Move F1/F2 -> [/], so it doesn't overlap with help.
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@@ -86,7 +86,7 @@ const CString SHORTCUT_TEXT =
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"F11/F12: Decrease/increase music offset\n"
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"F1/F2 : Dec/inc sample music start\n"
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" Hold F keys for faster change:\n"
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"NumPad -/+: Dec/inc sample music length\n"
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"[/]: Dec/inc sample music length\n"
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"M: Play sample music\n";
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const CString MENU_ITEM_TEXT[NUM_MENU_ITEMS] = {
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@@ -917,14 +917,14 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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MUSIC->Load( m_pSong->GetMusicPath() );
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MUSIC->Play( false, m_pSong->m_fMusicSampleStartSeconds, m_pSong->m_fMusicSampleLengthSeconds );
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break;
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case DIK_F1:
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case DIK_F2:
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case DIK_LBRACKET:
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case DIK_RBRACKET:
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{
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float fOffsetDelta;
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switch( DeviceI.button )
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{
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case DIK_F1: fOffsetDelta = -0.025f; break;
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case DIK_F2: fOffsetDelta = +0.025f; break;
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case DIK_LBRACKET: fOffsetDelta = -0.025f; break;
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case DIK_RBRACKET: fOffsetDelta = +0.025f; break;
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default: ASSERT(0);
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}
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switch( type )
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@@ -937,6 +937,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_pSong->m_fMusicSampleStartSeconds = max(m_pSong->m_fMusicSampleStartSeconds,0);
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}
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break;
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/* I think this would be better on { and }, but we don't have any
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* shift state ... */
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case DIK_SUBTRACT:
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case DIK_ADD:
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{
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