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itgmania212121/stepmania/src/ScreenEdit.h
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEdit
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Desc: Edit, record, playback, or synchronize notes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
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#include "Transition.h"
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#include "BitmapText.h"
#include "Player.h"
#include "RageSound.h"
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#include "BGAnimation.h"
#include "SnapDisplay.h"
#include "Background.h"
#include "Foreground.h"
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#include "Course.h"
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const int NUM_ACTION_MENU_ITEMS = 23;
const int NUM_NAMING_MENU_ITEMS = 6;
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class ScreenEdit : public Screen
{
public:
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ScreenEdit( CString sName );
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virtual ~ScreenEdit();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
void TransitionFromRecordToEdit();
void TransitionToEdit();
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void PlayTicks();
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void PlayPreviewMusic();
void UpdateTextInfo();
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void OnSnapModeChange();
void MenuItemGainFocus( BitmapText* menuitem );
void MenuItemLoseFocus( BitmapText* menuitem );
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enum EditMode { MODE_EDITING, MODE_RECORDING, MODE_PLAYING };
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EditMode m_EditMode;
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Song* m_pSong;
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Steps* m_pNotes;
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BGAnimation m_BGAnimation;
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NoteField m_NoteFieldEdit;
SnapDisplay m_SnapDisplay;
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Sprite m_sprHelp;
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BitmapText m_textHelp;
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Sprite m_sprInfo;
BitmapText m_textInfo; // status information that changes
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// keep track of where we are and what we're doing
float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
/* The location we were at when shift was pressed, or
* -1 when shift isn't pressed: */
float shiftAnchor;
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NoteData m_Clipboard;
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RageSound m_soundChangeLine;
RageSound m_soundChangeSnap;
RageSound m_soundMarker;
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Transition m_In;
Transition m_Out;
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// for MODE_RECORD
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NoteField m_NoteFieldRecord;
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// for MODE_PLAY
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void SetupCourseAttacks();
Player m_Player;
Background m_Background;
Foreground m_Foreground;
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Course *m_pAttacksFromCourse;
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// for MODE_RECORD and MODE_PLAY
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Quad m_rectRecordBack;
RageSound m_soundMusic;
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RageSound m_soundAssistTick;
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public:
enum MainMenuChoice {
edit_notes_statistics,
play_whole_song,
play_current_beat_to_end,
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save,
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reload,
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player_options,
song_options,
edit_song_info,
edit_bg_change,
play_preview_music,
preferences,
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exit,
NUM_MAIN_MENU_CHOICES
};
void HandleMainMenuChoice( MainMenuChoice c, int* iAnswers );
enum AreaMenuChoice {
cut,
copy,
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paste_at_current_beat,
paste_at_begin_marker,
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clear,
quantize,
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turn,
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transform,
alter,
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tempo,
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play,
record,
insert_and_shift,
delete_and_shift,
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convert_beat_to_pause,
convert_pause_to_beat,
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NUM_AREA_MENU_CHOICES
};
void HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers );
enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
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enum TransformType { noholds, nomines, little, wide, big, quick, skippy, mines, echo, planted, stomp, twister, nojumps, nohands, noquads, NUM_TRANSFORM_TYPES };
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enum AlterType { backwards, swap_sides, copy_left_to_right, copy_right_to_left, clear_left, clear_right, collapse_to_one, collapse_left, shift_left, shift_right, NUM_ALTER_TYPES };
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// MD 11/02/03 - added additional tempo adjusts which make "sense"
enum TempoType { compress_2x, compress_3_2, compress_4_3, expand_4_3, expand_3_2, expand_2x, NUM_TEMPO_TYPES };
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enum EditNotesStatisticsChoice {
difficulty,
meter,
predict_meter,
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description,
tap_notes,
hold_notes,
stream,
voltage,
air,
freeze,
chaos,
NUM_EDIT_NOTES_STATISTICS_CHOICES
};
void HandleEditNotesStatisticsChoice( EditNotesStatisticsChoice c, int* iAnswers );
enum EditSongInfoChoice {
main_title,
sub_title,
artist,
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credit,
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main_title_transliteration,
sub_title_transliteration,
artist_transliteration,
NUM_EDIT_SONG_INFO_CHOICES
};
void HandleEditSongInfoChoice( EditSongInfoChoice c, int* iAnswers );
enum BGChangeChoice {
rate,
fade_last,
rewind_movie,
loop,
add_random,
add_song_bganimation,
add_song_movie,
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add_song_still,
add_global_random_movie,
add_global_bganimation,
add_global_visualization,
delete_change,
NUM_BGCHANGE_CHOICES
};
enum PrefsChoice {
pref_show_bgs_play,
NUM_PREFS_CHOICES
};
void HandleBGChangeChoice( BGChangeChoice c, int* iAnswers );
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};