don't pull in RageThreads.h
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@@ -13,13 +13,22 @@
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#include "InputFilter.h"
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#include "RageLog.h"
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#include "RageInput.h"
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#include "RageThreads.h"
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InputFilter* INPUTFILTER = NULL; // global and accessable from anywhere in our program
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InputFilter::InputFilter()
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{
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Reset();
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queuemutex = new RageMutex;
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}
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InputFilter::~InputFilter()
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{
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delete queuemutex;
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}
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void InputFilter::Reset()
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@@ -38,7 +47,7 @@ void InputFilter::ButtonPressed( DeviceInput di, bool Down )
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InputEventType iet = Down? IET_FIRST_PRESS:IET_RELEASE;
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LockMut(queuemutex);
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LockMut(*queuemutex);
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queue.push_back( InputEvent(di,iet) );
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}
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@@ -55,7 +64,7 @@ void InputFilter::Update(float fDeltaTime)
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/* Make sure that nothing gets inserted while we do this, to prevent
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* things like "key pressed, key release, key repeat". */
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LockMut(queuemutex);
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LockMut(*queuemutex);
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for( int d=0; d<NUM_INPUT_DEVICES; d++ ) // foreach InputDevice
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{
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@@ -106,7 +115,7 @@ float InputFilter::GetSecsHeld( DeviceInput di )
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void InputFilter::GetInputEvents( InputEventArray &array )
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{
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LockMut(queuemutex);
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LockMut(*queuemutex);
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array = queue;
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queue.clear();
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}
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@@ -14,7 +14,6 @@
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*/
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#include "RageInputDevice.h"
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#include "RageThreads.h"
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const float TIME_BEFORE_SLOW_REPEATS = 0.25f;
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const float TIME_BEFORE_FAST_REPEATS = 1.5f;
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@@ -36,19 +35,21 @@ struct InputEvent : public DeviceInput
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typedef vector<InputEvent> InputEventArray;
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class RageMutex;
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class InputFilter
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{
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bool m_BeingHeld[NUM_INPUT_DEVICES][NUM_DEVICE_BUTTONS];
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float m_fSecsHeld[NUM_INPUT_DEVICES][NUM_DEVICE_BUTTONS];
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InputEventArray queue;
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RageMutex queuemutex;
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RageMutex *queuemutex;
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public:
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void ButtonPressed( DeviceInput di, bool Down );
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void ResetDevice( InputDevice dev );
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InputFilter();
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~InputFilter();
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void Reset();
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void Update(float fDeltaTime);
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