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itgmania212121/stepmania/src/ProfileManager.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ProfileManager
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ProfileManager.h"
#include "RageUtil.h"
#include "arch/arch.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "IniFile.h"
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#include "GameConstantsAndTypes.h"
#include "SongManager.h"
ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our program
#define PROFILE_FILE "Profile.ini"
#define STEPS_MEM_CARD_DATA_FILE "StepsMemCardData.dat"
#define COURSE_MEM_CARD_DATA_FILE "CourseMemCardData.dat"
ProfileManager::ProfileManager()
{
for( int p=0; p<NUM_PLAYERS; p++ )
m_bUsingMemoryCard[p] = false;
}
ProfileManager::~ProfileManager()
{
}
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void ProfileManager::GetMachineProfileIDs( vector<CString> &asProfileIDsOut )
{
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GetDirListing( PROFILES_DIR "*", asProfileIDsOut, true, false );
}
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void ProfileManager::GetMachineProfileNames( vector<CString> &asNamesOut )
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{
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CStringArray vsProfileIDs;
GetMachineProfileIDs( vsProfileIDs );
for( unsigned i=0; i<vsProfileIDs.size(); i++ )
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{
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CString sProfileID = vsProfileIDs[i];
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Profile pro;
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pro.LoadFromIni( PROFILES_DIR + sProfileID + SLASH + PROFILE_FILE );
asNamesOut.push_back( pro.m_sName );
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}
}
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bool ProfileManager::LoadDefaultProfileFromMachine( PlayerNumber pn )
{
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m_bUsingMemoryCard[pn] = false;
CString sProfileID = PREFSMAN->m_sDefaultProfile[pn];
if( sProfileID.empty() )
{
m_sProfileDir[pn] = "";
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return false;
}
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m_sProfileDir[pn] = PROFILES_DIR + sProfileID + SLASH;
bool bResult = m_Profile[pn].LoadFromIni( m_sProfileDir[pn]+PROFILE_FILE );
if( !bResult )
{
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LOG->Warn( "Default profile '%s' does not exist", sProfileID.c_str() );
UnloadProfile( pn );
return false;
}
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//
// Load scores into SONGMAN
//
SONGMAN->ReadStepsMemCardDataFromFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
SONGMAN->ReadCourseMemCardDataFromFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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return true;
}
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bool ProfileManager::SaveProfile( PlayerNumber pn )
{
if( m_sProfileDir[pn].empty() )
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return false;
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m_Profile[pn].SaveToIni( m_sProfileDir[pn]+PROFILE_FILE );
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//
// Save scores into SONGMAN
//
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// TODO: move record data to this class
SONGMAN->SaveStepsMemCardDataToFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
SONGMAN->SaveCourseMemCardDataToFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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return true;
}
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void ProfileManager::UnloadProfile( PlayerNumber pn )
{
m_sProfileDir[pn] = "";
m_bUsingMemoryCard[pn] = false;
m_Profile[pn].Init();
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}
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Profile* ProfileManager::GetProfile( PlayerNumber pn )
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{
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if( m_sProfileDir[pn].empty() )
return NULL;
else
return &m_Profile[pn];
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}
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bool Profile::LoadFromIni( CString sIniPath )
{
Init();
CStringArray asBits;
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split( Dirname(sIniPath), SLASH, asBits, true );
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CString sLastDir = asBits.back(); // this is a number name, e.g. "0000001"
// Fill in a default value in case ini doesn't have it.
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m_sName = "NewProfile";
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//
// read ini
//
IniFile ini( sIniPath );
if( !ini.ReadFile() )
return false;
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ini.GetValue( "Profile", "DisplayName", m_sName );
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ini.GetValue( "Profile", "LastUsedHighScoreName", m_sLastUsedHighScoreName );
return true;
}
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bool Profile::SaveToIni( CString sIniPath )
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{
IniFile ini( sIniPath );
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ini.SetValue( "Profile", "DisplayName", m_sName );
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ini.SetValue( "Profile", "LastUsedHighScoreName", m_sLastUsedHighScoreName );
ini.WriteFile();
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return true;
}
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bool ProfileManager::CreateMachineProfile( CString sName )
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{
//
// Find a free directory name in the profiles directory
//
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CString sProfileID, sProfileDir;
const int MAX_TRIES = 1000;
for( int i=0; i<MAX_TRIES; i++ )
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{
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sProfileID = ssprintf("%08d",i);
sProfileDir = PROFILES_DIR + sProfileID;
if( !DoesFileExist(sProfileDir) )
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break;
}
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if( i == MAX_TRIES )
return false;
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CreateDirectories( sProfileDir );
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sProfileDir += SLASH;
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Profile pro;
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pro.m_sName = sName;
pro.SaveToIni( sProfileDir + PROFILE_FILE );
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FlushDirCache();
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return true;
// TODO: Handle error cases
}
bool ProfileManager::RenameMachineProfile( CString sProfileID, CString sNewName )
{
ASSERT( !sProfileID.empty() );
CString sProfileDir = PROFILES_DIR + sProfileID;
CString sProfileFile = sProfileDir + SLASH PROFILE_FILE;
Profile pro;
bool bResult;
bResult = pro.LoadFromIni( sProfileFile );
if( !bResult )
return false;
pro.m_sName = sNewName;
bResult = pro.SaveToIni( sProfileFile );
if( !bResult )
return false;
return true;
}
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bool ProfileManager::DeleteMachineProfile( CString sProfileID )
{
// delete all files in profile dir
CString sProfileDir = PROFILES_DIR + sProfileID;
CStringArray asFilesToDelete;
GetDirListing( sProfileDir + SLASH "*", asFilesToDelete, false, true );
for( unsigned i=0; i<asFilesToDelete.size(); i++ )
remove( asFilesToDelete[i] );
// remove profile dir
// FIXME for non Win32 platforms
int ret = rmdir( sProfileDir );
FlushDirCache();
if( ret != 0 )
return false;
else
return true;
}