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itgmania212121/stepmania/src/RageSoundManager.h
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#ifndef RAGE_SOUND_MANAGER_H
#define RAGE_SOUND_MANAGER_H
#include <set>
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#include <map>
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#include "SDL_utils.h"
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#include "RageThreads.h"
class RageSound;
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class RageSoundBase;
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class RageSoundDriver;
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class RageSoundManager
{
/* Set of sounds that we've taken over (and are responsible for deleting
* when they're finished playing): */
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set<RageSoundBase *> owned_sounds;
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/* Set of sounds that are finished and should be deleted. */
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set<RageSoundBase *> sounds_to_delete;
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RageSoundDriver *driver;
/* Prefs: */
float MixVolume;
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public:
RageMutex lock;
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RageSoundManager(CString drivers);
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~RageSoundManager();
float GetMixVolume() const { return MixVolume; }
void SetPrefs(float MixVol);
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void Update(float delta);
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void StartMixing( RageSoundBase *snd ); /* used by RageSoundBase */
void StopMixing( RageSoundBase *snd ); /* used by RageSoundBase */
int GetPosition( const RageSoundBase *snd ) const; /* used by RageSoundBase */
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float GetPlayLatency() const;
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int GetDriverSampleRate( int rate ) const;
const set<RageSound *> &GetPlayingSounds() const { return playing_sounds; }
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void PlayOnce( CString sPath );
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RageSound *PlaySound(RageSound &snd);
void StopPlayingSound(RageSound &snd);
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/* A list of all sounds that currently exist. RageSound adds and removes
* itself to this. */
set<RageSound *> all_sounds;
/* RageSound adds and removes itself to this. */
set<RageSound *> playing_sounds;
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void GetCopies(RageSound &snd, vector<RageSound *> &snds);
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static void AttenuateBuf( Sint16 *buf, int samples, float vol );
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};
/* This inputs and outputs 16-bit 44khz stereo input. */
class SoundMixBuffer
{
Sint32 *mixbuf;
unsigned bufsize; /* actual allocated samples */
unsigned used; /* used samples */
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int vol; /* vol * 256 */
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public:
void write(const Sint16 *buf, unsigned size);
void read(Sint16 *buf);
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void read( float *buf );
unsigned size() const { return used; }
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void SetVolume(float f);
SoundMixBuffer();
~SoundMixBuffer();
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};
extern RageSoundManager *SOUNDMAN;
#endif