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itgmania212121/stepmania/src/LifeMeterBattery.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: LifeMeterBattery
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "LifeMeterBattery.h"
#include "PrefsManager.h"
#include "GameState.h"
#include "ThemeManager.h"
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#include "Steps.h"
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const float BATTERY_X[NUM_PLAYERS] = { -92, +92 };
const float NUM_X[NUM_PLAYERS] = { BATTERY_X[0], BATTERY_X[1] };
const float NUM_Y = +2;
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const float PERCENT_X[NUM_PLAYERS] = { +20, -20 };
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const float PERCENT_Y = 0;
const float BATTERY_BLINK_TIME = 1.2f;
const int NUM_DANCE_POINT_DIGITS = 5;
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LifeMeterBattery::LifeMeterBattery()
{
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m_iLivesLeft = GAMESTATE->m_SongOptions.m_iBatteryLives;
m_iTrailingLivesLeft = m_iLivesLeft;
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m_fBatteryBlinkTime = 0;
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m_soundGainLife.Load( THEME->GetPathToS("LifeMeterBattery gain") );
m_soundLoseLife.Load( THEME->GetPathToS("LifeMeterBattery lose") );
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}
void LifeMeterBattery::Load( PlayerNumber pn )
{
LifeMeter::Load( pn );
bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled(pn);
m_sprFrame.Load( THEME->GetPathToG("LifeMeterBattery frame") );
this->AddChild( &m_sprFrame );
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m_sprBattery.Load( THEME->GetPathToG("LifeMeterBattery lives 1x4") );
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m_sprBattery.StopAnimating();
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if( bPlayerEnabled )
this->AddChild( &m_sprBattery );
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m_textNumLives.LoadFromNumbers( THEME->GetPathToN("LifeMeterBattery lives") );
m_textNumLives.SetDiffuse( RageColor(1,1,1,1) );
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m_textNumLives.EnableShadow( false );
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if( bPlayerEnabled )
this->AddChild( &m_textNumLives );
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m_textPercent.LoadFromNumbers( THEME->GetPathToN("LifeMeterBattery percent") );
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m_textPercent.EnableShadow( false );
m_textPercent.SetZoom( 0.7f );
if(PREFSMAN->m_bDancePointsForOni)
m_textPercent.SetText( " " );
else
m_textPercent.SetText( "00.0%" );
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if( bPlayerEnabled )
this->AddChild( &m_textPercent );
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m_sprFrame.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetX( BATTERY_X[pn] );
m_textNumLives.SetX( NUM_X[pn] );
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m_textNumLives.SetY( NUM_Y );
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m_textPercent.SetX( PERCENT_X[pn] );
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m_textPercent.SetY( PERCENT_Y );
m_textPercent.SetDiffuse( PlayerToColor(pn) ); // light blue
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Refresh();
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}
void LifeMeterBattery::OnSongEnded()
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{
if( GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] )
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return;
if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives )
{
m_iTrailingLivesLeft = m_iLivesLeft;
m_iLivesLeft += ( GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 );
m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives );
m_soundGainLife.Play();
}
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Refresh();
}
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void LifeMeterBattery::ChangeLife( TapNoteScore score )
{
if( GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] )
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return;
switch( score )
{
case TNS_MARVELOUS:
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case TNS_PERFECT:
case TNS_GREAT:
break;
case TNS_GOOD:
case TNS_BOO:
case TNS_MISS:
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m_iTrailingLivesLeft = m_iLivesLeft;
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m_iLivesLeft--;
m_soundLoseLife.Play();
m_textNumLives.SetZoom( 1.5f );
m_textNumLives.BeginTweening( 0.15f );
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m_textNumLives.SetZoom( 1.0f );
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Refresh();
m_fBatteryBlinkTime = BATTERY_BLINK_TIME;
break;
default:
ASSERT(0);
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}
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if( m_iLivesLeft == 0 )
GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
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}
void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
{
switch( score )
{
case HNS_OK:
break;
case HNS_NG:
ChangeLife( TNS_MISS ); // NG is the same as a miss
break;
default:
ASSERT(0);
}
}
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void LifeMeterBattery::OnDancePointsChange()
{
int iActualDancePoints = GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber];
CString sNumToDisplay;
if(!PREFSMAN->m_bDancePointsForOni)
{
int iPossibleDancePoints = GAMESTATE->m_CurStageStats.iPossibleDancePoints[m_PlayerNumber];
iPossibleDancePoints = max( 1, iPossibleDancePoints );
float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.00001f; // correct for rounding errors
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// LOG->Trace( "Actual %d, Possible %d, Percent %f\n", iActualDancePoints, iPossibleDancePoints, fPercentDancePoints );
float fNumToDisplay = MAX( 0, fPercentDancePoints*100 );
sNumToDisplay = ssprintf("%03.1f%%", fNumToDisplay);
if( sNumToDisplay.GetLength() == 4 )
sNumToDisplay = "0" + sNumToDisplay;
}
else
sNumToDisplay = ssprintf( "%*d", NUM_DANCE_POINT_DIGITS , iActualDancePoints );
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m_textPercent.SetText( sNumToDisplay );
}
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bool LifeMeterBattery::IsInDanger()
{
return false;
}
bool LifeMeterBattery::IsHot()
{
return false;
}
bool LifeMeterBattery::IsFailing()
{
return GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber];
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}
void LifeMeterBattery::Refresh()
{
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if( m_iLivesLeft <= 4 )
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{
m_textNumLives.SetText( "" );
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m_sprBattery.SetState( max(m_iLivesLeft-1,0) );
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}
else
{
m_textNumLives.SetText( ssprintf("x%d", m_iLivesLeft-1) );
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m_sprBattery.SetState( 3 );
}
}
void LifeMeterBattery::Update( float fDeltaTime )
{
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LifeMeter::Update( fDeltaTime );
if( m_fBatteryBlinkTime > 0 )
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{
m_fBatteryBlinkTime -= fDeltaTime;
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int iFrame1 = m_iLivesLeft-1;
int iFrame2 = m_iTrailingLivesLeft-1;
int iFrameNo = (int(m_fBatteryBlinkTime*15)%2) ? iFrame1 : iFrame2;
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CLAMP( iFrameNo, 0, 3 );
m_sprBattery.SetState( iFrameNo );
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}
else
{
m_fBatteryBlinkTime = 0;
int iFrameNo = m_iLivesLeft-1;
CLAMP( iFrameNo, 0, 3 );
m_sprBattery.SetState( iFrameNo );
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}
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}