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itgmania212121/stepmania/src/ScreenSelectMode.cpp
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#include "global.h"
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/****************************************
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ScreenSelectMode.cpp
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Desc: See Header
Copyright (C):
Andrew Livy
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Chris Danford
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*****************************************/
/* Includes */
#include "ScreenSelectMode.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageException.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "ActorUtil.h"
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/* Constants */
#define ELEM_SPACING THEME->GetMetricI("ScreenSelectMode","ElementSpacing")
#define INCLUDE_DOUBLE_IN_JP THEME->GetMetricI("ScreenSelectMode","IncludeDoubleInJointPremium")
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#define SCROLLING_LIST_X THEME->GetMetricF("ScreenSelectMode","ScrollingListX")
#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenSelectMode","ScrollingListY")
#define GUIDE_X THEME->GetMetricF("ScreenSelectMode", "GuideX")
#define GUIDE_Y THEME->GetMetricF("ScreenSelectMode", "GuideY")
#define USECONFIRM THEME->GetMetricI("ScreenSelectMode","UseConfirm")
#define USE_MODE_SPECIFIC_BGS THEME->GetMetricI("ScreenSelectMode", "UseModeSpecificBGAnims")
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/************************************
ScreenSelectMode (Constructor)
Desc: Sets up the screen display
************************************/
ScreenSelectMode::ScreenSelectMode() : ScreenSelect( "ScreenSelectMode" )
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{
m_bSelected = false;
m_ChoiceListFrame.Load( THEME->GetPathToG("ScreenSelectMode list frame"));
m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
m_ChoiceListFrame.SetName("ChoiceListFrame");
this->AddChild( &m_ChoiceListFrame );
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m_soundModeChange.Load( THEME->GetPathToS("ScreenSelectMode modechange"));
m_soundConfirm.Load( THEME->GetPathToS("ScreenSelectMode modeconfirm"));
m_soundStart.Load( THEME->GetPathToS("ScreenSelectMode menustart"));
unsigned i;
for( i=0; i<m_aModeChoices.size(); i++ )
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{
const ModeChoice& mc = m_aModeChoices[i];
//
// Load Sprite
//
CString sElementName = ssprintf("ScreenSelectMode %s", mc.name );
CString sElementPath = THEME->GetPathToG(sElementName);
arrayLocations.push_back( sElementPath );
/* if(USE_MODE_SPECIFIC_BGS == 1)
{
BGAnimation templayer;
templayer.LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenSelectMode background %s", mc.name )) );
// templayer.SetDiffuse(RageColor(0,0,0,0));
m_Backgrounds.push_back(&templayer);
this->AddChild( &m_Backgrounds[i] );
}*/
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}
// m_ScrollingList.UseSpriteType(BANNERTYPE);
m_ScrollingList.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y );
m_ScrollingList.SetSpacing( ELEM_SPACING );
m_ScrollingList.SetName("ScrollingList");
this->AddChild( &m_ScrollingList );
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m_ChoiceListHighlight.Load( THEME->GetPathToG("ScreenSelectMode list highlight"));
m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y );
m_ChoiceListHighlight.SetName("ChoiceListHighlight");
this->AddChild(&m_ChoiceListHighlight);
m_Guide.Load( THEME->GetPathToG("select mode guide"));
m_Guide.SetXY( GUIDE_X, GUIDE_Y );
m_Guide.SetName("Guide");
this->AddChild( &m_Guide );
UpdateSelectableChoices();
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}
/************************************
~ScreenSelectMode (Destructor)
Desc: Writes line to log when screen
is terminated.
************************************/
ScreenSelectMode::~ScreenSelectMode()
{
LOG->Trace( "ScreenSelectMode::~ScreenSelectMode()" );
}
void ScreenSelectMode::MenuLeft( PlayerNumber pn )
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{
if(m_bSelected && USECONFIRM == 1)
{
m_bSelected = false;
m_ScrollingList.StopBouncing();
}
m_ScrollingList.Left();
m_soundModeChange.Play();
if(USE_MODE_SPECIFIC_BGS == 1)
{
ChangeBGA();
}
}
void ScreenSelectMode::ChangeBGA()
{
/* for(int i=0; i<m_Backgrounds.size(); i++)
{
BGAnimation* templayer;
templayer = m_Backgrounds[i];
if(i == m_ScrollingList.GetSelection() )
{
templayer->SetDiffuse( RageColor(0,0,0,0));
}
else
{
templayer->SetDiffuse( RageColor(1,1,1,1));
}
m_Backgrounds[i] = templayer;
}*/
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}
void ScreenSelectMode::MenuRight( PlayerNumber pn )
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{
if(m_bSelected && USECONFIRM == 1)
{
m_bSelected = false;
m_ScrollingList.StopBouncing();
}
m_ScrollingList.Right();
m_soundModeChange.Play();
if(USE_MODE_SPECIFIC_BGS == 1)
{
ChangeBGA();
}
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}
void ScreenSelectMode::UpdateSelectableChoices()
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{
CStringArray GraphicPaths;
m_iNumChoices = 0;
unsigned i=0;
unsigned j=0;
for( i=0; i<m_aModeChoices.size(); i++ )
{
const ModeChoice& mc = m_aModeChoices[i];
CString modename = mc.name;
modename.MakeUpper();
// if its joint premium and inclusive of double consider double and versus as needing another coin
// if its joint premium and non-inclusive of double consider double as appearing only when one player is available.
// if its joint premium, everythings available for play
/* if( (PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay) ) ||
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(PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 0 &&
modename.substr(0, 6) == "DOUBLE" || modename.substr(0, 13) == "ARCADE-DOUBLE" ||
modename.substr(0, 10) == "HALFDOUBLE" || modename.substr(0, 17) == "ARCADE-HALFDOUBLE" ||
(GAMESTATE->GetNumSidesJoined() != mc.numSidesJoinedToPlay)) ||
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(!PREFSMAN->m_bJointPremium)
)*/
const int SidesJoinedToPlay = mc.style == STYLE_INVALID? 1:
GAMEMAN->GetStyleDefForStyle(mc.style)->NumSidesJoinedToPlay();
if( (!PREFSMAN->m_bJointPremium ) ||
(
PREFSMAN->m_bJointPremium &&
(
(INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == SidesJoinedToPlay)) ||
(
INCLUDE_DOUBLE_IN_JP == 0 &&
(
GAMESTATE->GetNumSidesJoined() == SidesJoinedToPlay ||
(modename.substr(0, 6) == "DOUBLE" || modename.substr(0, 13) == "ARCADE-DOUBLE" ||
modename.substr(0, 10) == "HALFDOUBLE" || modename.substr(0, 17) == "ARCADE-HALFDOUBLE") &&
GAMESTATE->GetNumSidesJoined() != 2
)
)
)
)
)
{
m_iNumChoices++;
if(j<=MAX_ELEMS)
{
m_iSelectableChoices[j] = i;
j++;
}
else
{
ASSERT(0); // too many choices, can't track them all. Quick Fix: If You Get This Just Increase MAX_ELEMS
}
GraphicPaths.push_back(arrayLocations[i]);
}
}
m_ScrollingList.SetSelection(0);
m_ScrollingList.Unload();
m_ScrollingList.Load(GraphicPaths);
if(USE_MODE_SPECIFIC_BGS == 1)
{
// TODO: Finish implementing this! (Got exams no time to finish...)
}
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}
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void ScreenSelectMode::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_MenuTimer:
{
m_bSelected = true;
}
break;
}
ScreenSelect::HandleScreenMessage(SM);
}
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void ScreenSelectMode::MenuStart( PlayerNumber pn )
{
if(!m_bSelected && USECONFIRM == 1)
{
m_soundConfirm.Play();
m_ScrollingList.StartBouncing();
m_bSelected = true;
return;
}
m_soundStart.Play();
OFF_COMMAND( m_ScrollingList );
OFF_COMMAND( m_Guide );
OFF_COMMAND( m_ChoiceListHighlight );
OFF_COMMAND( m_ChoiceListFrame );
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SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, 0.5f );
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}
int ScreenSelectMode::GetSelectionIndex( PlayerNumber pn )
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{
return m_iSelectableChoices[m_ScrollingList.GetSelection()];
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}
void ScreenSelectMode::Update( float fDelta )
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{
/* if(m_Backgrounds.empty() && USE_MODE_SPECIFIC_BGS == 1)
{
ASSERT(0);
}
else if(USE_MODE_SPECIFIC_BGS == 1)
{
// for(int i=0; i<m_Backgrounds.size(); i++)
// {
// m_Backgrounds[i]->Draw();
// }
}*/
ScreenSelect::Update( fDelta );
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}