_fLifeDifficultyScale = 0.80f; break;
case 5: PREFSMAN->m_fLifeDifficultyScale = 0.60f; break;
case 6: PREFSMAN->m_fLifeDifficultyScale = 0.40f; break;
default: ASSERT(0);
}
(int&)PREFSMAN->m_DefaultFailType = m_iSelectedOption[0][MO_FAIL];
PREFSMAN->m_bShowStats = m_iSelectedOption[0][MO_SHOWSTATS] == 1;
(int&)PREFSMAN->m_CoinMode = m_iSelectedOption[0][MO_COIN_MODE];
PREFSMAN->m_iCoinsPerCredit = m_iSelectedOption[0][MO_COINS_PER_CREDIT] + 1;
PREFSMAN->m_bJointPremium = m_iSelectedOption[0][MO_JOINT_PREMIUM] == 1;
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PREFSMAN->m_bShowSongOptions = (bool&)m_iSelectedOption[0][MO_SHOW_SONG_OPTIONS];
}
void ScreenMachineOptions::GoToPrevState()
{
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
}
void ScreenMachineOptions::GoToNextState()
{
PREFSMAN->SaveGlobalPrefsToDisk();
GoToPrevState();
}