2001-12-28 10:15:59 +00:00
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: BPMDisplay.h
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Desc: A graphic displayed in the BPMDisplay during Dancing.
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2002-04-16 17:31:00 +00:00
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Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
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2001-12-28 10:15:59 +00:00
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-----------------------------------------------------------------------------
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*/
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#include "BPMDisplay.h"
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#include "RageUtil.h"
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2002-05-01 19:14:55 +00:00
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#include "GameConstantsAndTypes.h"
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2002-01-16 10:01:32 +00:00
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#include "ThemeManager.h"
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2001-12-28 10:15:59 +00:00
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BPMDisplay::BPMDisplay()
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{
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m_fCurrentBPM = m_fLowBPM = m_fHighBPM = 0;
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m_CountingState = holding_down;
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m_fTimeLeftInState = 0;
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m_rectFrame.SetDiffuseColor( D3DXCOLOR(0,0,0,0.3f) );
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m_rectFrame.SetZoomX( 120 );
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m_rectFrame.SetZoomY( 40 );
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2002-03-31 07:55:25 +00:00
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m_textBPM.Load( THEME->GetPathTo(FONT_BOLD) );
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m_textBPM.TurnShadowOff();
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2002-01-16 10:01:32 +00:00
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m_textBPM.SetXY( CENTER_X, SCREEN_HEIGHT - 50 );
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//m_textBPM.SetSequence( ssprintf("999") );
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2002-03-31 07:55:25 +00:00
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m_textBPM.SetXY( -23, 0 );
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m_textBPM.SetZoom( 1.0f );
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2002-01-16 10:01:32 +00:00
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m_textBPM.SetDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
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m_textBPM.SetDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
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2001-12-28 10:15:59 +00:00
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2002-03-31 07:55:25 +00:00
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m_textLabel.Load( THEME->GetPathTo(FONT_BOLD) );
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m_textLabel.TurnShadowOff();
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m_textLabel.SetXY( 34, 2 );
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2001-12-28 10:15:59 +00:00
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m_textLabel.SetText( "BPM" );
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2002-03-31 07:55:25 +00:00
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m_textLabel.SetZoom( 0.7f );
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m_textLabel.SetZoomX( 0.5f );
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2001-12-28 10:15:59 +00:00
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m_textLabel.SetDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
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m_textLabel.SetDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
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//this->AddActor( &m_rectFrame );
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2002-01-16 10:01:32 +00:00
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this->AddActor( &m_textBPM );
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2001-12-28 10:15:59 +00:00
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this->AddActor( &m_textLabel );
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}
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void BPMDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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m_fTimeLeftInState -= fDeltaTime;
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if( m_fTimeLeftInState < 0 )
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{
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// go to next state
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switch( m_CountingState )
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{
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case counting_up: m_CountingState = holding_up; break;
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case holding_up: m_CountingState = counting_down; break;
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case counting_down: m_CountingState = holding_down; break;
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case holding_down: m_CountingState = counting_up; break;
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}
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m_fTimeLeftInState = 1; // reset timer
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}
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switch( m_CountingState )
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{
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case counting_down: m_fCurrentBPM = m_fLowBPM + (m_fHighBPM-m_fLowBPM)*m_fTimeLeftInState; break;
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case counting_up: m_fCurrentBPM = m_fHighBPM + (m_fLowBPM-m_fHighBPM)*m_fTimeLeftInState; break;
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case holding_up: m_fCurrentBPM = m_fHighBPM; break;
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case holding_down: m_fCurrentBPM = m_fLowBPM; break;
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}
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2002-01-16 10:01:32 +00:00
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m_textBPM.SetText( ssprintf("%03.0f", m_fCurrentBPM) );
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2001-12-28 10:15:59 +00:00
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}
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void BPMDisplay::SetBPMRange( float fLowBPM, float fHighBPM )
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{
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m_fLowBPM = fLowBPM;
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m_fHighBPM = fHighBPM;
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if( m_fCurrentBPM > m_fHighBPM )
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m_CountingState = counting_down;
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else
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m_CountingState = counting_up;
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m_fTimeLeftInState = 1;
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if( m_fLowBPM != m_fHighBPM )
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{
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2002-01-16 10:01:32 +00:00
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m_textBPM.BeginTweening(0.5f);
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m_textBPM.SetTweenDiffuseColorTopEdge( D3DXCOLOR(1,0,0,1) ); // red
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m_textBPM.SetTweenDiffuseColorBottomEdge( D3DXCOLOR(0.6f,0,0,1) ); // dark red
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2001-12-28 10:15:59 +00:00
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m_textLabel.BeginTweening(0.5f);
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m_textLabel.SetTweenDiffuseColorTopEdge( D3DXCOLOR(1,0,0,1) ); // red
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m_textLabel.SetTweenDiffuseColorBottomEdge( D3DXCOLOR(0.6f,0,0,1) ); // dark red
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}
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else
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{
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2002-01-16 10:01:32 +00:00
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m_textBPM.BeginTweening(0.5f);
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m_textBPM.SetTweenDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
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m_textBPM.SetTweenDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
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2001-12-28 10:15:59 +00:00
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m_textLabel.BeginTweening(0.5f);
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m_textLabel.SetTweenDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
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m_textLabel.SetTweenDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
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}
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}
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