2003-02-16 04:01:45 +00:00
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#include "global.h"
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2001-12-28 10:15:59 +00:00
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/*
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-----------------------------------------------------------------------------
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File: BPMDisplay.h
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Desc: A graphic displayed in the BPMDisplay during Dancing.
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2002-05-19 01:59:48 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2001-12-28 10:15:59 +00:00
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-----------------------------------------------------------------------------
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*/
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#include "BPMDisplay.h"
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#include "RageUtil.h"
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2002-05-01 19:14:55 +00:00
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#include "GameConstantsAndTypes.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-08-28 22:42:40 +00:00
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#include "GameState.h"
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2002-11-11 04:53:31 +00:00
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#include "ThemeManager.h"
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2003-07-20 04:22:25 +00:00
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#include "Course.h"
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#include "StyleDef.h"
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2001-12-28 10:15:59 +00:00
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2003-11-14 18:37:45 +00:00
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#define NORMAL_COLOR THEME->GetMetricC(m_sName,"NormalColor")
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#define CHANGE_COLOR THEME->GetMetricC(m_sName,"ChangeColor")
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#define EXTRA_COLOR THEME->GetMetricC(m_sName,"ExtraColor")
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2003-11-14 19:07:28 +00:00
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#define CYCLE THEME->GetMetricB(m_sName,"Cycle")
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#define SEPARATOR THEME->GetMetric (m_sName,"Separator")
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#define NO_BPM_TEXT THEME->GetMetric (m_sName,"NoBPMText")
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2001-12-28 10:15:59 +00:00
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BPMDisplay::BPMDisplay()
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{
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2003-07-20 04:22:25 +00:00
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m_fBPMFrom = m_fBPMTo = 0;
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m_iCurrentBPM = 0;
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m_BPMS.push_back(0);
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m_fPercentInState = 0;
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m_fCycleTime = 1.0f;
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2003-11-14 18:30:24 +00:00
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}
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2001-12-28 10:15:59 +00:00
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2003-11-14 18:30:24 +00:00
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void BPMDisplay::Load()
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{
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2003-11-14 19:07:28 +00:00
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m_textBPM.SetName( "Text" );
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2004-05-30 23:23:39 +00:00
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m_textBPM.LoadFromFont( THEME->GetPathToN(m_sName) );
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2003-11-14 19:07:28 +00:00
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SET_XY_AND_ON_COMMAND( m_textBPM );
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2003-02-23 01:32:39 +00:00
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m_textBPM.SetDiffuse( NORMAL_COLOR );
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2003-11-14 18:30:24 +00:00
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this->AddChild( &m_textBPM );
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2003-02-23 01:32:39 +00:00
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2003-11-17 04:18:55 +00:00
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m_sprLabel.Load( THEME->GetPathToG(ssprintf("%s label", m_sName.c_str())) );
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2003-11-14 19:07:28 +00:00
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m_sprLabel->SetName( "Label" );
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SET_XY_AND_ON_COMMAND( m_sprLabel );
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m_sprLabel->SetDiffuse( NORMAL_COLOR );
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this->AddChild( m_sprLabel );
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2001-12-28 10:15:59 +00:00
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}
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2003-07-20 04:22:25 +00:00
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float BPMDisplay::GetActiveBPM() const
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{
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return m_fBPMTo + (m_fBPMFrom-m_fBPMTo)*m_fPercentInState;
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}
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2001-12-28 10:15:59 +00:00
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void BPMDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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2003-07-20 04:22:25 +00:00
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2003-11-14 19:07:28 +00:00
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if( !CYCLE )
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return;
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2003-07-20 04:22:25 +00:00
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if( m_BPMS.size() == 0 )
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return; /* no bpm */
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m_fPercentInState -= fDeltaTime / m_fCycleTime;
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if( m_fPercentInState < 0 )
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2001-12-28 10:15:59 +00:00
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{
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2003-03-30 19:30:54 +00:00
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// go to next state
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2003-07-20 04:22:25 +00:00
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m_fPercentInState = 1; // reset timer
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m_iCurrentBPM = (m_iCurrentBPM + 1) % m_BPMS.size();
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m_fBPMFrom = m_fBPMTo;
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m_fBPMTo = m_BPMS[m_iCurrentBPM];
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if(m_fBPMTo == -1)
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2001-12-28 10:15:59 +00:00
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{
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2003-07-20 04:22:25 +00:00
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m_fBPMFrom = -1;
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2003-03-30 18:12:57 +00:00
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m_textBPM.SetText( (RandomFloat(0,1)>0.90) ? "xxx" : ssprintf("%03.0f",RandomFloat(0,600)) );
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2003-07-20 04:22:25 +00:00
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} else if(m_fBPMFrom == -1)
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m_fBPMFrom = m_fBPMTo;
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2001-12-28 10:15:59 +00:00
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}
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2003-03-30 19:30:54 +00:00
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2003-07-20 04:22:25 +00:00
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// update m_textBPM
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if( m_fBPMTo != -1)
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2001-12-28 10:15:59 +00:00
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{
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2003-07-20 04:22:25 +00:00
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const float fActualBPM = GetActiveBPM();
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m_textBPM.SetText( ssprintf("%03.0f", fActualBPM) );
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2001-12-28 10:15:59 +00:00
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}
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}
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2004-05-23 00:53:20 +00:00
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void BPMDisplay::SetBPMRange( const DisplayBpms &bpms )
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2001-12-28 10:15:59 +00:00
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{
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2004-05-23 00:53:20 +00:00
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ASSERT( !bpms.vfBpms.empty() );
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const vector<float> &BPMS = bpms.vfBpms;
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2003-07-20 04:22:25 +00:00
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unsigned i;
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bool AllIdentical = true;
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for( i = 0; i < BPMS.size(); ++i )
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{
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2003-07-21 20:11:13 +00:00
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if( i > 0 && BPMS[i] != BPMS[i-1] )
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2003-07-20 04:22:25 +00:00
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AllIdentical = false;
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}
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2003-11-14 19:07:28 +00:00
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if( !CYCLE )
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{
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int MinBPM=99999999;
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int MaxBPM=-99999999;
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for( i = 0; i < BPMS.size(); ++i )
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{
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MinBPM = min( MinBPM, (int) roundf(BPMS[i]) );
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MaxBPM = max( MaxBPM, (int) roundf(BPMS[i]) );
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}
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if( MinBPM == MaxBPM )
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2003-11-17 01:41:21 +00:00
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{
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if( MinBPM == -1 )
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m_textBPM.SetText( "..." ); // random
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else
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m_textBPM.SetText( ssprintf("%i", MinBPM) );
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}
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2003-11-14 19:07:28 +00:00
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else
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m_textBPM.SetText( ssprintf("%i%s%i", MinBPM, SEPARATOR.c_str(), MaxBPM) );
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} else {
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m_BPMS.clear();
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for( i = 0; i < BPMS.size(); ++i )
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{
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m_BPMS.push_back(BPMS[i]);
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if( BPMS[i] != -1 )
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m_BPMS.push_back(BPMS[i]); /* hold */
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}
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m_iCurrentBPM = min(1u, m_BPMS.size()); /* start on the first hold */
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m_fBPMFrom = BPMS[0];
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m_fBPMTo = BPMS[0];
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m_fPercentInState = 1;
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}
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2001-12-28 10:15:59 +00:00
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2002-09-02 21:59:58 +00:00
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m_textBPM.StopTweening();
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2003-11-14 19:07:28 +00:00
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m_sprLabel->StopTweening();
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2002-08-28 22:42:40 +00:00
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m_textBPM.BeginTweening(0.5f);
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2003-11-14 19:07:28 +00:00
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m_sprLabel->BeginTweening(0.5f);
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2002-08-28 22:42:40 +00:00
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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2003-04-12 06:16:12 +00:00
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m_textBPM.SetDiffuse( EXTRA_COLOR );
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2003-11-14 19:07:28 +00:00
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m_sprLabel->SetDiffuse( EXTRA_COLOR );
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2002-08-28 22:42:40 +00:00
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}
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2003-07-20 04:22:25 +00:00
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else if( !AllIdentical )
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2001-12-28 10:15:59 +00:00
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{
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2003-04-12 06:16:12 +00:00
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m_textBPM.SetDiffuse( CHANGE_COLOR );
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2003-11-14 19:07:28 +00:00
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m_sprLabel->SetDiffuse( CHANGE_COLOR );
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2001-12-28 10:15:59 +00:00
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}
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else
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{
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2003-04-12 06:16:12 +00:00
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m_textBPM.SetDiffuse( NORMAL_COLOR );
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2003-11-14 19:07:28 +00:00
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m_sprLabel->SetDiffuse( NORMAL_COLOR );
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2001-12-28 10:15:59 +00:00
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}
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2003-02-16 04:56:36 +00:00
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}
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2003-03-30 19:30:54 +00:00
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void BPMDisplay::CycleRandomly()
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{
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2004-05-23 00:53:20 +00:00
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DisplayBpms bpms;
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bpms.Add(-1);
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SetBPMRange( bpms );
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2003-03-30 21:02:15 +00:00
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2003-07-20 04:22:25 +00:00
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m_fCycleTime = 0.2f;
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2003-03-30 19:30:54 +00:00
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}
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void BPMDisplay::NoBPM()
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{
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2003-07-20 04:22:25 +00:00
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m_BPMS.clear();
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2003-11-14 19:07:28 +00:00
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m_textBPM.SetText( NO_BPM_TEXT );
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2003-03-30 21:02:15 +00:00
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2003-04-12 06:16:12 +00:00
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m_textBPM.SetDiffuse( NORMAL_COLOR );
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2003-11-14 19:07:28 +00:00
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m_sprLabel->SetDiffuse( NORMAL_COLOR );
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2003-03-30 19:30:54 +00:00
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}
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2003-05-23 01:14:43 +00:00
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void BPMDisplay::SetBPM( const Song* pSong )
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{
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ASSERT( pSong );
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switch( pSong->m_DisplayBPMType )
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{
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case Song::DISPLAY_ACTUAL:
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2003-07-20 04:22:25 +00:00
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case Song::DISPLAY_SPECIFIED:
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2003-05-23 01:14:43 +00:00
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{
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2004-05-23 00:53:20 +00:00
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DisplayBpms bpms;
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pSong->GetDisplayBpms( bpms );
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SetBPMRange( bpms );
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2003-07-20 05:08:32 +00:00
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m_fCycleTime = 1.0f;
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2003-05-23 01:14:43 +00:00
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}
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break;
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case Song::DISPLAY_RANDOM:
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2003-06-12 20:10:08 +00:00
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CycleRandomly();
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2003-05-23 01:14:43 +00:00
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break;
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default:
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ASSERT(0);
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}
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2003-07-20 04:22:25 +00:00
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}
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void BPMDisplay::SetBPM( const Course* pCourse )
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{
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2003-07-21 20:11:13 +00:00
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ASSERT( pCourse );
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2003-07-20 04:22:25 +00:00
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2004-05-24 06:07:59 +00:00
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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Trail *pTrail = pCourse->GetTrail( st, COURSE_DIFFICULTY_REGULAR );
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2003-07-20 04:22:25 +00:00
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2004-05-23 00:53:20 +00:00
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ASSERT( pTrail->m_vEntries.size() );
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2003-07-20 04:22:25 +00:00
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2004-05-23 00:53:20 +00:00
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DisplayBpms bpms;
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pTrail->GetDisplayBpms( bpms );
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2003-07-20 04:22:25 +00:00
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2004-05-23 00:53:20 +00:00
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SetBPMRange( bpms );
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2003-07-20 04:22:25 +00:00
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m_fCycleTime = 0.2f;
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2003-05-23 01:14:43 +00:00
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}
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2003-06-15 17:05:51 +00:00
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void BPMDisplay::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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