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itgmania212121/stepmania/src/ScreenJukeboxMenu.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: ScreenJukeboxMenu
Desc: The main title screen and menu.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenJukeboxMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageUtil.h"
#include "GameManager.h"
#include "RageLog.h"
#include "GameState.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
#include "ScreenJukebox.h"
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//
// Defines specific to ScreenJukeboxMenu
//
#define EXPLANATION_TEXT THEME->GetMetric("ScreenJukeboxMenu","ExplanationText")
ScreenJukeboxMenu::ScreenJukeboxMenu( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
LOG->Trace( "ScreenJukeboxMenu::ScreenJukeboxMenu()" );
GAMESTATE->m_CurStyle = STYLE_INVALID;
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
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m_Selector.SetXY( 0, 0 );
// m_Selector.AllowNewNotes();
this->AddChild( &m_Selector );
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m_textExplanation.SetName( "Explanation" );
m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textExplanation.SetText( EXPLANATION_TEXT );
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SET_XY_AND_ON_COMMAND( m_textExplanation );
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this->AddChild( &m_textExplanation );
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this->SortByDrawOrder();
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SOUND->PlayMusic( THEME->GetPathToS("ScreenJukeboxMenu music") );
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}
ScreenJukeboxMenu::~ScreenJukeboxMenu()
{
LOG->Trace( "ScreenJukeboxMenu::~ScreenJukeboxMenu()" );
}
void ScreenJukeboxMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenJukeboxMenu::Input()" );
if( IsTransitioning() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenJukeboxMenu::MenuUp( PlayerNumber pn )
{
m_Selector.Up();
}
void ScreenJukeboxMenu::MenuDown( PlayerNumber pn )
{
m_Selector.Down();
}
void ScreenJukeboxMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
{
m_Selector.Left();
}
void ScreenJukeboxMenu::MenuRight( PlayerNumber pn, const InputEventType type )
{
m_Selector.Right();
}
void ScreenJukeboxMenu::MenuStart( PlayerNumber pn )
{
if( IsTransitioning() )
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return;
Style style = m_Selector.GetSelectedStyle();
CString sGroup = m_Selector.GetSelectedGroup();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
bool bModifiers = m_Selector.GetSelectedModifiers();
GAMESTATE->m_CurStyle = style;
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GAMESTATE->m_sPreferredGroup = (sGroup=="ALL MUSIC") ? GROUP_ALL_MUSIC : sGroup;
FOREACH_PlayerNumber( p )
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GAMESTATE->m_PreferredDifficulty[p] = dc;
GAMESTATE->m_bJukeboxUsesModifiers = bModifiers;
if( !ScreenJukebox::SetSong(false) )
{
/* No songs are available for the selected style, group, and difficulty. */
SCREENMAN->PlayInvalidSound();
SCREENMAN->SystemMessage( "No songs available with these settings" );
return;
}
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SOUND->StopMusic();
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToNextScreen );
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}
void ScreenJukeboxMenu::MenuBack( PlayerNumber pn )
{
StartTransitioning( SM_GoToPrevScreen );
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SOUND->StopMusic();
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}