Move F1/F2 -> [/], so it doesn't overlap with help.

This commit is contained in:
Glenn Maynard
2002-08-21 20:57:40 +00:00
parent 0c1a6efe9f
commit 2f82d0be50
+7 -5
View File
@@ -86,7 +86,7 @@ const CString SHORTCUT_TEXT =
"F11/F12: Decrease/increase music offset\n"
"F1/F2 : Dec/inc sample music start\n"
" Hold F keys for faster change:\n"
"NumPad -/+: Dec/inc sample music length\n"
"[/]: Dec/inc sample music length\n"
"M: Play sample music\n";
const CString MENU_ITEM_TEXT[NUM_MENU_ITEMS] = {
@@ -917,14 +917,14 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
MUSIC->Load( m_pSong->GetMusicPath() );
MUSIC->Play( false, m_pSong->m_fMusicSampleStartSeconds, m_pSong->m_fMusicSampleLengthSeconds );
break;
case DIK_F1:
case DIK_F2:
case DIK_LBRACKET:
case DIK_RBRACKET:
{
float fOffsetDelta;
switch( DeviceI.button )
{
case DIK_F1: fOffsetDelta = -0.025f; break;
case DIK_F2: fOffsetDelta = +0.025f; break;
case DIK_LBRACKET: fOffsetDelta = -0.025f; break;
case DIK_RBRACKET: fOffsetDelta = +0.025f; break;
default: ASSERT(0);
}
switch( type )
@@ -937,6 +937,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
m_pSong->m_fMusicSampleStartSeconds = max(m_pSong->m_fMusicSampleStartSeconds,0);
}
break;
/* I think this would be better on { and }, but we don't have any
* shift state ... */
case DIK_SUBTRACT:
case DIK_ADD:
{