2002-05-20 08:59:37 +00:00
# include "stdafx.h"
/*
-----------------------------------------------------------------------------
2002-06-29 11:59:09 +00:00
Class: ScreenEdit
2002-05-20 08:59:37 +00:00
2002-06-29 11:59:09 +00:00
Desc: See header.
2002-05-20 08:59:37 +00:00
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
2002-06-29 11:59:09 +00:00
Chris Danford
2002-05-20 08:59:37 +00:00
-----------------------------------------------------------------------------
*/
# include "ScreenEdit.h"
# include "PrefsManager.h"
# include "SongManager.h"
# include "ScreenManager.h"
# include "GameConstantsAndTypes.h"
2002-07-23 01:41:40 +00:00
# include "PrefsManager.h"
2002-05-20 08:59:37 +00:00
# include "GameManager.h"
# include "GameConstantsAndTypes.h"
# include "RageLog.h"
2002-07-23 01:41:40 +00:00
# include "GameState.h"
2002-09-08 06:11:59 +00:00
# include "InputFilter.h"
2002-05-20 08:59:37 +00:00
//
// Defines specific to GameScreenTitleMenu
//
const float MAX_SECONDS_CAN_BE_OFF_BY = 0.20f ;
2002-08-17 06:44:04 +00:00
const float GRAY_ARROW_Y = ARROW_SIZE * 1.5 ;
const float DEBUG_X = SCREEN_LEFT + 10 ;
const float DEBUG_Y = CENTER_Y - 100 ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
const float HELP_X = SCREEN_LEFT + 10 ;
const float HELP_Y = SCREEN_BOTTOM - 10 ;
2002-05-20 08:59:37 +00:00
2002-08-23 20:18:29 +00:00
const float SHORTCUTS_X = CENTER_X - 150 ;
const float SHORTCUTS_Y = CENTER_Y ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
const float INFO_X = SCREEN_RIGHT - 10 ;
const float INFO_Y = SCREEN_BOTTOM - 10 ;
2002-05-20 08:59:37 +00:00
const float MENU_WIDTH = 110 ;
2002-08-17 06:44:04 +00:00
const float EDIT_X = CENTER_X ;
const float EDIT_GRAY_Y = GRAY_ARROW_Y ;
2002-05-20 08:59:37 +00:00
2002-07-02 00:27:58 +00:00
const float PLAYER_X = EDIT_X ;
const float PLAYER_Y = SCREEN_TOP ;
2002-08-17 06:44:04 +00:00
const float MENU_ITEM_X = CENTER_X - 200 ;
2002-08-29 04:56:03 +00:00
const float MENU_ITEM_START_Y = SCREEN_TOP + 24 ;
const float MENU_ITEM_SPACING_Y = 18 ;
2002-08-17 06:44:04 +00:00
2002-06-29 11:59:09 +00:00
const CString HELP_TEXT =
2002-08-29 04:56:03 +00:00
" Esc: show command menu \n "
// "Hold F1 to show more commands\n"
" Hold keys for faster change: \n "
" F7/F8: Decrease/increase BPM at cur beat \n "
" F9/F10: Dec/inc freeze secs at cur beat \n "
" F11/F12: Decrease/increase music offset \n "
" [/]: Dec/inc sample music start \n "
" {/}: Dec/inc sample music length \n "
2002-06-29 11:59:09 +00:00
" Up/Down: change beat \n "
" Left/Right: change snap \n "
" PgUp/PgDn: jump 1 measure \n "
" Home/End: jump to first/last beat \n "
" Number keys: add or remove tap note \n "
" To create a hold note, hold a number key \n "
2002-08-17 06:44:04 +00:00
" while changing the beat pressing Up/Down \n " ;
2002-08-29 04:56:03 +00:00
const CString SHORTCUT_TEXT = " " ;
/* "S: save changes\n"
2002-08-23 20:18:29 +00:00
"W: save as SM and DWI (lossy)\n"
2002-06-29 11:59:09 +00:00
"Enter/Space: set begin/end selection markers\n"
2002-08-17 06:44:04 +00:00
"G/H/J/K/L: Snap selection to nearest\n"
2002-06-29 11:59:09 +00:00
" 4th / 8th / 12th / 16th / 12th or 16th\n"
"P: Play selected area\n"
"R: Record in selected area\n"
2002-08-01 13:42:56 +00:00
"T: Toggle Play/Record rate\n"
2002-06-29 11:59:09 +00:00
"X: Cut selected area\n"
"C: Copy selected area\n"
"V: Paste at current beat\n"
"D: Toggle difficulty\n"
2002-08-29 04:56:03 +00:00
"E: Edit description\n"
"A: Edit main title\n"
"U: Edit sub title\n"
"B: Add/Edit background change\n"
2002-06-29 11:59:09 +00:00
"Ins: Insert blank beat\n"
"Del: Delete current beat and shift\n"
2002-07-02 00:27:58 +00:00
"M: Play sample music\n";
2002-08-29 04:56:03 +00:00
*/
2002-06-29 11:59:09 +00:00
2002-08-17 06:44:04 +00:00
const CString MENU_ITEM_TEXT [ NUM_MENU_ITEMS ] = {
2002-08-29 04:56:03 +00:00
" Enter: Set begin marker (Enter) " ,
" Space: Set end marker (Space) " ,
" P: Play selection " ,
" R: Record in selection " ,
" T: Toggle Play/Record rate " ,
" X: Cut selection " ,
" C: Copy selection " ,
" V: Paste clipboard at current beat " ,
" D: Toggle difficulty " ,
" E: Edit description " ,
" A: Edit main title " ,
" U: Edit subtitle " ,
" I: Toggle assist tick " ,
" B: Add/Edit background change at current beat " ,
" Ins: Insert blank beat and shift down " ,
" Del: Delete blank beat and shift up " ,
" G: Snap selection to nearest quarter note " ,
" H: Snap selection to nearest eighth note " ,
" J: Snap selection to nearest triplet " ,
" K: Snap selection to nearest sixteenth note " ,
" L: Snap selection to nearest triplet or sixteenth note " ,
" M: Play sample music " ,
" S: Save changes " ,
" W: Save as DWI (lossy) " ,
" Q: Quit "
2002-08-17 06:44:04 +00:00
} ;
int MENU_ITEM_KEY [ NUM_MENU_ITEMS ] = {
DIK_RETURN ,
DIK_SPACE ,
DIK_P ,
DIK_R ,
DIK_T ,
DIK_X ,
DIK_C ,
DIK_V ,
DIK_D ,
2002-08-29 04:56:03 +00:00
DIK_E ,
DIK_A ,
DIK_U ,
DIK_I ,
2002-08-23 20:18:29 +00:00
DIK_B ,
2002-08-17 06:44:04 +00:00
DIK_INSERT ,
DIK_DELETE ,
2002-08-23 20:18:29 +00:00
DIK_G ,
DIK_H ,
DIK_J ,
DIK_K ,
DIK_L ,
2002-08-17 06:44:04 +00:00
DIK_M ,
DIK_S ,
2002-08-23 20:18:29 +00:00
DIK_W ,
2002-08-17 06:44:04 +00:00
DIK_Q ,
} ;
2002-06-29 11:59:09 +00:00
2002-08-27 23:31:41 +00:00
const ScreenMessage SM_GoToPrevScreen = ScreenMessage ( SM_User + 1 ) ;
const ScreenMessage SM_GoToNextScreen = ScreenMessage ( SM_User + 2 ) ;
2002-05-20 08:59:37 +00:00
ScreenEdit : : ScreenEdit ( )
{
2002-07-31 19:40:40 +00:00
LOG - > Trace ( " ScreenEdit::ScreenEdit() " ) ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
// set both players to joined so the credit message doesn't show
for ( int p = 0 ; p < NUM_PLAYERS ; p + + )
2002-08-20 21:00:56 +00:00
GAMESTATE - > m_bSideIsJoined [ p ] = true ;
2002-08-17 06:44:04 +00:00
SCREENMAN - > RefreshCreditsMessages ( ) ;
2002-08-29 04:56:03 +00:00
m_iRowLastCrossed = - 1 ;
2002-08-17 06:44:04 +00:00
2002-07-23 01:41:40 +00:00
m_pSong = GAMESTATE - > m_pCurSong ;
2002-07-02 00:27:58 +00:00
2002-07-23 01:41:40 +00:00
m_pNotes = GAMESTATE - > m_pCurNotes [ PLAYER_1 ] ;
2002-07-02 00:27:58 +00:00
if ( m_pNotes = = NULL )
{
m_pNotes = new Notes ;
2002-08-13 23:26:46 +00:00
m_pNotes - > m_DifficultyClass = CLASS_MEDIUM ;
2002-09-06 08:56:28 +00:00
m_pNotes - > m_NotesType = GAMESTATE - > GetCurrentStyleDef ( ) - > m_NotesTypes [ 0 ] ;
2002-08-13 23:26:46 +00:00
m_pNotes - > m_sDescription = " Untitled " ;
2002-07-16 18:38:12 +00:00
// In ScreenEditMenu, the screen preceding this one,
// GAMEMAN->m_CurStyle is set to the target game style
// of the current edit. Naturally, this is where we'll
// want to extract the NotesType for a (NEW) sequence.
2002-07-11 19:02:26 +00:00
m_pSong - > m_apNotes . Add ( m_pNotes ) ;
2002-08-24 08:28:44 +00:00
GAMESTATE - > m_pCurNotes [ PLAYER_1 ] = m_pNotes ;
2002-07-02 00:27:58 +00:00
}
2002-05-20 08:59:37 +00:00
2002-07-03 03:13:13 +00:00
NoteData noteData ;
m_pNotes - > GetNoteData ( & noteData ) ;
2002-07-28 20:28:37 +00:00
m_EditMode = MODE_EDITING ;
GAMESTATE - > m_bEditing = true ;
2002-05-20 08:59:37 +00:00
2002-08-01 20:30:40 +00:00
GAMESTATE - > m_fSongBeat = 0 ;
m_fTrailingBeat = GAMESTATE - > m_fSongBeat ;
2002-08-01 13:42:56 +00:00
2002-08-01 20:30:40 +00:00
GAMESTATE - > m_SongOptions . m_fMusicRate = 1 ;
2002-05-20 08:59:37 +00:00
2002-07-28 20:28:37 +00:00
GAMESTATE - > m_PlayerOptions [ PLAYER_1 ] . m_fArrowScrollSpeed = 1 ;
GAMESTATE - > m_PlayerOptions [ PLAYER_1 ] . m_ColorType = PlayerOptions : : COLOR_NOTE ;
2002-05-20 08:59:37 +00:00
2002-08-13 23:26:46 +00:00
m_sprBackground . Load ( THEME - > GetPathTo ( " Graphics " , " edit background " ) ) ;
2002-05-20 08:59:37 +00:00
m_sprBackground . StretchTo ( CRect ( SCREEN_LEFT , SCREEN_TOP , SCREEN_RIGHT , SCREEN_BOTTOM ) ) ;
2002-08-21 22:48:33 +00:00
shiftAnchor = - 1 ;
2002-08-13 23:26:46 +00:00
m_SnapDisplay . SetXY ( EDIT_X , EDIT_GRAY_Y ) ;
2002-08-17 06:44:04 +00:00
m_SnapDisplay . Load ( PLAYER_1 ) ;
2002-08-13 23:26:46 +00:00
m_SnapDisplay . SetZoom ( 0.5f ) ;
2002-05-20 08:59:37 +00:00
2002-07-02 00:27:58 +00:00
m_GrayArrowRowEdit . SetXY ( EDIT_X , EDIT_GRAY_Y ) ;
2002-07-28 20:28:37 +00:00
m_GrayArrowRowEdit . Load ( PLAYER_1 ) ;
2002-05-20 08:59:37 +00:00
m_GrayArrowRowEdit . SetZoom ( 0.5f ) ;
2002-07-02 00:27:58 +00:00
m_NoteFieldEdit . SetXY ( EDIT_X , EDIT_GRAY_Y ) ;
2002-05-20 08:59:37 +00:00
m_NoteFieldEdit . SetZoom ( 0.5f ) ;
2002-07-28 20:28:37 +00:00
m_NoteFieldEdit . Load ( & noteData , PLAYER_1 , 200 , 800 ) ;
2002-05-20 08:59:37 +00:00
m_rectRecordBack . StretchTo ( CRect ( SCREEN_LEFT , SCREEN_TOP , SCREEN_RIGHT , SCREEN_BOTTOM ) ) ;
2002-09-02 21:59:58 +00:00
m_rectRecordBack . SetDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0 ) ) ;
2002-05-20 08:59:37 +00:00
2002-07-02 00:27:58 +00:00
m_GrayArrowRowRecord . SetXY ( EDIT_X , EDIT_GRAY_Y ) ;
2002-07-28 20:28:37 +00:00
m_GrayArrowRowRecord . Load ( PLAYER_1 ) ;
2002-05-20 08:59:37 +00:00
m_GrayArrowRowRecord . SetZoom ( 1.0f ) ;
2002-07-02 00:27:58 +00:00
m_NoteFieldRecord . SetXY ( EDIT_X , EDIT_GRAY_Y ) ;
2002-05-20 08:59:37 +00:00
m_NoteFieldRecord . SetZoom ( 1.0f ) ;
2002-07-28 20:28:37 +00:00
m_NoteFieldRecord . Load ( & noteData , PLAYER_1 , 60 , 300 ) ;
2002-07-02 00:27:58 +00:00
m_Clipboard . m_iNumTracks = m_NoteFieldEdit . m_iNumTracks ;
2002-05-20 08:59:37 +00:00
2002-07-28 20:28:37 +00:00
m_Player . Load ( PLAYER_1 , & noteData , NULL , NULL ) ;
2002-07-02 00:27:58 +00:00
m_Player . SetXY ( PLAYER_X , PLAYER_Y ) ;
2002-05-20 08:59:37 +00:00
m_Fade . SetClosed ( ) ;
2002-08-13 23:26:46 +00:00
m_textInfo . LoadFromFont ( THEME - > GetPathTo ( " Fonts " , " normal " ) ) ;
2002-05-20 08:59:37 +00:00
m_textInfo . SetXY ( INFO_X , INFO_Y ) ;
2002-06-29 11:59:09 +00:00
m_textInfo . SetHorizAlign ( Actor : : align_right ) ;
2002-08-18 23:20:18 +00:00
m_textInfo . SetVertAlign ( Actor : : align_bottom ) ;
2002-05-20 08:59:37 +00:00
m_textInfo . SetZoom ( 0.5f ) ;
2002-06-29 11:59:09 +00:00
m_textInfo . SetShadowLength ( 2 ) ;
2002-05-20 08:59:37 +00:00
//m_textInfo.SetText(); // set this below every frame
2002-08-13 23:26:46 +00:00
m_textHelp . LoadFromFont ( THEME - > GetPathTo ( " Fonts " , " normal " ) ) ;
2002-06-29 11:59:09 +00:00
m_textHelp . SetXY ( HELP_X , HELP_Y ) ;
m_textHelp . SetHorizAlign ( Actor : : align_left ) ;
2002-08-18 17:48:50 +00:00
m_textHelp . SetVertAlign ( Actor : : align_bottom ) ;
2002-06-29 11:59:09 +00:00
m_textHelp . SetZoom ( 0.5f ) ;
m_textHelp . SetShadowLength ( 2 ) ;
m_textHelp . SetText ( HELP_TEXT ) ;
2002-05-20 08:59:37 +00:00
2002-08-23 20:18:29 +00:00
m_rectShortcutsBack . StretchTo ( CRect ( SCREEN_LEFT , SCREEN_TOP , SCREEN_RIGHT , SCREEN_BOTTOM ) ) ;
2002-09-02 21:59:58 +00:00
m_rectShortcutsBack . SetDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0.8f ) ) ;
2002-08-23 20:18:29 +00:00
2002-08-17 06:44:04 +00:00
m_textShortcuts . LoadFromFont ( THEME - > GetPathTo ( " Fonts " , " normal " ) ) ;
m_textShortcuts . SetXY ( SHORTCUTS_X , SHORTCUTS_Y ) ;
m_textShortcuts . SetHorizAlign ( Actor : : align_left ) ;
2002-08-23 20:18:29 +00:00
m_textShortcuts . SetVertAlign ( Actor : : align_middle ) ;
2002-08-17 06:44:04 +00:00
m_textShortcuts . SetZoom ( 0.5f ) ;
m_textShortcuts . SetShadowLength ( 2 ) ;
m_textShortcuts . SetText ( SHORTCUT_TEXT ) ;
2002-06-29 11:59:09 +00:00
2002-08-13 23:26:46 +00:00
m_soundChangeLine . Load ( THEME - > GetPathTo ( " Sounds " , " edit change line " ) , 10 ) ;
m_soundChangeSnap . Load ( THEME - > GetPathTo ( " Sounds " , " edit change snap " ) ) ;
m_soundMarker . Load ( THEME - > GetPathTo ( " Sounds " , " edit marker " ) ) ;
m_soundInvalid . Load ( THEME - > GetPathTo ( " Sounds " , " menu invalid " ) ) ;
2002-05-20 08:59:37 +00:00
2002-06-29 11:59:09 +00:00
2002-07-11 19:02:26 +00:00
m_soundMusic . Load ( m_pSong - > GetMusicPath ( ) , true ) ; // enable accurate sync
2002-05-20 08:59:37 +00:00
2002-08-29 04:56:03 +00:00
m_soundAssistTick . Load ( THEME - > GetPathTo ( " Sounds " , " gameplay assist tick " ) ) ;
2002-08-17 06:44:04 +00:00
for ( int i = 0 ; i < NUM_MENU_ITEMS ; i + + )
{
m_textMenu [ i ] . LoadFromFont ( THEME - > GetPathTo ( " Fonts " , " normal " ) ) ;
m_textMenu [ i ] . SetXY ( MENU_ITEM_X , MENU_ITEM_START_Y + MENU_ITEM_SPACING_Y * i ) ;
m_textMenu [ i ] . SetHorizAlign ( Actor : : align_left ) ;
m_textMenu [ i ] . SetZoom ( 0.5f ) ;
m_textMenu [ i ] . SetShadowLength ( 2 ) ;
m_textMenu [ i ] . SetText ( MENU_ITEM_TEXT [ i ] ) ;
}
m_iMenuSelection = 0 ;
2002-05-20 08:59:37 +00:00
m_Fade . OpenWipingRight ( ) ;
}
ScreenEdit : : ~ ScreenEdit ( )
{
2002-07-31 19:40:40 +00:00
LOG - > Trace ( " ScreenEdit::~ScreenEdit() " ) ;
2002-05-20 08:59:37 +00:00
m_soundMusic . Stop ( ) ;
}
void ScreenEdit : : Update ( float fDeltaTime )
{
float fPositionSeconds = m_soundMusic . GetPositionSeconds ( ) ;
2002-06-30 23:19:33 +00:00
float fSongBeat , fBPS ;
bool bFreeze ;
m_pSong - > GetBeatAndBPSFromElapsedTime ( fPositionSeconds , fSongBeat , fBPS , bFreeze ) ;
2002-05-20 08:59:37 +00:00
2002-08-01 20:30:40 +00:00
// update the global music statistics for other classes to access
GAMESTATE - > m_fMusicSeconds = fPositionSeconds ;
// GAMESTATE->m_fSongBeat = fSongBeat;
GAMESTATE - > m_fCurBPS = fBPS ;
GAMESTATE - > m_bFreeze = bFreeze ;
2002-07-28 20:28:37 +00:00
if ( m_EditMode = = MODE_RECORDING | | m_EditMode = = MODE_PLAYING )
2002-05-20 08:59:37 +00:00
{
2002-08-01 20:30:40 +00:00
GAMESTATE - > m_fSongBeat = fSongBeat ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
if ( GAMESTATE - > m_fSongBeat > m_NoteFieldEdit . m_fEndMarker + 4 ) // give a one measure lead out
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
if ( m_EditMode = = MODE_RECORDING )
2002-05-20 08:59:37 +00:00
{
2002-08-18 23:20:18 +00:00
TransitionFromRecordToEdit ( ) ;
2002-08-17 06:44:04 +00:00
GAMESTATE - > m_fSongBeat = m_NoteFieldEdit . m_fEndMarker ;
m_rectRecordBack . BeginTweening ( 0.5f ) ;
2002-09-02 21:59:58 +00:00
m_rectRecordBack . SetTweenDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0 ) ) ;
2002-05-20 08:59:37 +00:00
}
2002-07-28 20:28:37 +00:00
else if ( m_EditMode = = MODE_PLAYING )
2002-05-20 08:59:37 +00:00
{
m_soundMusic . Stop ( ) ;
2002-07-28 20:28:37 +00:00
m_EditMode = MODE_EDITING ;
2002-08-17 06:44:04 +00:00
GAMESTATE - > m_fSongBeat = m_NoteFieldEdit . m_fEndMarker ;
m_rectRecordBack . BeginTweening ( 0.5f ) ;
2002-09-02 21:59:58 +00:00
m_rectRecordBack . SetTweenDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0 ) ) ;
2002-05-20 08:59:37 +00:00
}
}
}
m_sprBackground . Update ( fDeltaTime ) ;
2002-08-13 23:26:46 +00:00
m_SnapDisplay . Update ( fDeltaTime ) ;
2002-07-28 20:28:37 +00:00
m_GrayArrowRowEdit . Update ( fDeltaTime ) ;
m_NoteFieldEdit . Update ( fDeltaTime ) ;
2002-05-20 08:59:37 +00:00
m_Fade . Update ( fDeltaTime ) ;
2002-06-29 11:59:09 +00:00
m_textHelp . Update ( fDeltaTime ) ;
2002-05-20 08:59:37 +00:00
m_textInfo . Update ( fDeltaTime ) ;
2002-08-23 20:18:29 +00:00
m_rectShortcutsBack . Update ( fDeltaTime ) ;
2002-08-17 06:44:04 +00:00
m_textShortcuts . Update ( fDeltaTime ) ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
m_rectRecordBack . Update ( fDeltaTime ) ;
2002-05-20 08:59:37 +00:00
2002-07-28 20:28:37 +00:00
if ( m_EditMode = = MODE_RECORDING )
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
m_GrayArrowRowRecord . Update ( fDeltaTime ) ;
m_NoteFieldRecord . Update ( fDeltaTime ) ;
2002-05-20 08:59:37 +00:00
}
2002-07-28 20:28:37 +00:00
if ( m_EditMode = = MODE_PLAYING )
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
m_Player . Update ( fDeltaTime ) ;
2002-05-20 08:59:37 +00:00
}
2002-07-31 19:40:40 +00:00
//LOG->Trace( "ScreenEdit::Update(%f)", fDeltaTime );
2002-05-20 08:59:37 +00:00
Screen : : Update ( fDeltaTime ) ;
2002-06-29 11:59:09 +00:00
// Update trailing beat
2002-08-01 20:30:40 +00:00
float fDelta = GAMESTATE - > m_fSongBeat - m_fTrailingBeat ;
2002-05-20 08:59:37 +00:00
2002-06-29 11:59:09 +00:00
if ( fabsf ( fDelta ) < 0.01 )
{
2002-08-01 20:30:40 +00:00
m_fTrailingBeat = GAMESTATE - > m_fSongBeat ; // snap
2002-06-29 11:59:09 +00:00
}
else
{
float fSign = fDelta / fabsf ( fDelta ) ;
float fMoveDelta = fSign * fDeltaTime * 40 ;
if ( fabsf ( fMoveDelta ) > fabsf ( fDelta ) )
fMoveDelta = fDelta ;
2002-08-01 20:30:40 +00:00
m_fTrailingBeat + = fMoveDelta ;
2002-06-29 11:59:09 +00:00
if ( fabsf ( fDelta ) > 10 )
2002-08-01 20:30:40 +00:00
m_fTrailingBeat + = fDelta * fDeltaTime * 5 ;
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
if ( m_EditMode = = MODE_MENU )
{
for ( int i = 0 ; i < NUM_MENU_ITEMS ; i + + )
m_textMenu [ i ] . Update ( fDeltaTime ) ;
}
2002-05-20 08:59:37 +00:00
2002-07-28 20:28:37 +00:00
m_NoteFieldEdit . Update ( fDeltaTime ) ;
2002-05-20 08:59:37 +00:00
2002-08-29 04:56:03 +00:00
//
// play assist ticks
//
// Sound cards have a latency between when a sample is Play()ed and when the sound
// will start coming out the speaker. Compensate for this by boosting
// fPositionSeconds ahead
if ( m_EditMode = = MODE_PLAYING & & GAMESTATE - > m_SongOptions . m_AssistType = = SongOptions : : ASSIST_TICK )
{
fPositionSeconds + = ( SOUND - > GetPlayLatency ( ) + 0.018f ) * m_soundMusic . GetPlaybackRate ( ) ; // HACK: Add 0.015 seconds to account for the fact that the middle of the tick sounds occurs 0.015 seconds into playing.
GAMESTATE - > m_pCurSong - > GetBeatAndBPSFromElapsedTime ( fPositionSeconds , fSongBeat , fBPS , bFreeze ) ;
int iRowNow = BeatToNoteRowNotRounded ( fSongBeat ) ;
iRowNow = max ( 0 , iRowNow ) ;
static int iRowLastCrossed = 0 ;
bool bAnyoneHasANote = false ; // set this to true if any player has a note at one of the indicies we crossed
for ( int r = iRowLastCrossed + 1 ; r < = iRowNow ; r + + ) // for each index we crossed since the last update
bAnyoneHasANote | = m_Player . IsThereANoteAtRow ( r ) ;
if ( bAnyoneHasANote )
m_soundAssistTick . Play ( ) ;
iRowLastCrossed = iRowNow ;
}
2002-05-20 08:59:37 +00:00
CString sNoteType ;
2002-08-13 23:26:46 +00:00
switch ( m_SnapDisplay . GetSnapMode ( ) )
2002-05-20 08:59:37 +00:00
{
2002-08-23 20:18:29 +00:00
case NOTE_TYPE_4TH : sNoteType = " quarter notes " ; break ;
case NOTE_TYPE_8TH : sNoteType = " eighth notes " ; break ;
case NOTE_TYPE_12TH : sNoteType = " triplets " ; break ;
case NOTE_TYPE_16TH : sNoteType = " sixteenth notes " ; break ;
default : ASSERT ( 0 ) ;
2002-05-20 08:59:37 +00:00
}
2002-08-29 04:56:03 +00:00
// Only update stats every 100 frames because it's slow
2002-06-29 11:59:09 +00:00
static int iNumTapNotes = 0 , iNumHoldNotes = 0 ;
static int iCounter = 0 ;
iCounter + + ;
2002-08-29 04:56:03 +00:00
if ( iCounter % 100 = = 0 )
2002-06-29 11:59:09 +00:00
{
iNumTapNotes = m_NoteFieldEdit . GetNumTapNotes ( ) ;
iNumHoldNotes = m_NoteFieldEdit . GetNumHoldNotes ( ) ;
}
m_textInfo . SetText ( ssprintf (
" Snap = %s \n "
" Beat = %.2f \n "
" Selection = begin: %.2f, end: %.2f \n "
2002-08-01 13:42:56 +00:00
" Play/Record rate: %.1f \n "
2002-06-29 11:59:09 +00:00
" Difficulty = %s \n "
" Description = %s \n "
2002-08-29 04:56:03 +00:00
" Main title = %s \n "
" Sub title = %s \n "
2002-06-29 11:59:09 +00:00
" Num notes tap: %d, hold: %d \n "
2002-08-29 04:56:03 +00:00
" Assist tick is %s \n "
2002-07-02 00:27:58 +00:00
" MusicOffsetSeconds: %.2f \n "
2002-06-29 11:59:09 +00:00
" Preview start: %.2f, length = %.2f \n " ,
sNoteType ,
2002-08-01 20:30:40 +00:00
GAMESTATE - > m_fSongBeat ,
2002-06-29 11:59:09 +00:00
m_NoteFieldEdit . m_fBeginMarker , m_NoteFieldEdit . m_fEndMarker ,
2002-08-01 20:30:40 +00:00
GAMESTATE - > m_SongOptions . m_fMusicRate ,
2002-07-02 00:27:58 +00:00
DifficultyClassToString ( m_pNotes - > m_DifficultyClass ) ,
2002-07-23 01:41:40 +00:00
GAMESTATE - > m_pCurNotes [ PLAYER_1 ] ? GAMESTATE - > m_pCurNotes [ PLAYER_1 ] - > m_sDescription : " no description " ,
2002-08-29 04:56:03 +00:00
m_pSong - > m_sMainTitle ,
m_pSong - > m_sSubTitle ,
2002-06-29 11:59:09 +00:00
iNumTapNotes , iNumHoldNotes ,
2002-08-29 04:56:03 +00:00
GAMESTATE - > m_SongOptions . m_AssistType = = SongOptions : : ASSIST_TICK ? " ON " : " OFF " ,
2002-07-03 21:27:26 +00:00
m_pSong - > m_fBeat0OffsetInSeconds ,
2002-06-29 11:59:09 +00:00
m_pSong - > m_fMusicSampleStartSeconds , m_pSong - > m_fMusicSampleLengthSeconds
) ) ;
2002-05-20 08:59:37 +00:00
}
void ScreenEdit : : DrawPrimitives ( )
{
m_sprBackground . Draw ( ) ;
2002-08-13 23:26:46 +00:00
m_SnapDisplay . Draw ( ) ;
2002-05-20 08:59:37 +00:00
m_GrayArrowRowEdit . Draw ( ) ;
2002-08-01 20:30:40 +00:00
// HACK: Make NoteFieldEdit draw using the trailing beat
float fSongBeat = GAMESTATE - > m_fSongBeat ; // save song beat
GAMESTATE - > m_fSongBeat = m_fTrailingBeat ; // put trailing beat in effect
2002-05-20 08:59:37 +00:00
m_NoteFieldEdit . Draw ( ) ;
2002-08-01 20:30:40 +00:00
GAMESTATE - > m_fSongBeat = fSongBeat ; // restore real song beat
2002-08-17 06:44:04 +00:00
m_textHelp . Draw ( ) ;
2002-05-20 08:59:37 +00:00
m_textInfo . Draw ( ) ;
2002-06-29 11:59:09 +00:00
m_Fade . Draw ( ) ;
2002-09-08 06:11:59 +00:00
if ( INPUTFILTER - > IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , DIK_F1 ) ) )
2002-08-23 20:18:29 +00:00
{
m_rectShortcutsBack . Draw ( ) ;
m_textShortcuts . Draw ( ) ;
}
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
m_rectRecordBack . Draw ( ) ;
2002-05-20 08:59:37 +00:00
2002-07-28 20:28:37 +00:00
if ( m_EditMode = = MODE_RECORDING )
2002-05-20 08:59:37 +00:00
{
m_GrayArrowRowRecord . Draw ( ) ;
m_NoteFieldRecord . Draw ( ) ;
}
2002-07-28 20:28:37 +00:00
if ( m_EditMode = = MODE_PLAYING )
2002-05-20 08:59:37 +00:00
{
m_Player . Draw ( ) ;
}
2002-08-13 23:26:46 +00:00
if ( m_EditMode = = MODE_RECORDING )
{
/*
for( int t=0; t<GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer; t++ )
{
if( m_bLayingAHold[t] )
{
bool bHoldingButton = false;
for( int p=0; p<NUM_PLAYERS; p++ )
bHoldingButton |= INPUTMAPPER->IsButtonDown( StyleInput(PlayerInput(p), t) );
if( bHoldingButton
}
}
*/
}
2002-08-17 06:44:04 +00:00
if ( m_EditMode = = MODE_MENU )
{
for ( int i = 0 ; i < NUM_MENU_ITEMS ; i + + )
m_textMenu [ i ] . Draw ( ) ;
}
2002-05-20 08:59:37 +00:00
Screen : : DrawPrimitives ( ) ;
}
void ScreenEdit : : Input ( const DeviceInput & DeviceI , const InputEventType type , const GameInput & GameI , const MenuInput & MenuI , const StyleInput & StyleI )
{
2002-08-21 22:48:33 +00:00
LOG - > Trace ( " ScreenEdit::Input() " ) ;
2002-05-20 08:59:37 +00:00
2002-07-28 20:28:37 +00:00
switch ( m_EditMode )
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
case MODE_EDITING : InputEdit ( DeviceI , type , GameI , MenuI , StyleI ) ; break ;
2002-08-17 06:44:04 +00:00
case MODE_MENU : InputMenu ( DeviceI , type , GameI , MenuI , StyleI ) ; break ;
2002-07-28 20:28:37 +00:00
case MODE_RECORDING : InputRecord ( DeviceI , type , GameI , MenuI , StyleI ) ; break ;
case MODE_PLAYING : InputPlay ( DeviceI , type , GameI , MenuI , StyleI ) ; break ;
2002-08-17 06:44:04 +00:00
default : ASSERT ( 0 ) ;
2002-05-20 08:59:37 +00:00
}
}
2002-08-29 04:56:03 +00:00
// Begin helper functions for InputEdit
void AddBGChange ( CString sBGName )
{
Song * pSong = GAMESTATE - > m_pCurSong ;
for ( int i = 0 ; i < pSong - > m_BackgroundChanges . GetSize ( ) ; i + + )
{
if ( pSong - > m_BackgroundChanges [ i ] . m_fStartBeat = = GAMESTATE - > m_fSongBeat )
break ;
}
if ( i ! = pSong - > m_BackgroundChanges . GetSize ( ) ) // there is already a BGChange here
pSong - > m_BackgroundChanges . RemoveAt ( i ) ;
// create a new BGChange
if ( sBGName ! = " " )
pSong - > AddBackgroundChange ( BackgroundChange ( GAMESTATE - > m_fSongBeat , sBGName ) ) ;
}
void ChangeDescription ( CString sNew )
{
Notes * pNotes = GAMESTATE - > m_pCurNotes [ PLAYER_1 ] ;
pNotes - > m_sDescription = sNew ;
}
void ChangeMainTitle ( CString sNew )
{
Song * pSong = GAMESTATE - > m_pCurSong ;
pSong - > m_sMainTitle = sNew ;
}
void ChangeSubTitle ( CString sNew )
{
Song * pSong = GAMESTATE - > m_pCurSong ;
pSong - > m_sSubTitle = sNew ;
}
// End helper functions for InputEdit
2002-05-20 08:59:37 +00:00
void ScreenEdit : : InputEdit ( const DeviceInput & DeviceI , const InputEventType type , const GameInput & GameI , const MenuInput & MenuI , const StyleInput & StyleI )
{
2002-08-17 06:44:04 +00:00
if ( DeviceI . device ! = DEVICE_KEYBOARD )
return ;
2002-05-20 08:59:37 +00:00
2002-08-21 22:48:33 +00:00
if ( type = = IET_RELEASE )
{
switch ( DeviceI . button ) {
case DIK_LSHIFT :
case DIK_RSHIFT :
shiftAnchor = - 1 ;
break ;
}
return ;
}
2002-08-17 06:44:04 +00:00
switch ( DeviceI . button )
2002-05-20 08:59:37 +00:00
{
2002-08-17 06:44:04 +00:00
case DIK_1 :
case DIK_2 :
case DIK_3 :
case DIK_4 :
case DIK_5 :
case DIK_6 :
case DIK_7 :
case DIK_8 :
case DIK_9 :
case DIK_0 :
2002-05-20 08:59:37 +00:00
{
2002-08-17 06:44:04 +00:00
if ( type ! = IET_FIRST_PRESS )
break ; // We only care about first presses
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
int iCol = DeviceI . button - DIK_1 ;
const float fSongBeat = GAMESTATE - > m_fSongBeat ;
const int iSongIndex = BeatToNoteRow ( fSongBeat ) ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
if ( iCol > = m_NoteFieldEdit . m_iNumTracks ) // this button is not in the range of columns for this StyleDef
break ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
// check for to see if the user intended to remove a HoldNote
bool bRemovedAHoldNote = false ;
for ( int i = 0 ; i < m_NoteFieldEdit . m_iNumHoldNotes ; i + + ) // for each HoldNote
{
HoldNote & hn = m_NoteFieldEdit . m_HoldNotes [ i ] ;
if ( iCol = = hn . m_iTrack & & // the notes correspond
fSongBeat > = hn . m_fStartBeat & & fSongBeat < = hn . m_fEndBeat ) // the cursor lies within this HoldNote
2002-06-29 11:59:09 +00:00
{
2002-08-17 06:44:04 +00:00
m_NoteFieldEdit . RemoveHoldNote ( i ) ;
bRemovedAHoldNote = true ;
break ; // stop iterating over all HoldNotes
2002-06-29 11:59:09 +00:00
}
2002-05-20 08:59:37 +00:00
}
2002-06-29 11:59:09 +00:00
2002-08-17 06:44:04 +00:00
if ( ! bRemovedAHoldNote )
{
// We didn't remove a HoldNote, so the user wants to add or delete a TapNote
if ( m_NoteFieldEdit . m_TapNotes [ iCol ] [ iSongIndex ] = = ' 0 ' )
m_NoteFieldEdit . m_TapNotes [ iCol ] [ iSongIndex ] = ' 1 ' ;
else
m_NoteFieldEdit . m_TapNotes [ iCol ] [ iSongIndex ] = ' 0 ' ;
}
}
break ;
case DIK_Q :
2002-08-27 03:59:22 +00:00
SCREENMAN - > SetNewScreen ( " ScreenEditMenu " ) ;
2002-08-17 06:44:04 +00:00
break ;
case DIK_S :
2002-08-23 20:18:29 +00:00
case DIK_W :
2002-08-17 06:44:04 +00:00
{
// copy edit into current Notes
2002-09-07 10:31:35 +00:00
// Song* pSong = GAMESTATE->m_pCurSong;
2002-08-17 06:44:04 +00:00
Notes * pNotes = GAMESTATE - > m_pCurNotes [ PLAYER_1 ] ;
2002-08-29 04:56:03 +00:00
// strip out the autogen marker if any. The autogen marker would have caused these Notes not to be saved to disk.
pNotes - > m_sDescription . Replace ( " (autogen) " , " " ) ;
2002-05-20 08:59:37 +00:00
2002-08-29 04:56:03 +00:00
ASSERT ( pNotes ) ;
2002-08-24 08:28:44 +00:00
/*
2002-08-17 06:44:04 +00:00
if( pNotes == NULL )
{
// allocate a new Notes
pNotes = new Notes;
pSong->m_apNotes.Add( pNotes );
pNotes->m_NotesType = GAMEMAN->GetStyleDefForStyle( GAMESTATE->m_CurStyle )->m_NotesType;
pNotes->m_sDescription = "Untitled";
pNotes->m_iMeter = 1;
2002-06-29 11:59:09 +00:00
}
2002-08-24 08:28:44 +00:00
*/
2002-08-17 06:44:04 +00:00
pNotes - > SetNoteData ( ( NoteData * ) & m_NoteFieldEdit ) ;
2002-08-23 20:18:29 +00:00
switch ( DeviceI . button )
{
case DIK_S :
2002-08-25 19:00:12 +00:00
GAMESTATE - > m_pCurSong - > SaveToSongFile ( ) ;
2002-08-23 20:18:29 +00:00
SCREENMAN - > SystemMessage ( " Saved as SM. " ) ;
break ;
case DIK_W :
2002-08-25 19:00:12 +00:00
GAMESTATE - > m_pCurSong - > SaveToSongFileAndDWI ( ) ;
2002-08-23 20:18:29 +00:00
SCREENMAN - > SystemMessage ( " Saved as SM and DWI. " ) ;
break ;
default :
ASSERT ( 0 ) ;
}
2002-08-17 06:44:04 +00:00
SOUND - > PlayOnceStreamed ( THEME - > GetPathTo ( " Sounds " , " edit save " ) ) ;
}
break ;
case DIK_UP :
case DIK_DOWN :
case DIK_PGUP :
case DIK_PGDN :
{
2002-09-07 10:33:44 +00:00
float fBeatsToMove = 0.f ;
2002-08-17 06:44:04 +00:00
switch ( DeviceI . button )
2002-05-20 08:59:37 +00:00
{
2002-08-17 06:44:04 +00:00
case DIK_UP :
case DIK_DOWN :
fBeatsToMove = NoteTypeToBeat ( m_SnapDisplay . GetSnapMode ( ) ) ;
if ( DeviceI . button = = DIK_UP )
fBeatsToMove * = - 1 ;
break ;
case DIK_PGUP :
case DIK_PGDN :
fBeatsToMove = BEATS_PER_MEASURE ;
if ( DeviceI . button = = DIK_PGUP )
fBeatsToMove * = - 1 ;
}
const float fStartBeat = GAMESTATE - > m_fSongBeat ;
const float fEndBeat = GAMESTATE - > m_fSongBeat + fBeatsToMove ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
// check to see if they're holding a button
for ( int col = 0 ; col < m_NoteFieldEdit . m_iNumTracks & & col < = 10 ; col + + )
{
const DeviceInput di ( DEVICE_KEYBOARD , DIK_1 + col ) ;
2002-05-20 08:59:37 +00:00
2002-09-08 06:11:59 +00:00
if ( ! INPUTFILTER - > IsBeingPressed ( di ) )
2002-08-21 22:48:33 +00:00
continue ;
// create a new hold note
HoldNote newHN ;
newHN . m_iTrack = col ;
newHN . m_fStartBeat = min ( fStartBeat , fEndBeat ) ;
newHN . m_fEndBeat = max ( fStartBeat , fEndBeat ) ;
2002-09-09 05:22:02 +00:00
newHN . m_fStartBeat = max ( newHN . m_fStartBeat , 0 ) ;
newHN . m_fEndBeat = max ( newHN . m_fEndBeat , 0 ) ;
2002-08-21 22:48:33 +00:00
m_NoteFieldEdit . AddHoldNote ( newHN ) ;
}
2002-09-08 06:11:59 +00:00
if ( INPUTFILTER - > IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , DIK_LSHIFT ) ) | |
INPUTFILTER - > IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , DIK_RSHIFT ) ) )
2002-08-21 22:48:33 +00:00
{
/* Shift is being held.
*
* If this is the first time we've moved since shift was depressed,
* the old position (before this move) becomes the start pos: */
if ( shiftAnchor = = - 1 )
shiftAnchor = fStartBeat ;
if ( fEndBeat = = shiftAnchor )
{
/* We're back at the anchor, so we have nothing selected. */
m_NoteFieldEdit . m_fBeginMarker = m_NoteFieldEdit . m_fEndMarker = - 1 ;
}
else
2002-05-20 08:59:37 +00:00
{
2002-08-21 22:48:33 +00:00
m_NoteFieldEdit . m_fBeginMarker = shiftAnchor ;
m_NoteFieldEdit . m_fEndMarker = fEndBeat ;
if ( m_NoteFieldEdit . m_fBeginMarker > m_NoteFieldEdit . m_fEndMarker )
swap ( m_NoteFieldEdit . m_fBeginMarker , m_NoteFieldEdit . m_fEndMarker ) ;
2002-05-20 08:59:37 +00:00
}
}
2002-08-17 06:44:04 +00:00
GAMESTATE - > m_fSongBeat + = fBeatsToMove ;
GAMESTATE - > m_fSongBeat = clamp ( GAMESTATE - > m_fSongBeat , 0 , MAX_BEATS - 1 ) ;
GAMESTATE - > m_fSongBeat = froundf ( GAMESTATE - > m_fSongBeat , NoteTypeToBeat ( m_SnapDisplay . GetSnapMode ( ) ) ) ;
2002-06-29 11:59:09 +00:00
m_soundChangeLine . Play ( ) ;
2002-08-17 06:44:04 +00:00
}
break ;
case DIK_HOME :
GAMESTATE - > m_fSongBeat = 0 ;
m_soundChangeLine . Play ( ) ;
break ;
case DIK_END :
GAMESTATE - > m_fSongBeat = m_NoteFieldEdit . GetLastBeat ( ) ;
m_soundChangeLine . Play ( ) ;
break ;
case DIK_RIGHT :
m_SnapDisplay . PrevSnapMode ( ) ;
OnSnapModeChange ( ) ;
break ;
case DIK_LEFT :
m_SnapDisplay . NextSnapMode ( ) ;
OnSnapModeChange ( ) ;
break ;
case DIK_RETURN :
if ( m_NoteFieldEdit . m_fEndMarker ! = - 1 & & GAMESTATE - > m_fSongBeat > m_NoteFieldEdit . m_fEndMarker )
{
// invalid! The begin maker must be placed before the end marker
m_soundInvalid . Play ( ) ;
}
else
{
m_NoteFieldEdit . m_fBeginMarker = GAMESTATE - > m_fSongBeat ;
m_soundMarker . Play ( ) ;
}
break ;
case DIK_SPACE :
if ( m_NoteFieldEdit . m_fBeginMarker ! = - 1 & & GAMESTATE - > m_fSongBeat < m_NoteFieldEdit . m_fBeginMarker )
{
// invalid! The end maker must be placed after the begin marker
m_soundInvalid . Play ( ) ;
}
else
{
m_NoteFieldEdit . m_fEndMarker = GAMESTATE - > m_fSongBeat ;
m_soundMarker . Play ( ) ;
}
break ;
case DIK_G :
case DIK_H :
case DIK_J :
case DIK_K :
case DIK_L :
{
if ( m_NoteFieldEdit . m_fBeginMarker = = - 1 | | m_NoteFieldEdit . m_fEndMarker = = - 1 )
2002-05-20 08:59:37 +00:00
{
2002-06-29 11:59:09 +00:00
m_soundInvalid . Play ( ) ;
2002-05-20 08:59:37 +00:00
}
else
{
2002-08-17 06:44:04 +00:00
NoteType noteType1 ;
NoteType noteType2 ;
switch ( DeviceI . button )
{
2002-08-23 20:18:29 +00:00
case DIK_G : noteType1 = NOTE_TYPE_4TH ; noteType2 = NOTE_TYPE_4TH ; break ;
case DIK_H : noteType1 = NOTE_TYPE_8TH ; noteType2 = NOTE_TYPE_8TH ; break ;
case DIK_J : noteType1 = NOTE_TYPE_12TH ; noteType2 = NOTE_TYPE_12TH ; break ;
case DIK_K : noteType1 = NOTE_TYPE_16TH ; noteType2 = NOTE_TYPE_16TH ; break ;
case DIK_L : noteType1 = NOTE_TYPE_12TH ; noteType2 = NOTE_TYPE_16TH ; break ;
2002-09-07 10:33:44 +00:00
default : ASSERT ( false ) ; return ;
2002-08-17 06:44:04 +00:00
}
m_NoteFieldEdit . SnapToNearestNoteType ( noteType1 , noteType2 , m_NoteFieldEdit . m_fBeginMarker , m_NoteFieldEdit . m_fEndMarker ) ;
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
}
break ;
case DIK_ESCAPE :
{
m_EditMode = MODE_MENU ;
m_iMenuSelection = 0 ;
MenuItemGainFocus ( m_iMenuSelection ) ;
m_rectRecordBack . BeginTweening ( 0.5f ) ;
2002-09-02 21:59:58 +00:00
m_rectRecordBack . SetTweenDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0.8f ) ) ;
2002-08-17 06:44:04 +00:00
}
break ;
case DIK_P :
{
if ( m_NoteFieldEdit . m_fBeginMarker = = - 1 | | m_NoteFieldEdit . m_fEndMarker = = - 1 )
2002-05-20 08:59:37 +00:00
{
2002-06-29 11:59:09 +00:00
m_soundInvalid . Play ( ) ;
2002-08-17 06:44:04 +00:00
break ;
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
m_EditMode = MODE_PLAYING ;
m_Player . Load ( PLAYER_1 , ( NoteData * ) & m_NoteFieldEdit , NULL , NULL ) ;
m_rectRecordBack . BeginTweening ( 0.5f ) ;
2002-09-02 21:59:58 +00:00
m_rectRecordBack . SetTweenDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0.8f ) ) ;
2002-08-17 06:44:04 +00:00
GAMESTATE - > m_fSongBeat = m_NoteFieldEdit . m_fBeginMarker - 4 ; // give a 1 measure lead-in
float fElapsedSeconds = max ( 0 , m_pSong - > GetElapsedTimeFromBeat ( GAMESTATE - > m_fSongBeat ) ) ;
m_soundMusic . SetPositionSeconds ( fElapsedSeconds ) ;
m_soundMusic . Play ( ) ;
m_soundMusic . SetPlaybackRate ( GAMESTATE - > m_SongOptions . m_fMusicRate ) ;
}
break ;
case DIK_R :
{
if ( m_NoteFieldEdit . m_fBeginMarker = = - 1 | | m_NoteFieldEdit . m_fEndMarker = = - 1 )
2002-05-20 08:59:37 +00:00
{
2002-08-17 06:44:04 +00:00
m_soundInvalid . Play ( ) ;
break ;
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
// initialize m_NoteFieldRecord
m_NoteFieldRecord . ClearAll ( ) ;
m_NoteFieldRecord . m_iNumTracks = m_NoteFieldEdit . m_iNumTracks ;
m_NoteFieldRecord . m_fBeginMarker = m_NoteFieldEdit . m_fBeginMarker ;
m_NoteFieldRecord . m_fEndMarker = m_NoteFieldEdit . m_fEndMarker ;
2002-06-29 11:59:09 +00:00
2002-08-17 06:44:04 +00:00
m_EditMode = MODE_RECORDING ;
m_rectRecordBack . BeginTweening ( 0.5f ) ;
2002-09-02 21:59:58 +00:00
m_rectRecordBack . SetTweenDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0.8f ) ) ;
2002-06-29 11:59:09 +00:00
2002-08-17 06:44:04 +00:00
GAMESTATE - > m_fSongBeat = m_NoteFieldEdit . m_fBeginMarker - 4 ; // give a 1 measure lead-in
float fElapsedSeconds = max ( 0 , m_pSong - > GetElapsedTimeFromBeat ( GAMESTATE - > m_fSongBeat ) ) ;
m_soundMusic . SetPositionSeconds ( fElapsedSeconds ) ;
m_soundMusic . Play ( ) ;
m_soundMusic . SetPlaybackRate ( GAMESTATE - > m_SongOptions . m_fMusicRate ) ;
}
break ;
case DIK_T :
if ( GAMESTATE - > m_SongOptions . m_fMusicRate = = 1.0f ) GAMESTATE - > m_SongOptions . m_fMusicRate = 0.9f ;
else if ( GAMESTATE - > m_SongOptions . m_fMusicRate = = 0.9f ) GAMESTATE - > m_SongOptions . m_fMusicRate = 0.8f ;
else if ( GAMESTATE - > m_SongOptions . m_fMusicRate = = 0.8f ) GAMESTATE - > m_SongOptions . m_fMusicRate = 0.7f ;
else if ( GAMESTATE - > m_SongOptions . m_fMusicRate = = 0.7f ) GAMESTATE - > m_SongOptions . m_fMusicRate = 1.5f ;
else if ( GAMESTATE - > m_SongOptions . m_fMusicRate = = 1.5f ) GAMESTATE - > m_SongOptions . m_fMusicRate = 1.4f ;
else if ( GAMESTATE - > m_SongOptions . m_fMusicRate = = 1.4f ) GAMESTATE - > m_SongOptions . m_fMusicRate = 1.3f ;
else if ( GAMESTATE - > m_SongOptions . m_fMusicRate = = 1.3f ) GAMESTATE - > m_SongOptions . m_fMusicRate = 1.2f ;
else if ( GAMESTATE - > m_SongOptions . m_fMusicRate = = 1.2f ) GAMESTATE - > m_SongOptions . m_fMusicRate = 1.1f ;
else if ( GAMESTATE - > m_SongOptions . m_fMusicRate = = 1.1f ) GAMESTATE - > m_SongOptions . m_fMusicRate = 1.0f ;
break ;
case DIK_INSERT :
case DIK_DELETE :
{
NoteData temp ;
temp . m_iNumTracks = m_NoteFieldEdit . m_iNumTracks ;
2002-09-07 10:33:44 +00:00
int iTakeFromRow = 0 ;
2002-08-17 06:44:04 +00:00
int iPasteAtRow ;
switch ( DeviceI . button )
2002-06-29 11:59:09 +00:00
{
2002-08-17 06:44:04 +00:00
case DIK_INSERT :
iTakeFromRow = BeatToNoteRow ( GAMESTATE - > m_fSongBeat ) ;
iPasteAtRow = BeatToNoteRow ( GAMESTATE - > m_fSongBeat + 1 ) ;
break ;
case DIK_DELETE :
iTakeFromRow = BeatToNoteRow ( GAMESTATE - > m_fSongBeat + 1 ) ;
iPasteAtRow = BeatToNoteRow ( GAMESTATE - > m_fSongBeat ) ;
break ;
}
temp . CopyRange ( & m_NoteFieldEdit , iTakeFromRow , MAX_TAP_NOTE_ROWS ) ;
m_NoteFieldEdit . ClearRange ( min ( iTakeFromRow , iPasteAtRow ) , MAX_TAP_NOTE_ROWS ) ;
m_NoteFieldEdit . CopyRange ( & temp , 0 , MAX_TAP_NOTE_ROWS - iTakeFromRow , iPasteAtRow ) ;
}
break ;
case DIK_X :
if ( m_NoteFieldEdit . m_fBeginMarker = = - 1 | | m_NoteFieldEdit . m_fEndMarker = = - 1 )
{
m_soundInvalid . Play ( ) ;
}
else
{
int iFirstRow = BeatToNoteRow ( m_NoteFieldEdit . m_fBeginMarker ) ;
int iLastRow = BeatToNoteRow ( m_NoteFieldEdit . m_fEndMarker ) ;
m_Clipboard . CopyRange ( & m_NoteFieldEdit , iFirstRow , iLastRow ) ;
m_NoteFieldEdit . ClearRange ( iFirstRow , iLastRow ) ;
}
break ;
case DIK_C :
if ( m_NoteFieldEdit . m_fBeginMarker = = - 1 | | m_NoteFieldEdit . m_fEndMarker = = - 1 )
{
m_soundInvalid . Play ( ) ;
}
else
{
int iFirstRow = BeatToNoteRow ( m_NoteFieldEdit . m_fBeginMarker ) ;
int iLastRow = BeatToNoteRow ( m_NoteFieldEdit . m_fEndMarker ) ;
2002-06-29 11:59:09 +00:00
2002-08-17 06:44:04 +00:00
m_Clipboard . CopyRange ( & m_NoteFieldEdit , iFirstRow , iLastRow ) ;
}
break ;
case DIK_V :
{
int iSrcFirstRow = 0 ;
int iSrcLastRow = BeatToNoteRow ( m_Clipboard . GetLastBeat ( ) ) ;
int iDestFirstRow = BeatToNoteRow ( GAMESTATE - > m_fSongBeat ) ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
m_NoteFieldEdit . CopyRange ( & m_Clipboard , iSrcFirstRow , iSrcLastRow , iDestFirstRow ) ;
}
break ;
2002-06-29 11:59:09 +00:00
2002-08-17 06:44:04 +00:00
case DIK_D :
{
DifficultyClass & dc = m_pNotes - > m_DifficultyClass ;
dc = DifficultyClass ( ( dc + 1 ) % NUM_DIFFICULTY_CLASSES ) ;
}
break ;
2002-08-29 04:56:03 +00:00
case DIK_E :
SCREENMAN - > TextEntry ( SM_None , " Edit notes description. \n Press Enter to confirm, \n Escape to cancel. " , m_pNotes - > m_sDescription , ChangeDescription , NULL ) ;
break ;
case DIK_A :
SCREENMAN - > TextEntry ( SM_None , " Edit song main title. \n Press Enter to confirm, \n Escape to cancel. " , m_pSong - > m_sMainTitle , ChangeMainTitle , NULL ) ;
break ;
case DIK_U :
SCREENMAN - > TextEntry ( SM_None , " Edit song sub title. \n Press Enter to confirm, \n Escape to cancel. " , m_pSong - > m_sSubTitle , ChangeSubTitle , NULL ) ;
break ;
2002-08-23 20:18:29 +00:00
case DIK_B :
{
CString sOldBackground ;
for ( int i = 0 ; i < m_pSong - > m_BackgroundChanges . GetSize ( ) ; i + + )
{
if ( m_pSong - > m_BackgroundChanges [ i ] . m_fStartBeat = = GAMESTATE - > m_fSongBeat )
break ;
}
if ( i ! = m_pSong - > m_BackgroundChanges . GetSize ( ) ) // there is already a BGChange here
sOldBackground = m_pSong - > m_BackgroundChanges [ i ] . m_sBGName ;
2002-08-27 03:59:22 +00:00
SCREENMAN - > TextEntry ( SM_None , " Type a background name. \n Press Enter to keep, \n Escape to cancel. \n Enter an empty string to remove \n the Background Change. " , sOldBackground , AddBGChange , NULL ) ;
2002-08-23 20:18:29 +00:00
}
break ;
2002-08-29 04:56:03 +00:00
case DIK_I :
if ( GAMESTATE - > m_SongOptions . m_AssistType = = SongOptions : : ASSIST_TICK )
GAMESTATE - > m_SongOptions . m_AssistType = SongOptions : : ASSIST_NONE ;
else
GAMESTATE - > m_SongOptions . m_AssistType = SongOptions : : ASSIST_TICK ;
break ;
2002-08-17 06:44:04 +00:00
case DIK_F7 :
case DIK_F8 :
{
float fBPM = m_pSong - > GetBPMAtBeat ( GAMESTATE - > m_fSongBeat ) ;
float fDeltaBPM ;
switch ( DeviceI . button )
2002-05-20 08:59:37 +00:00
{
2002-08-17 06:44:04 +00:00
case DIK_F7 : fDeltaBPM = - 0.020f ; break ;
case DIK_F8 : fDeltaBPM = + 0.020f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ) ; return ;
2002-06-29 11:59:09 +00:00
}
2002-08-17 06:44:04 +00:00
switch ( type )
2002-05-20 08:59:37 +00:00
{
2002-08-17 06:44:04 +00:00
case IET_SLOW_REPEAT : fDeltaBPM * = 10 ; break ;
case IET_FAST_REPEAT : fDeltaBPM * = 40 ; break ;
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
float fNewBPM = fBPM + fDeltaBPM ;
for ( int i = 0 ; i < m_pSong - > m_BPMSegments . GetSize ( ) ; i + + )
if ( m_pSong - > m_BPMSegments [ i ] . m_fStartBeat = = GAMESTATE - > m_fSongBeat )
break ;
2002-05-20 08:59:37 +00:00
2002-08-17 06:44:04 +00:00
if ( i = = m_pSong - > m_BPMSegments . GetSize ( ) ) // there is no BPMSegment at the current beat
{
// create a new BPMSegment
m_pSong - > AddBPMSegment ( BPMSegment ( GAMESTATE - > m_fSongBeat , fNewBPM ) ) ;
2002-06-29 11:59:09 +00:00
}
2002-08-17 06:44:04 +00:00
else // BPMSegment being modified is m_BPMSegments[i]
2002-06-29 11:59:09 +00:00
{
2002-08-17 06:44:04 +00:00
if ( i > 0 & & fabsf ( m_pSong - > m_BPMSegments [ i - 1 ] . m_fBPM - fNewBPM ) < 0.025f )
m_pSong - > m_BPMSegments . RemoveAt ( i ) ;
else
m_pSong - > m_BPMSegments [ i ] . m_fBPM = fNewBPM ;
2002-06-29 11:59:09 +00:00
}
2002-08-17 06:44:04 +00:00
}
break ;
case DIK_F9 :
case DIK_F10 :
{
2002-08-23 20:18:29 +00:00
float fStopDelta ;
2002-08-17 06:44:04 +00:00
switch ( DeviceI . button )
2002-06-29 11:59:09 +00:00
{
2002-08-23 20:18:29 +00:00
case DIK_F9 : fStopDelta = - 0.020f ; break ;
case DIK_F10 : fStopDelta = + 0.020f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ) ; return ;
2002-06-29 11:59:09 +00:00
}
2002-08-17 06:44:04 +00:00
switch ( type )
2002-06-29 11:59:09 +00:00
{
2002-08-23 20:18:29 +00:00
case IET_SLOW_REPEAT : fStopDelta * = 10 ; break ;
case IET_FAST_REPEAT : fStopDelta * = 40 ; break ;
2002-05-20 08:59:37 +00:00
}
2002-06-29 11:59:09 +00:00
2002-08-17 06:44:04 +00:00
for ( int i = 0 ; i < m_pSong - > m_StopSegments . GetSize ( ) ; i + + )
2002-05-20 08:59:37 +00:00
{
2002-08-17 06:44:04 +00:00
if ( m_pSong - > m_StopSegments [ i ] . m_fStartBeat = = GAMESTATE - > m_fSongBeat )
break ;
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
if ( i = = m_pSong - > m_StopSegments . GetSize ( ) ) // there is no BPMSegment at the current beat
2002-06-29 11:59:09 +00:00
{
2002-08-17 06:44:04 +00:00
// create a new StopSegment
2002-08-23 20:18:29 +00:00
if ( fStopDelta > 0 )
m_pSong - > AddStopSegment ( StopSegment ( GAMESTATE - > m_fSongBeat , fStopDelta ) ) ;
2002-06-29 11:59:09 +00:00
}
2002-08-17 06:44:04 +00:00
else // StopSegment being modified is m_StopSegments[i]
2002-06-29 11:59:09 +00:00
{
2002-08-23 20:18:29 +00:00
m_pSong - > m_StopSegments [ i ] . m_fStopSeconds + = fStopDelta ;
2002-08-17 06:44:04 +00:00
if ( m_pSong - > m_StopSegments [ i ] . m_fStopSeconds < = 0 )
m_pSong - > m_StopSegments . RemoveAt ( i ) ;
2002-06-29 11:59:09 +00:00
}
2002-08-17 06:44:04 +00:00
}
break ;
case DIK_F11 :
case DIK_F12 :
{
float fOffsetDelta ;
switch ( DeviceI . button )
2002-07-02 00:27:58 +00:00
{
2002-08-17 06:44:04 +00:00
case DIK_F11 : fOffsetDelta = - 0.020f ; break ;
case DIK_F12 : fOffsetDelta = + 0.020f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ) ; return ;
2002-07-02 00:27:58 +00:00
}
2002-08-17 06:44:04 +00:00
switch ( type )
2002-07-02 00:27:58 +00:00
{
2002-08-17 06:44:04 +00:00
case IET_SLOW_REPEAT : fOffsetDelta * = 10 ; break ;
case IET_FAST_REPEAT : fOffsetDelta * = 40 ; break ;
}
2002-06-29 11:59:09 +00:00
2002-08-17 06:44:04 +00:00
m_pSong - > m_fBeat0OffsetInSeconds + = fOffsetDelta ;
}
break ;
case DIK_M :
MUSIC - > Load ( m_pSong - > GetMusicPath ( ) ) ;
MUSIC - > Play ( false , m_pSong - > m_fMusicSampleStartSeconds , m_pSong - > m_fMusicSampleLengthSeconds ) ;
break ;
2002-08-21 20:57:40 +00:00
case DIK_LBRACKET :
case DIK_RBRACKET :
2002-08-17 06:44:04 +00:00
{
float fDelta ;
switch ( DeviceI . button )
{
2002-08-21 22:48:33 +00:00
case DIK_LBRACKET : fDelta = - 0.025f ; break ;
case DIK_RBRACKET : fDelta = + 0.025f ; break ;
2002-09-07 10:31:35 +00:00
default : ASSERT ( 0 ) ; return ;
2002-07-02 00:27:58 +00:00
}
2002-08-17 06:44:04 +00:00
switch ( type )
{
case IET_SLOW_REPEAT : fDelta * = 10 ; break ;
case IET_FAST_REPEAT : fDelta * = 40 ; break ;
}
2002-09-08 06:11:59 +00:00
if ( INPUTFILTER - > IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , DIK_LSHIFT ) ) | |
INPUTFILTER - > IsBeingPressed ( DeviceInput ( DEVICE_KEYBOARD , DIK_RSHIFT ) ) )
2002-08-21 22:48:33 +00:00
{
m_pSong - > m_fMusicSampleLengthSeconds + = fDelta ;
m_pSong - > m_fMusicSampleLengthSeconds = max ( m_pSong - > m_fMusicSampleLengthSeconds , 0 ) ;
} else {
m_pSong - > m_fMusicSampleStartSeconds + = fDelta ;
m_pSong - > m_fMusicSampleStartSeconds = max ( m_pSong - > m_fMusicSampleStartSeconds , 0 ) ;
}
2002-07-02 00:27:58 +00:00
}
2002-08-17 06:44:04 +00:00
break ;
2002-05-20 08:59:37 +00:00
}
}
void ScreenEdit : : InputRecord ( const DeviceInput & DeviceI , const InputEventType type , const GameInput & GameI , const MenuInput & MenuI , const StyleInput & StyleI )
{
2002-08-21 22:48:33 +00:00
if ( type = = IET_RELEASE ) return ; // don't care
2002-05-20 08:59:37 +00:00
if ( DeviceI . device = = DEVICE_KEYBOARD )
{
switch ( DeviceI . button )
{
case DIK_ESCAPE :
2002-08-18 23:20:18 +00:00
TransitionFromRecordToEdit ( ) ;
m_rectRecordBack . BeginTweening ( 0.5f ) ;
2002-09-02 21:59:58 +00:00
m_rectRecordBack . SetTweenDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0 ) ) ;
2002-08-18 23:20:18 +00:00
2002-05-20 08:59:37 +00:00
break ;
}
}
switch ( StyleI . player )
{
case PLAYER_1 :
int iCol ;
iCol = StyleI . col ;
int iNoteIndex ;
2002-08-01 20:30:40 +00:00
iNoteIndex = BeatToNoteRow ( GAMESTATE - > m_fSongBeat ) ;
2002-05-20 08:59:37 +00:00
if ( type = = IET_FIRST_PRESS )
{
m_NoteFieldRecord . m_TapNotes [ iCol ] [ iNoteIndex ] = ' 1 ' ;
2002-08-23 20:18:29 +00:00
m_NoteFieldRecord . SnapToNearestNoteType ( NOTE_TYPE_12TH , NOTE_TYPE_16TH , max ( 0 , GAMESTATE - > m_fSongBeat - 1 ) , GAMESTATE - > m_fSongBeat + 1 ) ;
2002-05-20 08:59:37 +00:00
m_GrayArrowRowRecord . Step ( iCol ) ;
}
else
{
const float fHoldEndSeconds = m_soundMusic . GetPositionSeconds ( ) ;
const float fHoldStartSeconds = m_soundMusic . GetPositionSeconds ( ) - TIME_BEFORE_SLOW_REPEATS * m_soundMusic . GetPlaybackRate ( ) ;
float fStartBeat , fEndBeat , fThrowAway ;
2002-06-30 23:19:33 +00:00
bool bFreeze ;
m_pSong - > GetBeatAndBPSFromElapsedTime ( fHoldStartSeconds , fStartBeat , fThrowAway , bFreeze ) ;
m_pSong - > GetBeatAndBPSFromElapsedTime ( fHoldEndSeconds , fEndBeat , fThrowAway , bFreeze ) ;
2002-05-20 08:59:37 +00:00
// create a new hold note
HoldNote newHN ;
newHN . m_iTrack = iCol ;
2002-08-13 23:26:46 +00:00
newHN . m_fStartBeat = fStartBeat ;
newHN . m_fEndBeat = fEndBeat ;
2002-05-20 08:59:37 +00:00
m_NoteFieldRecord . AddHoldNote ( newHN ) ;
2002-08-23 20:18:29 +00:00
m_NoteFieldRecord . SnapToNearestNoteType ( NOTE_TYPE_12TH , NOTE_TYPE_16TH , max ( 0 , GAMESTATE - > m_fSongBeat - 2 ) , GAMESTATE - > m_fSongBeat + 2 ) ;
2002-05-20 08:59:37 +00:00
}
break ;
}
}
2002-08-17 06:44:04 +00:00
void ScreenEdit : : InputMenu ( const DeviceInput & DeviceI , const InputEventType type , const GameInput & GameI , const MenuInput & MenuI , const StyleInput & StyleI )
{
if ( DeviceI . device ! = DEVICE_KEYBOARD )
return ;
2002-08-21 22:48:33 +00:00
if ( type = = IET_RELEASE ) return ; // don't care
2002-08-17 06:44:04 +00:00
switch ( DeviceI . button )
{
case DIK_UP :
MenuItemLoseFocus ( m_iMenuSelection ) ;
m_iMenuSelection = ( m_iMenuSelection - 1 + NUM_MENU_ITEMS ) % NUM_MENU_ITEMS ;
printf ( " %d \n " , m_iMenuSelection ) ;
MenuItemGainFocus ( m_iMenuSelection ) ;
break ;
case DIK_DOWN :
MenuItemLoseFocus ( m_iMenuSelection ) ;
m_iMenuSelection = ( m_iMenuSelection + 1 ) % NUM_MENU_ITEMS ;
printf ( " %d \n " , m_iMenuSelection ) ;
MenuItemGainFocus ( m_iMenuSelection ) ;
break ;
case DIK_RETURN :
case DIK_ESCAPE :
m_EditMode = MODE_EDITING ;
m_rectRecordBack . BeginTweening ( 0.5f ) ;
2002-09-02 21:59:58 +00:00
m_rectRecordBack . SetTweenDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0 ) ) ;
2002-08-17 06:44:04 +00:00
MenuItemLoseFocus ( m_iMenuSelection ) ;
if ( DeviceI . button = = DIK_RETURN )
{
SOUND - > PlayOnceStreamed ( THEME - > GetPathTo ( " Sounds " , " menu start " ) ) ;
int iMenuKey = MENU_ITEM_KEY [ m_iMenuSelection ] ;
InputEdit ( DeviceInput ( DEVICE_KEYBOARD , iMenuKey ) , IET_FIRST_PRESS , GameInput ( ) , MenuInput ( ) , StyleInput ( ) ) ;
}
break ;
}
}
2002-05-20 08:59:37 +00:00
void ScreenEdit : : InputPlay ( const DeviceInput & DeviceI , const InputEventType type , const GameInput & GameI , const MenuInput & MenuI , const StyleInput & StyleI )
{
if ( type ! = IET_FIRST_PRESS )
return ;
if ( DeviceI . device = = DEVICE_KEYBOARD )
{
switch ( DeviceI . button )
{
case DIK_ESCAPE :
2002-07-28 20:28:37 +00:00
m_EditMode = MODE_EDITING ;
2002-05-20 08:59:37 +00:00
m_soundMusic . Stop ( ) ;
2002-08-18 23:20:18 +00:00
m_rectRecordBack . BeginTweening ( 0.5f ) ;
2002-09-02 21:59:58 +00:00
m_rectRecordBack . SetTweenDiffuse ( D3DXCOLOR ( 0 , 0 , 0 , 0 ) ) ;
2002-05-20 08:59:37 +00:00
2002-08-13 23:26:46 +00:00
GAMESTATE - > m_fSongBeat = froundf ( GAMESTATE - > m_fSongBeat , NoteTypeToBeat ( m_SnapDisplay . GetSnapMode ( ) ) ) ;
2002-05-20 08:59:37 +00:00
break ;
}
}
switch ( StyleI . player )
{
case PLAYER_1 :
2002-07-28 20:28:37 +00:00
m_Player . Step ( StyleI . col ) ;
2002-05-20 08:59:37 +00:00
return ;
}
}
2002-08-18 23:20:18 +00:00
void ScreenEdit : : TransitionFromRecordToEdit ( )
2002-05-20 08:59:37 +00:00
{
2002-07-28 20:28:37 +00:00
m_EditMode = MODE_EDITING ;
2002-05-20 08:59:37 +00:00
m_soundMusic . Stop ( ) ;
int iNoteIndexBegin = BeatToNoteRow ( m_NoteFieldEdit . m_fBeginMarker ) ;
int iNoteIndexEnd = BeatToNoteRow ( m_NoteFieldEdit . m_fEndMarker ) ;
// delete old TapNotes in the range
m_NoteFieldEdit . ClearRange ( iNoteIndexBegin , iNoteIndexEnd ) ;
2002-08-03 18:40:09 +00:00
m_NoteFieldEdit . CopyRange ( ( NoteData * ) & m_NoteFieldRecord , iNoteIndexBegin , iNoteIndexEnd , iNoteIndexBegin ) ;
2002-05-20 08:59:37 +00:00
2002-08-13 23:26:46 +00:00
GAMESTATE - > m_fSongBeat = froundf ( GAMESTATE - > m_fSongBeat , NoteTypeToBeat ( m_SnapDisplay . GetSnapMode ( ) ) ) ;
2002-05-20 08:59:37 +00:00
}
void ScreenEdit : : HandleScreenMessage ( const ScreenMessage SM )
{
switch ( SM )
{
2002-08-27 23:31:41 +00:00
case SM_GoToPrevScreen :
2002-08-27 03:59:22 +00:00
SCREENMAN - > SetNewScreen ( " ScreenEditMenu " ) ;
2002-05-20 08:59:37 +00:00
break ;
2002-08-27 23:31:41 +00:00
case SM_GoToNextScreen :
2002-08-27 03:59:22 +00:00
SCREENMAN - > SetNewScreen ( " ScreenEditMenu " ) ;
2002-05-20 08:59:37 +00:00
break ;
}
}
void ScreenEdit : : OnSnapModeChange ( )
{
2002-06-29 11:59:09 +00:00
m_soundChangeSnap . Play ( ) ;
2002-05-20 08:59:37 +00:00
2002-08-13 23:26:46 +00:00
NoteType nt = m_SnapDisplay . GetSnapMode ( ) ;
2002-08-01 20:30:40 +00:00
int iStepIndex = BeatToNoteRow ( GAMESTATE - > m_fSongBeat ) ;
2002-05-20 08:59:37 +00:00
int iElementsPerNoteType = BeatToNoteRow ( NoteTypeToBeat ( nt ) ) ;
int iStepIndexHangover = iStepIndex % iElementsPerNoteType ;
2002-08-01 20:30:40 +00:00
GAMESTATE - > m_fSongBeat - = NoteRowToBeat ( iStepIndexHangover ) ;
2002-05-20 08:59:37 +00:00
}
2002-08-17 06:44:04 +00:00
void ScreenEdit : : MenuItemGainFocus ( int iItemIndex )
{
m_textMenu [ iItemIndex ] . SetEffectCamelion ( 2.5 , D3DXCOLOR ( 1 , 1 , 1 , 1 ) , D3DXCOLOR ( 0 , 1 , 0 , 1 ) ) ;
m_textMenu [ iItemIndex ] . SetZoom ( 0.7f ) ;
SOUND - > PlayOnceStreamed ( THEME - > GetPathTo ( " Sounds " , " edit menu change " ) ) ;
}
void ScreenEdit : : MenuItemLoseFocus ( int iItemIndex )
{
m_textMenu [ iItemIndex ] . SetEffectNone ( ) ;
m_textMenu [ iItemIndex ] . SetZoom ( 0.5f ) ;
}