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itgmania212121/stepmania/src/arch/Sound/RageSoundDriver_ALSA9.cpp
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#include "global.h"
#include "RageSoundDriver_ALSA9.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "RageSound.h"
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#include "RageSoundManager.h"
#include "RageUtil.h"
#include "SDL_utils.h"
const int channels = 2;
const int samplerate = 44100;
const int bytes_per_sample = 2; /* 16-bit */
const int samples_per_frame = channels;
const int bytes_per_frame = bytes_per_sample * samples_per_frame;
const int buffersize_frames = 1024*2;
const int buffersize_samples = buffersize_frames * samples_per_frame;
const int buffersize_bytes = buffersize_frames * bytes_per_frame;
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/* int err; must be defined before using this macro */
#define ALSA_ASSERT(x) \
if (err < 0) \
{ \
LOG->Trace("RageSound_ALSA9: ASSERT %s: %s", \
x, snd_strerror(err)); \
}
int RageSound_ALSA9::MixerThread_start(void *p)
{
((RageSound_ALSA9 *) p)->MixerThread();
return 0;
}
void RageSound_ALSA9::MixerThread()
{
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) SDL_Delay(10);
RageTimer Speaker;
float delay_ms, passed_ms;
unsigned int frames_read;
while(!shutdown) {
frames_read = GetData();
delay_ms = 1000 * float(frames_read) / samplerate;
passed_ms = Speaker.GetDeltaTime();
//LOG->Trace("@@@@@ DELAY %f - %f = %f ms", delay_ms, passed_ms, delay_ms - passed_ms);
if (delay_ms > passed_ms)
/* If we sleep for the full delay, we will just
* miss the deadline, the ALSA pipe will underrun,
* we will have to recover, lots of bad things to
* make the sound start skipping.
* Instead, just sleep for half the time
* so we wake up with time to spare
*/
SDL_Delay(int(delay_ms-passed_ms) / 2);
else
LOG->Trace("RageSound_ALSA9: Missed deadline by %f ms", (delay_ms - passed_ms) );
}
}
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/* Returns the number of frames processed */
unsigned int RageSound_ALSA9::GetData()
{
LockMutex L(SOUNDMAN->lock);
int err;
/* Sint16 represents a single sample
* each frame contains one sample per channel
*/
static Sint16 *buf = NULL, *buf2 = NULL;
if (!buf)
{
buf = new Sint16[buffersize_samples];
buf2 = new Sint16[buffersize_samples];
}
memset(buf, 0, buffersize_bytes);
memset(buf2, 0, buffersize_bytes);
SoundMixBuffer mix;
for(unsigned i = 0; i < sounds.size(); ++i)
{
if(sounds[i]->stopping)
continue;
/* Call the callback.
* Get the units straight,
* <bytes> = GetPCM(<bytes*>, <bytes>, <frames>)
*/
unsigned got = sounds[i]->snd->GetPCM((char *) buf, buffersize_bytes, last_cursor_pos);
mix.write((Sint16 *) buf, got/bytes_per_sample);
if(got < buffersize_bytes)
{
/* This sound is finishing. */
sounds[i]->stopping = true;
}
}
mix.read((Sint16*)buf2);
int r;
Sint16 *start = buf2;
int new_cursor = last_cursor_pos;
snd_pcm_uframes_t remaining = buffersize_frames;
while (remaining > 0)
{
r = snd_pcm_mmap_writei(pcm, start, remaining);
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if (r == -EAGAIN)
continue;
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if (r <= 0)
{
LOG->Trace("RageSoundDriver_ALSA9::GetData: snd_pcm_mmap_writei: %s", snd_strerror(r));
Recover(r);
break;
}
start += r*samples_per_frame;
remaining -= r;
new_cursor += r;
}
last_cursor_pos = new_cursor;
//last_cursor_pos += buffersize_frames;
return buffersize_frames;
}
/**
* When the play buffer underruns, subsequent writes to the buffer
* return -EPIPE. When this happens, call Recover() to restart
* playback.
*/
void RageSound_ALSA9::Recover(int r)
{
int err;
if (r == -EPIPE)
{
LOG->Trace("RageSound_ALSA9::Recover (prepare)");
err = snd_pcm_prepare(pcm);
ALSA_ASSERT("snd_pcm_prepare (Recover)");
}
else /* r == -ESTRPIPE */
{
LOG->Trace("RageSound_ALSA9::Recover (resume)");
while ((err = snd_pcm_resume(pcm)) == -EAGAIN)
SDL_Delay(10);
ALSA_ASSERT("snd_pcm_resume (Recover)");
}
}
void RageSound_ALSA9::StartMixing(RageSound *snd)
{
sound *s = new sound;
s->snd = snd;
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LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
}
void RageSound_ALSA9::Update(float delta)
{
LockMutex L(SOUNDMAN->lock);
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<sound *> snds = sounds;
for(unsigned i = 0; i < snds.size(); ++i)
{
if(!sounds[i]->stopping) continue;
if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
continue; /* stopping but still flushing */
/* This sound is done. */
snds[i]->snd->StopPlaying();
}
}
void RageSound_ALSA9::StopMixing(RageSound *snd)
{
LockMutex L(SOUNDMAN->lock);
/* Find the sound. */
unsigned i;
for(i = 0; i < sounds.size(); ++i)
if(sounds[i]->snd == snd) break;
if(i == sounds.size())
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
delete sounds[i];
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
}
int RageSound_ALSA9::GetPosition(const RageSound *snd) const
{
LockMutex L(SOUNDMAN->lock);
int err;
snd_pcm_status_t *status;
snd_pcm_sframes_t delay;
snd_pcm_status_alloca(&status);
err = snd_pcm_status(pcm, status);
ALSA_ASSERT("snd_pcm_status");
snd_pcm_state_t state = snd_pcm_status_get_state(status);
if (state == SND_PCM_STATE_PREPARED) return 0;
/* delay is returned in frames */
delay = snd_pcm_status_get_delay(status);
return last_cursor_pos - delay;
}
RageSound_ALSA9::RageSound_ALSA9()
{
shutdown = false;
int err;
last_cursor_pos = 0;
snd_pcm_hw_params_t *hwparams;
snd_pcm_sw_params_t *swparams;
/* open the device */
// if we instead use plughw: then our requested format WILL be provided
err = snd_pcm_open(&pcm, "hw:0,0", SND_PCM_STREAM_PLAYBACK, 0);
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if (err < 0)
RageException::ThrowNonfatal("snd_pcm_open: %s", snd_strerror(err));
/* allocate the hardware parameters structure */
err = snd_pcm_hw_params_malloc(&hwparams);
ALSA_ASSERT("snd_pcm_hw_params_malloc");
/* not exactly sure what this does */
err = snd_pcm_hw_params_any(pcm, hwparams);
ALSA_ASSERT("snd_pcm_hw_params_any");
/* set to mmap mode (with channels interleaved) */
err = snd_pcm_hw_params_set_access(pcm, hwparams, SND_PCM_ACCESS_MMAP_INTERLEAVED);
ALSA_ASSERT("snd_pcm_hw_params_set_access");
/* set PCM format (signed 16bit, little endian) */
err = snd_pcm_hw_params_set_format(pcm, hwparams, SND_PCM_FORMAT_S16_LE);
ALSA_ASSERT("snd_pcm_hw_params_set_format");
/* set number of channels */
err = snd_pcm_hw_params_set_channels(pcm, hwparams, 2);
ALSA_ASSERT("snd_pcm_hw_params_set_channels");
unsigned int rate = samplerate;
err = snd_pcm_hw_params_set_rate_near(pcm, hwparams, &rate, 0);
// check if we got the rate we desire
/* write the hardware parameters to the device */
err = snd_pcm_hw_params(pcm, hwparams);
ALSA_ASSERT("snd_pcm_hw_params");
snd_pcm_hw_params_free(hwparams);
/* prepare the device to reveice data */
err = snd_pcm_prepare(pcm);
ALSA_ASSERT("snd_pcm_prepare");
//XXX should RageException::ThrowNonfatal if something went wrong
/* prepare a snd_output_t for use with LOG->Trace */
errout = NULL;
snd_output_buffer_open(&errout);
snd_pcm_dump(pcm, errout);
char *errstring;
snd_output_buffer_string(errout, &errstring);
LOG->Trace("%s", errstring);
snd_output_flush(errout);
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MixingThread.SetName( "RageSound_ALSA9" );
MixingThread.Create( MixerThread_start, this );
}
RageSound_ALSA9::~RageSound_ALSA9()
{
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
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MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
snd_pcm_close(pcm);
}
float RageSound_ALSA9::GetPlayLatency() const
{
int err;
snd_pcm_status_t *status;
snd_pcm_sframes_t delay;
snd_pcm_status_alloca(&status);
err = snd_pcm_status(pcm, status);
ALSA_ASSERT("snd_pcm_status");
delay = snd_pcm_status_get_delay(status);
/*XXX not sure if delay is the thing to use for
* calculating latency
*
* delay is the number of frames between where
* the next write will begin and what is being
* played now
*/
/* this returns seconds */
return ((float)delay)/samplerate;
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard (RageSoundDriver_WaveOut)
*/