update
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@@ -1,3 +1,6 @@
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/* Handle and provide an interface to the sound driver. Delete sounds that
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* have been detached from their owner when they're finished playing. Distribute Update
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* calls to all sounds. */
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#include "stdafx.h"
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#include "RageSoundManager.h"
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@@ -10,9 +13,9 @@
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#include "arch/arch.h"
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#include "arch/Sound/RageSoundDriver.h"
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RageSoundManager::RageSoundManager()
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RageSoundManager::RageSoundManager(CString drivers)
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{
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driver = MakeRageSoundDriver();
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driver = MakeRageSoundDriver(drivers);
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if(!driver)
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throw RageException("Couldn't find a sound driver that works");
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}
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@@ -130,3 +133,77 @@ void RageSoundManager::PlayOnceFromDir( CString sDir )
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int index = rand() % arraySoundFiles.size();
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PlayOnce( sDir + arraySoundFiles[index] );
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}
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/* Standalone helpers: */
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/* The volume ranges from 0 - 128 */
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#define ADJUST_VOLUME(s, v) (s = Sint16((s*v)/SDL_MIX_MAXVOLUME))
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/* Mix audio. This is from SDL, but doesn't depend on the sound being
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* initialized. We need higher-quality mixing; that'll probably require
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* having a 32-bit output buffer and another function to scale down to
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* 16-bit. I don't know how to do that, though, and I can't find any
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* code; I don't even know how this is supposed to work (what should volume
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* be to mix an arbitrary number of sounds with *equal* volume?), so XXX. */
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void RageSoundManager::MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
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{
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Uint16 format = AUDIO_S16SYS;
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if ( volume == 0 )
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return;
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switch (format) {
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case AUDIO_S16LSB: {
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Sint16 src1, src2;
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int dst_sample;
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const int max_audioval = ((1<<(16-1))-1);
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const int min_audioval = -(1<<(16-1));
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len /= 2;
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while ( len-- ) {
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src1 = ((src[1])<<8|src[0]);
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ADJUST_VOLUME(src1, volume);
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src2 = ((dst[1])<<8|dst[0]);
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src += 2;
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dst_sample = src1+src2;
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if ( dst_sample > max_audioval ) {
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dst_sample = max_audioval;
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} else
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if ( dst_sample < min_audioval ) {
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dst_sample = min_audioval;
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}
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dst[0] = Uint8(dst_sample&0xFF);
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dst_sample >>= 8;
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dst[1] = Uint8(dst_sample&0xFF);
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dst += 2;
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}
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}
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break;
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case AUDIO_S16MSB: {
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Sint16 src1, src2;
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int dst_sample;
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const int max_audioval = ((1<<(16-1))-1);
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const int min_audioval = -(1<<(16-1));
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len /= 2;
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while ( len-- ) {
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src1 = ((src[0])<<8|src[1]);
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ADJUST_VOLUME(src1, volume);
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src2 = ((dst[0])<<8|dst[1]);
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src += 2;
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dst_sample = src1+src2;
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if ( dst_sample > max_audioval ) {
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dst_sample = max_audioval;
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} else
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if ( dst_sample < min_audioval ) {
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dst_sample = min_audioval;
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}
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dst[1] = Uint8(dst_sample&0xFF);
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dst_sample >>= 8;
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dst[0] = Uint8(dst_sample&0xFF);
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dst += 2;
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}
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}
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break;
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}
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}
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@@ -25,7 +25,7 @@ class RageSoundManager
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public:
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RageMutex lock;
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RageSoundManager();
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RageSoundManager(CString drivers);
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~RageSoundManager();
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void Update(float delta);
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@@ -43,6 +43,8 @@ public:
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/* A list of all sounds that currently exist. RageSound adds and removes
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* itself to this. */
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set<RageSound *> all_sounds;
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static void MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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};
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extern RageSoundManager *SOUNDMAN;
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