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itgmania212121/stepmania/src/ScreenJukeboxMenu.cpp
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2003-02-11 02:20:38 +00:00
#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenJukeboxMenu
Desc: The main title screen and menu.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenJukeboxMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "RageSoundManager.h"
#include "ThemeManager.h"
//
// Defines specific to ScreenJukeboxMenu
//
#define EXPLANATION_X THEME->GetMetricF("ScreenJukeboxMenu","ExplanationX")
#define EXPLANATION_Y THEME->GetMetricF("ScreenJukeboxMenu","ExplanationY")
#define EXPLANATION_TEXT THEME->GetMetric("ScreenJukeboxMenu","ExplanationText")
#define HELP_TEXT THEME->GetMetric("ScreenJukeboxMenu","HelpText")
ScreenJukeboxMenu::ScreenJukeboxMenu()
{
LOG->Trace( "ScreenJukeboxMenu::ScreenJukeboxMenu()" );
GAMESTATE->m_CurStyle = STYLE_INVALID;
m_Selector.SetXY( 0, 0 );
// m_Selector.AllowNewNotes();
this->AddChild( &m_Selector );
m_Menu.Load(
THEME->GetPathTo("BGAnimations","jukebox menu"),
THEME->GetPathTo("Graphics","jukebox menu top edge"),
HELP_TEXT, false, false, 99
);
this->AddChild( &m_Menu );
m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
m_textExplanation.SetText( EXPLANATION_TEXT );
m_textExplanation.SetZoom( 0.7f );
this->AddChild( &m_textExplanation );
m_Fade.SetOpened();
this->AddChild( &m_Fade);
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","jukebox menu music") );
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
m_Menu.TweenOnScreenFromBlack( SM_None );
}
ScreenJukeboxMenu::~ScreenJukeboxMenu()
{
LOG->Trace( "ScreenJukeboxMenu::~ScreenJukeboxMenu()" );
}
void ScreenJukeboxMenu::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenJukeboxMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenJukeboxMenu::Input()" );
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenJukeboxMenu::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenJukebox" );
break;
}
}
void ScreenJukeboxMenu::MenuUp( PlayerNumber pn )
{
m_Selector.Up();
}
void ScreenJukeboxMenu::MenuDown( PlayerNumber pn )
{
m_Selector.Down();
}
void ScreenJukeboxMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
{
m_Selector.Left();
}
void ScreenJukeboxMenu::MenuRight( PlayerNumber pn, const InputEventType type )
{
m_Selector.Right();
}
void ScreenJukeboxMenu::MenuStart( PlayerNumber pn )
{
if( m_Fade.IsClosing() || m_Fade.IsClosed() )
return;
Style style = m_Selector.GetSelectedStyle();
string sGroup = m_Selector.GetSelectedGroup();
Difficulty dc = m_Selector.GetSelectedDifficulty();
bool bModifiers = m_Selector.GetSelectedModifiers();
GAMESTATE->m_CurStyle = style;
GAMESTATE->m_sPreferredGroup = sGroup;
for( int p=0; p<NUM_PLAYERS; p++ )
GAMESTATE->m_PreferredDifficulty[p] = dc;
GAMESTATE->m_bJukeboxUsesModifiers = bModifiers;
SOUNDMAN->StopMusic();
m_soundSelect.PlayRandom();
m_Menu.TweenOffScreenToBlack( SM_GoToNextScreen, false );
m_Fade.CloseWipingRight( SM_None );
}
void ScreenJukeboxMenu::MenuBack( PlayerNumber pn )
{
m_Menu.TweenOffScreenToBlack( SM_None, true );
SOUNDMAN->StopMusic();
m_Fade.CloseWipingLeft( SM_GoToPrevScreen );
}