This commit is contained in:
Glenn Maynard
2002-12-13 08:31:39 +00:00
parent 2de143f14e
commit b5f1ba9202
2 changed files with 82 additions and 3 deletions
+79 -2
View File
@@ -1,3 +1,6 @@
/* Handle and provide an interface to the sound driver. Delete sounds that
* have been detached from their owner when they're finished playing. Distribute Update
* calls to all sounds. */
#include "stdafx.h"
#include "RageSoundManager.h"
@@ -10,9 +13,9 @@
#include "arch/arch.h"
#include "arch/Sound/RageSoundDriver.h"
RageSoundManager::RageSoundManager()
RageSoundManager::RageSoundManager(CString drivers)
{
driver = MakeRageSoundDriver();
driver = MakeRageSoundDriver(drivers);
if(!driver)
throw RageException("Couldn't find a sound driver that works");
}
@@ -130,3 +133,77 @@ void RageSoundManager::PlayOnceFromDir( CString sDir )
int index = rand() % arraySoundFiles.size();
PlayOnce( sDir + arraySoundFiles[index] );
}
/* Standalone helpers: */
/* The volume ranges from 0 - 128 */
#define ADJUST_VOLUME(s, v) (s = Sint16((s*v)/SDL_MIX_MAXVOLUME))
/* Mix audio. This is from SDL, but doesn't depend on the sound being
* initialized. We need higher-quality mixing; that'll probably require
* having a 32-bit output buffer and another function to scale down to
* 16-bit. I don't know how to do that, though, and I can't find any
* code; I don't even know how this is supposed to work (what should volume
* be to mix an arbitrary number of sounds with *equal* volume?), so XXX. */
void RageSoundManager::MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
{
Uint16 format = AUDIO_S16SYS;
if ( volume == 0 )
return;
switch (format) {
case AUDIO_S16LSB: {
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1<<(16-1))-1);
const int min_audioval = -(1<<(16-1));
len /= 2;
while ( len-- ) {
src1 = ((src[1])<<8|src[0]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[1])<<8|dst[0]);
src += 2;
dst_sample = src1+src2;
if ( dst_sample > max_audioval ) {
dst_sample = max_audioval;
} else
if ( dst_sample < min_audioval ) {
dst_sample = min_audioval;
}
dst[0] = Uint8(dst_sample&0xFF);
dst_sample >>= 8;
dst[1] = Uint8(dst_sample&0xFF);
dst += 2;
}
}
break;
case AUDIO_S16MSB: {
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1<<(16-1))-1);
const int min_audioval = -(1<<(16-1));
len /= 2;
while ( len-- ) {
src1 = ((src[0])<<8|src[1]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[0])<<8|dst[1]);
src += 2;
dst_sample = src1+src2;
if ( dst_sample > max_audioval ) {
dst_sample = max_audioval;
} else
if ( dst_sample < min_audioval ) {
dst_sample = min_audioval;
}
dst[1] = Uint8(dst_sample&0xFF);
dst_sample >>= 8;
dst[0] = Uint8(dst_sample&0xFF);
dst += 2;
}
}
break;
}
}
+3 -1
View File
@@ -25,7 +25,7 @@ class RageSoundManager
public:
RageMutex lock;
RageSoundManager();
RageSoundManager(CString drivers);
~RageSoundManager();
void Update(float delta);
@@ -43,6 +43,8 @@ public:
/* A list of all sounds that currently exist. RageSound adds and removes
* itself to this. */
set<RageSound *> all_sounds;
static void MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
};
extern RageSoundManager *SOUNDMAN;