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itgmania212121/stepmania/src/ProfileManager.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ProfileManager
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ProfileManager.h"
#include "RageUtil.h"
#include "arch/arch.h"
#include "PrefsManager.h"
#include "RageLog.h"
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#include "RageFile.h"
#include "RageFileManager.h"
#include "IniFile.h"
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#include "GameConstantsAndTypes.h"
#include "SongManager.h"
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#include "GameState.h"
#include "song.h"
#include "Course.h"
#include "GameManager.h"
#include "ProductInfo.h"
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#include "RageUtil.h"
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ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our program
#define PROFILE_FILE "Profile.ini"
#define CATEGORY_SCORES_FILE "CategoryScores.dat"
#define SONG_SCORES_FILE "SongScores.dat"
#define COURSE_SCORES_FILE "CourseScores.dat"
#define STATS_HTML_FILE "stats.html"
#define NEW_MEM_CARD_NAME "NewCard"
#define NEW_PROFILE_NAME "NewProfile"
#define SM_300_STATISTICS_FILE BASE_PATH "statistics.ini"
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#define USER_PROFILES_DIR BASE_PATH "Data" SLASH "LocalProfiles" SLASH
#define MACHINE_PROFILE_DIR BASE_PATH "Data" SLASH "MachineProfile" SLASH
const int CATEGORY_RANKING_VERSION = 4;
const int STEPS_SCORES_VERSION = 8;
const int COURSE_SCORES_VERSION = 6;
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static const char *MemCardDirs[NUM_PLAYERS] =
{
/* @ is important; see RageFileManager LoadedDriver::GetPath */
"@mc1" SLASH,
"@mc2" SLASH,
};
ProfileManager::ProfileManager()
{
for( int p=0; p<NUM_PLAYERS; p++ )
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{
m_bUsingMemoryCard[p] = false;
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if( PREFSMAN->m_sMemoryCardDir[p] != "" )
FILEMAN->Mount( "dir", PREFSMAN->m_sMemoryCardDir[p], MemCardDirs[p] );
}
InitMachineScoresFromDisk();
}
ProfileManager::~ProfileManager()
{
SaveMachineScoresToDisk();
}
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void ProfileManager::GetLocalProfileIDs( vector<CString> &asProfileIDsOut )
{
GetDirListing( USER_PROFILES_DIR "*", asProfileIDsOut, true, false );
}
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void ProfileManager::GetLocalProfileNames( vector<CString> &asNamesOut )
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{
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CStringArray vsProfileIDs;
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GetLocalProfileIDs( vsProfileIDs );
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for( unsigned i=0; i<vsProfileIDs.size(); i++ )
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{
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CString sProfileID = vsProfileIDs[i];
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Profile pro;
pro.LoadFromIni( USER_PROFILES_DIR + sProfileID + SLASH + PROFILE_FILE );
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asNamesOut.push_back( pro.m_sName );
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}
}
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bool ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard )
{
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ASSERT( !sProfileDir.empty() );
ASSERT( sProfileDir.Right(1) == SLASH );
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m_sProfileDir[pn] = sProfileDir;
m_bUsingMemoryCard[pn] = bIsMemCard;
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bool bResult = m_Profile[pn].LoadFromIni( m_sProfileDir[pn]+PROFILE_FILE );
if( !bResult )
{
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LOG->Warn( "Attempting to load profile from '%s' and does not exist", sProfileDir.c_str() );
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UnloadProfile( pn );
return false;
}
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// Load scores into SONGMAN
PROFILEMAN->ReadCategoryScoresFromFile( m_sProfileDir[pn]+SONG_SCORES_FILE, (MemoryCard)pn );
PROFILEMAN->ReadSongScoresFromFile( m_sProfileDir[pn]+SONG_SCORES_FILE, (MemoryCard)pn );
PROFILEMAN->ReadCourseScoresFromFile( m_sProfileDir[pn]+COURSE_SCORES_FILE, (MemoryCard)pn );
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// apply saved default modifiers if any
if( m_Profile[pn].m_bUsingProfileDefaultModifiers )
{
GAMESTATE->m_PlayerOptions[pn].Init();
GAMESTATE->ApplyModifiers( pn, m_Profile[pn].m_sDefaultModifiers );
}
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return true;
}
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bool ProfileManager::CreateProfile( CString sProfileDir, CString sName )
{
bool bResult;
Profile pro;
pro.m_sName = sName;
bResult = pro.SaveToIni( sProfileDir + PROFILE_FILE );
if( !bResult )
return false;
FlushDirCache();
return true;
}
bool ProfileManager::LoadDefaultProfileFromMachine( PlayerNumber pn )
{
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CString sProfileID = PREFSMAN->m_sDefaultLocalProfileID[pn];
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if( sProfileID.empty() )
{
m_sProfileDir[pn] = "";
return false;
}
CString sDir = USER_PROFILES_DIR + sProfileID + SLASH;
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return LoadProfile( pn, sDir, false );
}
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bool ProfileManager::IsMemoryCardInserted( PlayerNumber pn )
{
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return FILEMAN->MountpointIsReady( MemCardDirs[pn] );
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}
bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn )
{
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CString sDir = MemCardDirs[pn];
if( !FILEMAN->IsMounted(sDir) )
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return false;
m_bUsingMemoryCard[pn] = true;
bool bResult;
bResult = LoadProfile( pn, sDir, false );
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return bResult;
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}
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bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn )
{
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#ifndef _XBOX
// mount card
if( !PREFSMAN->m_sMemoryCardMountCommand[pn].empty() )
system( PREFSMAN->m_sMemoryCardMountCommand[pn] );
if( IsMemoryCardInserted(pn) )
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{
if( LoadProfileFromMemoryCard(pn) )
return true;
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CString sDir = MemCardDirs[pn];
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CreateProfile( sDir, NEW_MEM_CARD_NAME );
if( LoadProfileFromMemoryCard(pn) )
return true;
}
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#endif
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if( LoadDefaultProfileFromMachine(pn) )
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return true;
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return false;
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}
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bool ProfileManager::SaveProfile( PlayerNumber pn )
{
if( m_sProfileDir[pn].empty() )
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return false;
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m_Profile[pn].SaveToIni( m_sProfileDir[pn]+PROFILE_FILE );
SaveCategoryScoresToFile( m_sProfileDir[pn]+CATEGORY_SCORES_FILE, (MemoryCard)pn );
SaveSongScoresToFile( m_sProfileDir[pn]+SONG_SCORES_FILE, (MemoryCard)pn );
SaveCourseScoresToFile( m_sProfileDir[pn]+COURSE_SCORES_FILE, (MemoryCard)pn );
SaveStatsWebPageToFile( m_sProfileDir[pn]+STATS_HTML_FILE, (MemoryCard)pn );
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return true;
}
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void ProfileManager::UnloadProfile( PlayerNumber pn )
{
m_sProfileDir[pn] = "";
m_bUsingMemoryCard[pn] = false;
m_Profile[pn].Init();
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}
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Profile* ProfileManager::GetProfile( PlayerNumber pn )
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{
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if( m_sProfileDir[pn].empty() )
return NULL;
else
return &m_Profile[pn];
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}
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bool Profile::LoadFromIni( CString sIniPath )
{
Init();
CStringArray asBits;
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split( Dirname(sIniPath), SLASH, asBits, true );
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CString sLastDir = asBits.back(); // this is a number name, e.g. "0000001"
// Fill in a default value in case ini doesn't have it.
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m_sName = NEW_PROFILE_NAME;
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//
// read ini
//
IniFile ini( sIniPath );
if( !ini.ReadFile() )
return false;
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ini.GetValue( "Profile", "DisplayName", m_sName );
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ini.GetValue( "Profile", "LastUsedHighScoreName", m_sLastUsedHighScoreName );
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ini.GetValue( "Profile", "UsingProfileDefaultModifiers", m_bUsingProfileDefaultModifiers );
ini.GetValue( "Profile", "DefaultModifiers", m_sDefaultModifiers );
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return true;
}
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bool Profile::SaveToIni( CString sIniPath )
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{
IniFile ini( sIniPath );
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ini.SetValue( "Profile", "DisplayName", m_sName );
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ini.SetValue( "Profile", "LastUsedHighScoreName", m_sLastUsedHighScoreName );
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ini.SetValue( "Profile", "UsingProfileDefaultModifiers", m_bUsingProfileDefaultModifiers );
ini.SetValue( "Profile", "DefaultModifiers", m_sDefaultModifiers );
ini.WriteFile();
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return true;
}
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bool ProfileManager::CreateLocalProfile( CString sName )
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{
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ASSERT( !sName.empty() );
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//
// Find a free directory name in the profiles directory
//
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CString sProfileID, sProfileDir;
const int MAX_TRIES = 1000;
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int i;
for( i=0; i<MAX_TRIES; i++ )
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{
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sProfileID = ssprintf("%08d",i);
sProfileDir = USER_PROFILES_DIR + sProfileID;
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if( !DoesFileExist(sProfileDir) )
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break;
}
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if( i == MAX_TRIES )
return false;
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sProfileDir += SLASH;
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Profile pro;
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pro.m_sName = sName;
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bool bResult;
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bResult = pro.SaveToIni( sProfileDir + PROFILE_FILE );
if( !bResult )
return false;
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FlushDirCache();
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return true;
}
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bool ProfileManager::RenameLocalProfile( CString sProfileID, CString sNewName )
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{
ASSERT( !sProfileID.empty() );
CString sProfileDir = USER_PROFILES_DIR + sProfileID;
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CString sProfileFile = sProfileDir + SLASH PROFILE_FILE;
Profile pro;
bool bResult;
bResult = pro.LoadFromIni( sProfileFile );
if( !bResult )
return false;
pro.m_sName = sNewName;
bResult = pro.SaveToIni( sProfileFile );
if( !bResult )
return false;
return true;
}
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bool ProfileManager::DeleteLocalProfile( CString sProfileID )
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{
// delete all files in profile dir
CString sProfileDir = USER_PROFILES_DIR + sProfileID;
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CStringArray asFilesToDelete;
GetDirListing( sProfileDir + SLASH "*", asFilesToDelete, false, true );
for( unsigned i=0; i<asFilesToDelete.size(); i++ )
remove( asFilesToDelete[i] );
// remove profile dir
// FIXME for non Win32 platforms
int ret = rmdir( sProfileDir );
FlushDirCache();
if( ret != 0 )
return false;
else
return true;
}
void ProfileManager::SaveMachineScoresToDisk()
{
SaveCategoryScoresToFile( MACHINE_PROFILE_DIR CATEGORY_SCORES_FILE, MEMORY_CARD_MACHINE );
SaveSongScoresToFile( MACHINE_PROFILE_DIR SONG_SCORES_FILE, MEMORY_CARD_MACHINE );
SaveCourseScoresToFile( MACHINE_PROFILE_DIR COURSE_SCORES_FILE, MEMORY_CARD_MACHINE );
SaveStatsWebPageToFile( MACHINE_PROFILE_DIR STATS_HTML_FILE, MEMORY_CARD_MACHINE );
}
void ProfileManager::CategoryData::AddHighScore( HighScore hs, int &iIndexOut )
{
int i;
for( i=0; i<(int)vHighScores.size(); i++ )
{
if( hs >= vHighScores[i] )
break;
}
if( i < NUM_RANKING_LINES )
{
vHighScores.insert( vHighScores.begin()+i, hs );
iIndexOut = i;
if( int(vHighScores.size()) > NUM_RANKING_LINES )
vHighScores.erase( vHighScores.begin()+NUM_RANKING_LINES, vHighScores.end() );
}
}
//
// Helper function for reading/writing scores
//
bool FileRead(RageFile& f, CString& sOut)
{
if (f.AtEOF())
return false;
sOut = f.GetLine();
return true;
}
bool FileRead(RageFile& f, int& iOut)
{
CString s;
if (!FileRead(f, s))
return false;
iOut = atoi(s);
return true;
}
bool FileRead(RageFile& f, unsigned& uOut)
{
CString s;
if (!FileRead(f, s))
return false;
uOut = atoi(s);
return true;
}
bool FileRead(RageFile& f, float& fOut)
{
CString s;
if (!FileRead(f, s))
return false;
fOut = (float)atof(s);
return true;
}
void FileWrite(RageFile& f, const CString& sWrite)
{
f.PutLine( sWrite );
}
void FileWrite(RageFile& f, int iWrite)
{
f.PutLine( ssprintf("%d", iWrite) );
}
void FileWrite(RageFile& f, size_t uWrite)
{
f.PutLine( ssprintf("%lu", uWrite) );
}
void FileWrite(RageFile& f, float fWrite)
{
f.PutLine( ssprintf("%f", fWrite) );
}
#define WARN_AND_RETURN { LOG->Warn("Error parsing file '%s' at %s:%d",fn.c_str(),__FILE__,__LINE__); return; }
void ProfileManager::ReadSongScoresFromFile( CString fn, MemoryCard mc )
{
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RageFile f;
if( !f.Open(fn, RageFile::READ) )
{
LOG->Warn( "Couldn't open file '%s'", fn.c_str() );
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return;
}
int version;
if( !FileRead(f, version) )
WARN_AND_RETURN;
if( version != STEPS_SCORES_VERSION )
WARN_AND_RETURN;
int iNumSongs;
if( !FileRead(f, iNumSongs) )
WARN_AND_RETURN;
for( int s=0; s<iNumSongs; s++ )
{
CString sSongDir;
if( !FileRead(f, sSongDir) )
WARN_AND_RETURN;
Song* pSong = SONGMAN->GetSongFromDir( sSongDir );
int iNumNotes;
if( !FileRead(f, iNumNotes) )
WARN_AND_RETURN;
for( int n=0; n<iNumNotes; n++ )
{
StepsType nt;
if( !FileRead(f, (int&)nt) )
WARN_AND_RETURN;
Difficulty dc;
if( !FileRead(f, (int&)dc) )
WARN_AND_RETURN;
CString sDescription;
if( !FileRead(f, sDescription) )
WARN_AND_RETURN;
// Even if pSong or pNotes is null, we still have to skip over that data.
Steps* pNotes = NULL;
if( pSong )
{
if( dc==DIFFICULTY_INVALID )
pNotes = pSong->GetStepsByDescription( nt, sDescription );
else
pNotes = pSong->GetStepsByDifficulty( nt, dc );
}
int iNumTimesPlayed;
if( !FileRead(f, iNumTimesPlayed) )
WARN_AND_RETURN;
if( pNotes )
pNotes->m_MemCardDatas[mc].iNumTimesPlayed = iNumTimesPlayed;
if( pNotes )
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
CString sName;
if( !FileRead(f, sName) )
WARN_AND_RETURN;
Grade grade;
if( !FileRead(f, (int&)grade) )
WARN_AND_RETURN;
CLAMP( grade, (Grade)0, (Grade)(NUM_GRADES-1) );
int iScore;
if( !FileRead(f, iScore) )
WARN_AND_RETURN;
float fPercentDP;
if( !FileRead(f, fPercentDP) )
WARN_AND_RETURN;
if( pNotes )
{
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = sName;
pNotes->m_MemCardDatas[mc].vHighScores[l].grade = grade;
pNotes->m_MemCardDatas[mc].vHighScores[l].iScore = iScore;
pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP = fPercentDP;
}
}
}
}
}
void ProfileManager::ReadCategoryScoresFromFile( CString fn, MemoryCard mc )
{
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RageFile f;
if( !f.Open(fn, RageFile::READ) )
{
LOG->Warn( "Couldn't open file '%s'", fn.c_str() );
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return;
}
int version;
if( !FileRead(f, version) )
WARN_AND_RETURN;
if( version != CATEGORY_RANKING_VERSION )
WARN_AND_RETURN;
for( int st=0; st<NUM_STEPS_TYPES; st++ )
{
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
{
m_CategoryDatas[mc][st][rc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
CString sName;
if( !FileRead(f, sName) )
WARN_AND_RETURN;
int iScore;
if( !FileRead(f, iScore) )
WARN_AND_RETURN;
m_CategoryDatas[mc][st][rc].vHighScores[l].sName = sName;
m_CategoryDatas[mc][st][rc].vHighScores[l].iScore = iScore;
}
}
}
}
void ProfileManager::ReadCourseScoresFromFile( CString fn, MemoryCard mc )
{
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RageFile f;
if( !f.Open(fn, RageFile::READ) )
{
LOG->Warn( "Couldn't open file '%s'", fn.c_str() );
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return;
}
int version;
if( !FileRead(f, version) )
WARN_AND_RETURN;
if( version != COURSE_SCORES_VERSION )
WARN_AND_RETURN;
int iNumCourses;
if( !FileRead(f, iNumCourses) )
WARN_AND_RETURN;
for( int c=0; c<iNumCourses; c++ )
{
CString sPath;
if( !FileRead(f, sPath) )
WARN_AND_RETURN;
Course* pCourse = SONGMAN->GetCourseFromPath( sPath );
if( pCourse == NULL )
pCourse = SONGMAN->GetCourseFromName( sPath );
// even if we don't find the Course*, we still have to read past the input
int NumStepsPlayed = 0;
if( !FileRead(f, NumStepsPlayed) )
WARN_AND_RETURN;
while( NumStepsPlayed-- )
{
int st;
if( !FileRead(f, st) )
WARN_AND_RETURN;
int iNumTimesPlayed;
if( !FileRead(f, iNumTimesPlayed) )
WARN_AND_RETURN;
if( pCourse )
pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed = iNumTimesPlayed;
if( pCourse )
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
CString sName;
if( !FileRead(f, sName) )
WARN_AND_RETURN;
int iScore;
if( !FileRead(f, iScore) )
WARN_AND_RETURN;
float fSurviveTime;
if( !FileRead(f, fSurviveTime) )
WARN_AND_RETURN;
if( pCourse && st < NUM_STEPS_TYPES )
{
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = sName;
pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore = iScore;
pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime = fSurviveTime;
}
}
}
}
}
void ProfileManager::InitMachineScoresFromDisk()
{
// read old style notes scores
ReadSM300NoteScores();
// category ranking
ReadCategoryScoresFromFile( MACHINE_PROFILE_DIR CATEGORY_SCORES_FILE, MEMORY_CARD_MACHINE );
ReadSongScoresFromFile( MACHINE_PROFILE_DIR SONG_SCORES_FILE, MEMORY_CARD_MACHINE );
ReadCourseScoresFromFile( MACHINE_PROFILE_DIR COURSE_SCORES_FILE, MEMORY_CARD_MACHINE );
}
void ProfileManager::ReadSM300NoteScores()
{
if( !DoesFileExist(SM_300_STATISTICS_FILE) )
return;
IniFile ini;
ini.SetPath( SM_300_STATISTICS_FILE );
// load song statistics
const IniFile::key* pKey = ini.GetKey( "Statistics" );
if( pKey )
{
for( IniFile::key::const_iterator iter = pKey->begin();
iter != pKey->end();
iter++ )
{
CString name = iter->first;
CString value = iter->second;
// Each value has the format "SongName::StepsType::StepsDescription=TimesPlayed::TopGrade::TopScore::MaxCombo".
char szSongDir[256];
char szStepsType[256];
char szStepsDescription[256];
int iRetVal;
// Parse for Song name and Notes name
iRetVal = sscanf( name, "%[^:]::%[^:]::%[^:]", szSongDir, szStepsType, szStepsDescription );
if( iRetVal != 3 )
continue; // this line doesn't match what is expected
CString sSongDir = FixSlashes( szSongDir );
// Search for the corresponding Song pointer.
Song* pSong = SONGMAN->GetSongFromDir( sSongDir );
if( pSong == NULL ) // didn't find a match
continue; // skip this entry
StepsType st = GAMEMAN->StringToNotesType( szStepsType );
Difficulty dc = StringToDifficulty( szStepsDescription );
// Search for the corresponding Notes pointer.
Steps* pNotes = pSong->GetStepsByDifficulty( st, dc );
if( pNotes == NULL ) // didn't find a match
continue; // skip this entry
// Parse the Notes statistics.
char szGradeLetters[10]; // longest possible string is "AAA"
int iMaxCombo; // throw away
pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.resize(1);
iRetVal = sscanf(
value,
"%d::%[^:]::%d::%d",
&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].iNumTimesPlayed,
szGradeLetters,
&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].iScore,
&iMaxCombo
);
if( iRetVal != 4 )
continue;
pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].grade = StringToGrade( szGradeLetters );
}
}
}
void ProfileManager::SaveCategoryScoresToFile( CString fn, MemoryCard mc )
{
LOG->Trace("SongManager::SaveCategoryRankingsToFile");
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RageFile f;
if( !f.Open(fn, RageFile::WRITE) )
{
LOG->Warn( "Couldn't open file '%s'", fn.c_str() );
return;
}
FileWrite( f, CATEGORY_RANKING_VERSION );
for( int st=0; st<NUM_STEPS_TYPES; st++ )
{
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
{
m_CategoryDatas[mc][st][rc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
// tricky: wipe out "name to fill in" markers
if( IsRankingToFillIn(m_CategoryDatas[mc][st][rc].vHighScores[l].sName) )
m_CategoryDatas[mc][st][rc].vHighScores[l].sName = "";
FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].sName );
FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].iScore );
}
}
}
}
void ProfileManager::SaveCourseScoresToFile( CString fn, MemoryCard mc )
{
LOG->Trace("SongManager::SaveCourseScoresToFile");
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RageFile f;
if( !f.Open(fn, RageFile::WRITE) )
{
LOG->Warn( "Couldn't open file '%s'", fn.c_str() );
return;
}
FileWrite( f, COURSE_SCORES_VERSION );
vector<Course*> vpCourses;
SONGMAN->GetAllCourses( vpCourses, true );
FileWrite( f, vpCourses.size() );
for( unsigned c=0; c<vpCourses.size(); c++ ) // foreach course
{
Course* pCourse = vpCourses[c];
ASSERT(pCourse);
if( pCourse->m_bIsAutogen )
FileWrite( f, pCourse->m_sName );
else
FileWrite( f, pCourse->m_sPath );
int NumStepsPlayed = 0;
int st;
for( st=0; st<NUM_STEPS_TYPES; st++ )
if( pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
++NumStepsPlayed;
FileWrite( f, NumStepsPlayed );
for( st=0; st<NUM_STEPS_TYPES; st++ )
{
if( !pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
continue;
--NumStepsPlayed;
FileWrite( f, st );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed );
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
// tricky: wipe out "name to fill in" markers
if( IsRankingToFillIn(pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName) )
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = "";
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime );
}
}
ASSERT( !NumStepsPlayed );
}
}
void ProfileManager::SaveSongScoresToFile( CString fn, MemoryCard mc )
{
LOG->Trace("SongManager::SaveSongScoresToFile %s", fn.c_str());
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RageFile f;
if( !f.Open(fn, RageFile::WRITE) )
{
LOG->Warn( "Couldn't open file '%s'", fn.c_str() );
return;
}
FileWrite( f, STEPS_SCORES_VERSION );
const vector<Song*> &vpSongs = SONGMAN->GetAllSongs();
FileWrite( f, vpSongs.size() );
for( unsigned s=0; s<vpSongs.size(); s++ ) // foreach song
{
Song* pSong = vpSongs[s];
ASSERT(pSong);
/* If the song has never been played, don't write anything. This keeps
* us from saving a dozen copies of each song for all autogen difficulties,
* since most people only use a couple game modes. */
vector<Steps*> vNotes;
for( unsigned i=0; i<pSong->m_apNotes.size(); ++i )
{
Steps* pNotes = pSong->m_apNotes[i];
if( !pNotes->m_MemCardDatas[mc].iNumTimesPlayed )
continue;
vNotes.push_back( pNotes );
}
FileWrite( f, pSong->GetSongDir() );
FileWrite( f, vNotes.size() );
if( vNotes.size() == 0 )
continue; // skip
for( unsigned n=0; n<vNotes.size(); n++ )
{
Steps* pNotes = vNotes[n];
ASSERT(pNotes);
FileWrite( f, pNotes->m_StepsType );
FileWrite( f, pNotes->GetDifficulty() );
FileWrite( f, pNotes->GetDescription() );
FileWrite( f, pNotes->m_MemCardDatas[mc].iNumTimesPlayed );
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
// tricky: wipe out "name to fill in" markers
if( IsRankingToFillIn(pNotes->m_MemCardDatas[mc].vHighScores[l].sName) )
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = "";
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].sName );
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].grade );
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].iScore );
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP );
}
}
}
}
static void HTMLWritePerGameHeader( RageFile &f, Game game )
{
const GameDef* pGameDef = GAMEMAN->GetGameDefForGame(game);
vector<StepsType> aStepsTypes;
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
f.PutLine( ssprintf("<h1>%s</h1>", pGameDef->m_szName) );
f.PutLine( "<table border='1'>" );
f.Write( "<tr><td>title</td>" );
unsigned j;
for( j=0; j<aStepsTypes.size(); j++ )
{
StepsType st = aStepsTypes[j];
f.PutLine( ssprintf("<td colspan='%d'>%s</td>", NUM_DIFFICULTIES, GAMEMAN->NotesTypeToString(st).c_str()) );
}
f.PutLine( "</tr>" );
f.Write( "<tr><td>&nbsp;</td>" );
for( j=0; j<aStepsTypes.size(); j++ )
{
for( unsigned k=0; k<NUM_DIFFICULTIES; k++ )
{
Difficulty d = (Difficulty)k;
f.PutLine( ssprintf("<td>%s</td>", Capitalize(DifficultyToString(d).Left(3)).c_str()) );
}
}
f.PutLine( "</tr>" );
}
static CString HTMLQuoteDoubleQuotes( CString str )
{
str.Replace( "\"", "&quot;" );
return str;
}
void ProfileManager::SaveStatsWebPageToFile( CString fn, MemoryCard mc )
{
RageFile f;
if( !f.Open( fn, RageFile::WRITE ) )
{
LOG->Warn( "Couldn't open file '%s'", fn.c_str() );
return;
}
f.PutLine( "<html>" );
f.PutLine( "<head>" );
f.PutLine( "<META HTTP-EQUIV=\"Content-Type\" CONTENT=\"text/html; charset=UTF-8\">" );
f.PutLine( ssprintf("<title>%s</title>", PRODUCT_NAME_VER) );
f.PutLine( "</head>" );
f.PutLine( "<body>" );
vector<Song*> vpSongs = SONGMAN->GetAllSongs();
SortSongPointerArrayByGroupAndTitle( vpSongs );
//
// Print song list
//
f.PutLine( "<table border='1'>" );
for( unsigned i=0; i<vpSongs.size(); i++ )
{
Song* pSong = vpSongs[i];
f.Write( "<tr>" );
/* XXX: We can't call pSong->HasBanner on every song; it'll effectively re-traverse the entire
* song directory tree checking if each banner file really exists.
*
* (Note for testing this: remember that we'll cache directories for a time; this is only slow if
* the directory cache expires before we get here.) */
//CString sImagePath = pSong->HasBanner() ? pSong->GetBannerPath() : (pSong->HasBackground() ? pSong->GetBackgroundPath() : "" );
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f.Write( "<td> </td>" );
f.Write( ssprintf("<td>%s<br>", pSong->GetTranslitMainTitle().c_str()) );
f.Write( ssprintf("<font size='-1'>%s</font><br>", pSong->GetTranslitSubTitle().c_str()) );
f.Write( ssprintf("<font size='-1'><i>%s</i></font></td>", pSong->GetTranslitArtist().c_str()) );
f.PutLine( "</tr>" );
}
f.PutLine( "</table>\n<br>" );
//
// Print steps tables
//
for( int g=0; g<NUM_GAMES; g++ )
{
Game game = (Game)g;
vector<StepsType> aStepsTypes;
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
bool WroteHeader = false;
for( unsigned i=0; i<vpSongs.size(); i++ )
{
/* Get the steps for this game type. */
Song* pSong = vpSongs[i];
vector<Steps*> Steps;
unsigned j;
for( j=0; j < aStepsTypes.size(); j++ )
pSong->GetSteps( Steps, (StepsType) aStepsTypes[j], DIFFICULTY_INVALID, -1, -1, "", false );
/* Don't write anything for songs that have no steps at all for this
* game. Otherwise, we'll write pages and pages of empty fields for
* all of the less-used game types. */
if( Steps.size() == 0 )
continue; // skip
/* We have some steps for this game. Make sure we've written the game header. */
if( !WroteHeader )
{
HTMLWritePerGameHeader( f, game );
WroteHeader = true;
}
f.PutLine( "<tr>" );
f.Write( ssprintf("<td>%s</td>", pSong->GetTranslitMainTitle().c_str()) );
SortStepsByTypeAndDifficulty( Steps );
unsigned CurSteps = 0;
for( j=0; j<aStepsTypes.size(); j++ )
{
for( int k=0; k<NUM_DIFFICULTIES; k++ )
{
if( CurSteps < Steps.size() &&
Steps[CurSteps]->m_StepsType == aStepsTypes[j] &&
Steps[CurSteps]->GetDifficulty() == k )
{
f.PutLine( ssprintf("<td>%d</td>", Steps[CurSteps]->GetMeter()) );
++CurSteps;
}
else
f.PutLine( "<td>&nbsp;</td>" );
}
}
f.Write( "</tr>" );
}
if( WroteHeader )
f.PutLine( "</table>\n<br>" ); // footer
}
f.PutLine( "</body>" );
f.PutLine( "</html>" );
}