Files
itgmania212121/stepmania/src/ScreenPrompt.cpp
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#include "global.h"
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#include "ScreenPrompt.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
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#include "GameSoundManager.h"
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#include "GameConstantsAndTypes.h"
#include "GameState.h"
#include "Style.h"
#include "ThemeManager.h"
#include "ScreenDimensions.h"
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#define QUESTION_X (SCREEN_CENTER_X)
#define QUESTION_Y (SCREEN_CENTER_Y - 60)
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#define PROMPT_X (SCREEN_CENTER_X)
#define PROMPT_Y (SCREEN_CENTER_Y + 120)
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PromptAnswer ScreenPrompt::s_LastAnswer = ANSWER_YES;
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//REGISTER_SCREEN_CLASS( ScreenPrompt );
ScreenPrompt::ScreenPrompt(
CString sText,
PromptType type,
PromptAnswer defaultAnswer,
void(*OnYes)(void*),
void(*OnNo)(void*),
void* pCallbackData
) :
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Screen("ScreenPrompt")
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{
m_bIsTransparent = true; // draw screens below us
m_PromptType = type;
m_Answer = defaultAnswer;
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m_pOnYes = OnYes;
m_pOnNo = OnNo;
m_pCallbackData = pCallbackData;
m_sText = sText;
}
void ScreenPrompt::Init()
{
Screen::Init();
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m_Background.LoadFromAniDir( THEME->GetPathB("ScreenPrompt","background") );
m_Background.PlayCommand("On");
this->AddChild( &m_Background );
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m_textQuestion.LoadFromFont( THEME->GetPathF("ScreenPrompt","question") );
m_textQuestion.SetText( m_sText );
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m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
this->AddChild( &m_textQuestion );
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m_rectAnswerBox.SetDiffuse( RageColor(0.5f,0.5f,1.0f,0.7f) );
this->AddChild( &m_rectAnswerBox );
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for( int i=0; i<NUM_PROMPT_ANSWERS; i++ )
{
m_textAnswer[i].LoadFromFont( THEME->GetPathF("ScreenPrompt","answer") );
m_textAnswer[i].SetY( PROMPT_Y );
this->AddChild( &m_textAnswer[i] );
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}
switch( m_PromptType )
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{
case PROMPT_OK:
m_textAnswer[ANSWER_YES]. SetText( "OK" );
m_textAnswer[ANSWER_YES]. SetX( PROMPT_X );
break;
case PROMPT_YES_NO:
m_textAnswer[ANSWER_YES]. SetText( "YES" );
m_textAnswer[ANSWER_NO]. SetText( "NO" );
m_textAnswer[ANSWER_YES]. SetX( PROMPT_X-50 );
m_textAnswer[ANSWER_NO]. SetX( PROMPT_X+50 );
break;
case PROMPT_YES_NO_CANCEL:
m_textAnswer[ANSWER_YES]. SetText( "YES" );
m_textAnswer[ANSWER_NO]. SetText( "NO" );
m_textAnswer[ANSWER_CANCEL].SetText( "CANCEL" );
m_textAnswer[ANSWER_YES]. SetX( PROMPT_X-120 );
m_textAnswer[ANSWER_NO]. SetX( PROMPT_X-20 );
m_textAnswer[ANSWER_CANCEL].SetX( PROMPT_X+150 );
break;
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}
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m_rectAnswerBox.SetXY( m_textAnswer[m_Answer].GetX(), m_textAnswer[m_Answer].GetY() );
m_rectAnswerBox.SetZoomX( m_textAnswer[m_Answer].GetUnzoomedWidth()+10.0f );
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m_rectAnswerBox.SetZoomY( 30 );
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m_textAnswer[m_Answer].SetEffectGlowShift();
m_In.Load( THEME->GetPathB("ScreenPrompt","in") );
m_In.StartTransitioning();
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathB("ScreenPrompt","out") );
this->AddChild( &m_Out );
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}
void ScreenPrompt::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
void ScreenPrompt::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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return;
if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS )
{
PlayerNumber pn;
if ( GAMESTATE->GetCurrentStyle() == NULL )
pn = (PlayerNumber)GameI.controller;
else
pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller );
switch( DeviceI.button )
{
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case KEY_LEFT:
this->MenuLeft( pn );
return;
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case KEY_RIGHT:
this->MenuRight( pn );
return;
}
}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenPrompt::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_DoneClosingWipingLeft:
break;
case SM_DoneClosingWipingRight:
break;
case SM_DoneOpeningWipingLeft:
break;
case SM_DoneOpeningWipingRight:
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SCREENMAN->PopTopScreen();
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break;
}
}
void ScreenPrompt::Change( int dir )
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{
m_textAnswer[m_Answer].SetEffectNone();
m_Answer = (PromptAnswer)(m_Answer+dir);
ASSERT( m_Answer >= 0 && m_Answer < NUM_PROMPT_ANSWERS );
m_textAnswer[m_Answer].SetEffectGlowShift();
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m_rectAnswerBox.StopTweening();
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m_rectAnswerBox.BeginTweening( 0.2f );
m_rectAnswerBox.SetXY( m_textAnswer[m_Answer].GetX(), m_textAnswer[m_Answer].GetY() );
m_rectAnswerBox.SetZoomX( m_textAnswer[m_Answer].GetUnzoomedWidth()+10.0f );
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SOUND->PlayOnce( THEME->GetPathS("ScreenPrompt","change") );
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}
void ScreenPrompt::MenuLeft( PlayerNumber pn )
{
if( CanGoLeft() )
Change( -1 );
}
void ScreenPrompt::MenuRight( PlayerNumber pn )
{
if( CanGoRight() )
Change( +1 );
}
void ScreenPrompt::MenuStart( PlayerNumber pn )
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{
m_Out.StartTransitioning( SM_DoneOpeningWipingRight );
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m_textQuestion.BeginTweening( 0.2f );
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m_textQuestion.SetDiffuse( RageColor(1,1,1,0) );
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m_rectAnswerBox.BeginTweening( 0.2f );
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m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) );
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m_textAnswer[m_Answer].SetEffectNone();
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for( int i=0; i<NUM_PROMPT_ANSWERS; i++ )
{
m_textAnswer[i].BeginTweening( 0.2f );
m_textAnswer[i].SetDiffuse( RageColor(1,1,1,0) );
}
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SCREENMAN->PlayStartSound();
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switch( m_Answer )
{
case ANSWER_YES:
if( m_pOnYes )
m_pOnYes(m_pCallbackData);
break;
case ANSWER_NO:
if( m_pOnNo )
m_pOnNo(m_pCallbackData);
break;
}
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s_LastAnswer = m_Answer;
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}
void ScreenPrompt::MenuBack( PlayerNumber pn )
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{
}
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/