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itgmania212121/stepmania/src/BPMDisplay.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: BPMDisplay.h
Desc: A graphic displayed in the BPMDisplay during Dancing.
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Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
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-----------------------------------------------------------------------------
*/
#include "BPMDisplay.h"
#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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BPMDisplay::BPMDisplay()
{
m_fCurrentBPM = m_fLowBPM = m_fHighBPM = 0;
m_CountingState = holding_down;
m_fTimeLeftInState = 0;
m_rectFrame.SetDiffuseColor( D3DXCOLOR(0,0,0,0.3f) );
m_rectFrame.SetZoomX( 120 );
m_rectFrame.SetZoomY( 40 );
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m_textBPM.Load( THEME->GetPathTo(FONT_BOLD) );
m_textBPM.TurnShadowOff();
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m_textBPM.SetXY( CENTER_X, SCREEN_HEIGHT - 50 );
//m_textBPM.SetSequence( ssprintf("999") );
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m_textBPM.SetXY( -23, 0 );
m_textBPM.SetZoom( 1.0f );
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m_textBPM.SetDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
m_textBPM.SetDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
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m_textLabel.Load( THEME->GetPathTo(FONT_BOLD) );
m_textLabel.TurnShadowOff();
m_textLabel.SetXY( 34, 2 );
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m_textLabel.SetText( "BPM" );
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m_textLabel.SetZoom( 0.7f );
m_textLabel.SetZoomX( 0.5f );
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m_textLabel.SetDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
m_textLabel.SetDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
//this->AddActor( &m_rectFrame );
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this->AddActor( &m_textBPM );
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this->AddActor( &m_textLabel );
}
void BPMDisplay::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
m_fTimeLeftInState -= fDeltaTime;
if( m_fTimeLeftInState < 0 )
{
// go to next state
switch( m_CountingState )
{
case counting_up: m_CountingState = holding_up; break;
case holding_up: m_CountingState = counting_down; break;
case counting_down: m_CountingState = holding_down; break;
case holding_down: m_CountingState = counting_up; break;
}
m_fTimeLeftInState = 1; // reset timer
}
switch( m_CountingState )
{
case counting_down: m_fCurrentBPM = m_fLowBPM + (m_fHighBPM-m_fLowBPM)*m_fTimeLeftInState; break;
case counting_up: m_fCurrentBPM = m_fHighBPM + (m_fLowBPM-m_fHighBPM)*m_fTimeLeftInState; break;
case holding_up: m_fCurrentBPM = m_fHighBPM; break;
case holding_down: m_fCurrentBPM = m_fLowBPM; break;
}
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m_textBPM.SetText( ssprintf("%03.0f", m_fCurrentBPM) );
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}
void BPMDisplay::SetBPMRange( float fLowBPM, float fHighBPM )
{
m_fLowBPM = fLowBPM;
m_fHighBPM = fHighBPM;
if( m_fCurrentBPM > m_fHighBPM )
m_CountingState = counting_down;
else
m_CountingState = counting_up;
m_fTimeLeftInState = 1;
if( m_fLowBPM != m_fHighBPM )
{
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m_textBPM.BeginTweening(0.5f);
m_textBPM.SetTweenDiffuseColorTopEdge( D3DXCOLOR(1,0,0,1) ); // red
m_textBPM.SetTweenDiffuseColorBottomEdge( D3DXCOLOR(0.6f,0,0,1) ); // dark red
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m_textLabel.BeginTweening(0.5f);
m_textLabel.SetTweenDiffuseColorTopEdge( D3DXCOLOR(1,0,0,1) ); // red
m_textLabel.SetTweenDiffuseColorBottomEdge( D3DXCOLOR(0.6f,0,0,1) ); // dark red
}
else
{
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m_textBPM.BeginTweening(0.5f);
m_textBPM.SetTweenDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
m_textBPM.SetTweenDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
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m_textLabel.BeginTweening(0.5f);
m_textLabel.SetTweenDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
m_textLabel.SetTweenDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
}
}