make ScreenJukeboxMenu work as a first screen
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@@ -39,6 +39,9 @@ ScreenJukeboxMenu::ScreenJukeboxMenu( CString sClassName ) : Screen( sClassName
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GAMESTATE->m_CurStyle = STYLE_INVALID;
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for( int pn=0; pn<NUM_PLAYERS; pn++ )
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GAMESTATE->m_bSideIsJoined[pn] = true;
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m_Selector.SetXY( 0, 0 );
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// m_Selector.AllowNewNotes();
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this->AddChild( &m_Selector );
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