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itgmania212121/stepmania/src/InputFilter.h
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/* InputFilter - Checks RageInput and generates a list of InputEvents, representing button presses, releases, and repeats. */
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#ifndef INPUT_FILTER_H
#define INPUT_FILTER_H
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#include "RageInputDevice.h"
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enum InputEventType
{
/* The device was just pressed. */
IET_FIRST_PRESS,
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/* The device is auto-repeating. This event is guaranteed to be sent only between
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* IET_FIRST_PRESS and IET_RELEASE pairs. */
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IET_REPEAT,
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/* The device is no longer pressed. Exactly one IET_RELEASE event will be sent
* for each IET_FIRST_PRESS. */
IET_RELEASE,
};
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struct InputEvent
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{
InputEvent() { type=IET_FIRST_PRESS; };
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DeviceInput di;
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InputEventType type;
/* A list of all buttons that were pressed at the time of this event: */
DeviceInputList m_ButtonState;
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};
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class RageMutex;
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struct ButtonState;
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class InputFilter
{
public:
void ButtonPressed( const DeviceInput &di );
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void SetButtonComment( const DeviceInput &di, const RString &sComment = "" );
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void ResetDevice( InputDevice dev );
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InputFilter();
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~InputFilter();
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void Reset();
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void Update( float fDeltaTime );
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void SetRepeatRate( float fDelay, float fRepeatRate );
void ResetRepeatRate();
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void ResetKeyRepeat( const DeviceInput &di );
void RepeatStopKey( const DeviceInput &di );
// If aButtonState is NULL, use the last reported state.
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bool IsBeingPressed( const DeviceInput &di, const DeviceInputList *pButtonState = NULL ) const;
float GetSecsHeld( const DeviceInput &di, const DeviceInputList *pButtonState = NULL ) const;
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float GetLevel( const DeviceInput &di, const DeviceInputList *pButtonState = NULL ) const;
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RString GetButtonComment( const DeviceInput &di ) const;
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void GetInputEvents( vector<InputEvent> &aEventOut );
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void GetPressedButtons( vector<DeviceInput> &array ) const;
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private:
void CheckButtonChange( ButtonState &bs, DeviceInput di, const RageTimer &now );
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void ReportButtonChange( const DeviceInput &di, InputEventType t );
void MakeButtonStateList( vector<DeviceInput> &aInputOut ) const;
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vector<InputEvent> queue;
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RageMutex *queuemutex;
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};
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extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program
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#endif
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/