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itgmania212121/stepmania/src/arch/Sound/RageSoundDriver_ALSA9.cpp
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#include "global.h"
#include "RageSoundDriver_ALSA9.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "RageSound.h"
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#include "RageSoundManager.h"
#include "RageUtil.h"
const int channels = 2;
const int samplerate = 44100;
const int samples_per_frame = channels;
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const int bytes_per_frame = sizeof(Sint16) * samples_per_frame;
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const unsigned max_writeahead = 1024*8;
int RageSound_ALSA9::MixerThread_start(void *p)
{
((RageSound_ALSA9 *) p)->MixerThread();
return 0;
}
void RageSound_ALSA9::MixerThread()
{
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) SDL_Delay(10);
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while(!shutdown)
{
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GetData();
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const float delay_ms = 1000 * float(max_writeahead) / samplerate;
SDL_Delay( int(delay_ms) / 2);
}
}
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/* Returns the number of frames processed */
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void RageSound_ALSA9::GetData()
{
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const int frames_to_fill = pcm->GetNumFramesToFill();
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if( frames_to_fill <= 0 )
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return;
/* Sint16 represents a single sample
* each frame contains one sample per channel
*/
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static Sint16 *buf = NULL;
if (!buf)
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buf = new Sint16[max_writeahead*samples_per_frame*4];
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static SoundMixBuffer mix;
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mix.SetVolume( SOUNDMAN->GetMixVolume() );
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LockMutex L(SOUNDMAN->lock);
for(unsigned i = 0; i < sounds.size(); ++i)
{
if(sounds[i]->stopping)
continue;
/* Call the callback.
* Get the units straight,
* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
*/
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unsigned got = sounds[i]->snd->GetPCM( (char *) buf, frames_to_fill*bytes_per_frame, pcm->GetPlayPos() ) / sizeof(Sint16);
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mix.write((Sint16 *) buf, got);
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if( int(got) < frames_to_fill )
{
/* This sound is finishing. */
sounds[i]->stopping = true;
}
}
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L.Unlock();
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memset( buf, 0, sizeof(Sint16) * frames_to_fill * samples_per_frame );
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mix.read( buf );
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pcm->Write( buf, frames_to_fill );
}
void RageSound_ALSA9::StartMixing(RageSound *snd)
{
sound *s = new sound;
s->snd = snd;
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LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
}
void RageSound_ALSA9::Update(float delta)
{
LockMutex L(SOUNDMAN->lock);
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<sound *> snds = sounds;
for(unsigned i = 0; i < snds.size(); ++i)
{
if(!sounds[i]->stopping) continue;
if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
continue; /* stopping but still flushing */
/* This sound is done. */
snds[i]->snd->StopPlaying();
}
}
void RageSound_ALSA9::StopMixing(RageSound *snd)
{
LockMutex L(SOUNDMAN->lock);
/* Find the sound. */
unsigned i;
for(i = 0; i < sounds.size(); ++i)
if(sounds[i]->snd == snd) break;
if(i == sounds.size())
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
delete sounds[i];
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
}
int RageSound_ALSA9::GetPosition(const RageSound *snd) const
{
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return pcm->GetPosition();
}
RageSound_ALSA9::RageSound_ALSA9()
{
shutdown = false;
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pcm = new Alsa9Buf( Alsa9Buf::HW_DONT_CARE, channels, samplerate, max_writeahead );
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MixingThread.SetName( "RageSound_ALSA9" );
MixingThread.Create( MixerThread_start, this );
}
RageSound_ALSA9::~RageSound_ALSA9()
{
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
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MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
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delete pcm;
}
float RageSound_ALSA9::GetPlayLatency() const
{
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return float(max_writeahead)/samplerate;
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard (RageSoundDriver_WaveOut)
*/