Forgot to commit this: add shiftAnchor to ScreenEdit.
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@@ -64,6 +64,9 @@ protected:
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// keep track of where we are and what we're doing
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float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
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/* The location we were at when shift was pressed, or
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* -1 when shift isn't pressed: */
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float shiftAnchor;
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NoteData m_Clipboard;
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