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itgmania212121/stepmania/src/NoteDataUtil.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: NoteDataUtil
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "NoteDataUtil.h"
#include "RageUtil.h"
#include "RageLog.h"
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#include "PlayerOptions.h"
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NoteType NoteDataUtil::GetSmallestNoteTypeForMeasure( const NoteData &n, int iMeasureIndex )
{
const int iMeasureStartIndex = iMeasureIndex * ROWS_PER_MEASURE;
const int iMeasureLastIndex = (iMeasureIndex+1) * ROWS_PER_MEASURE - 1;
// probe to find the smallest note type
NoteType nt;
for( nt=(NoteType)0; nt<NUM_NOTE_TYPES; nt=NoteType(nt+1) ) // for each NoteType, largest to largest
{
float fBeatSpacing = NoteTypeToBeat( nt );
int iRowSpacing = int(roundf( fBeatSpacing * ROWS_PER_BEAT ));
bool bFoundSmallerNote = false;
for( int i=iMeasureStartIndex; i<=iMeasureLastIndex; i++ ) // for each index in this measure
{
if( i % iRowSpacing == 0 )
continue; // skip
if( !n.IsRowEmpty(i) )
{
bFoundSmallerNote = true;
break;
}
}
if( bFoundSmallerNote )
continue; // searching the next NoteType
else
break; // stop searching. We found the smallest NoteType
}
if( nt == NUM_NOTE_TYPES ) // we didn't find one
return NOTE_TYPE_INVALID; // well-formed notes created in the editor should never get here
else
return nt;
}
void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData )
{
/* Clear notes, but keep the same number of tracks. */
int iNumTracks = out.GetNumTracks();
out.Init();
out.SetNumTracks( iNumTracks );
// strip comments out of sSMNoteData
while( sSMNoteData.Find("//") != -1 )
{
int iIndexCommentStart = sSMNoteData.Find("//");
int iIndexCommentEnd = sSMNoteData.Find("\n", iIndexCommentStart);
if( iIndexCommentEnd == -1 ) // comment doesn't have an end?
sSMNoteData.erase( iIndexCommentStart, 2 );
else
sSMNoteData.erase( iIndexCommentStart, iIndexCommentEnd-iIndexCommentStart );
}
CStringArray asMeasures;
split( sSMNoteData, ",", asMeasures, true ); // ignore empty is important
for( unsigned m=0; m<asMeasures.size(); m++ ) // foreach measure
{
CString &sMeasureString = asMeasures[m];
TrimLeft(sMeasureString);
TrimRight(sMeasureString);
CStringArray asMeasureLines;
split( sMeasureString, "\n", asMeasureLines, true ); // ignore empty is important
//ASSERT( asMeasureLines.size() == 4 ||
// asMeasureLines.size() == 8 ||
// asMeasureLines.size() == 12 ||
// asMeasureLines.size() == 16 );
for( unsigned l=0; l<asMeasureLines.size(); l++ )
{
CString &sMeasureLine = asMeasureLines[l];
TrimLeft(sMeasureLine);
TrimRight(sMeasureLine);
const float fPercentIntoMeasure = l/(float)asMeasureLines.size();
const float fBeat = (m + fPercentIntoMeasure) * BEATS_PER_MEASURE;
const int iIndex = BeatToNoteRow( fBeat );
// if( m_iNumTracks != sMeasureLine.GetLength() )
// RageException::Throw( "Actual number of note columns (%d) is different from the StepsType (%d).", m_iNumTracks, sMeasureLine.GetLength() );
for( int c=0; c<min(sMeasureLine.GetLength(),out.GetNumTracks()); c++ )
{
TapNote t;
switch(sMeasureLine[c])
{
case '0': t = TAP_EMPTY; break;
case '1': t = TAP_TAP; break;
case '2': t = TAP_HOLD_HEAD; break;
case '3': t = TAP_HOLD_TAIL; break;
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case 'm':
case 'M': t = TAP_MINE; break;
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default:
/* Invalid data. We don't want to assert, since there might
* simply be invalid data in an .SM, and we don't want to die
* due to invalid data. We should probably check for this when
* we load SM data for the first time ... */
// ASSERT(0);
t = TAP_EMPTY; break;
}
out.SetTapNote(c, iIndex, t);
}
}
}
out.Convert2sAnd3sToHoldNotes();
}
void NoteDataUtil::GetSMNoteDataString( const NoteData &in_, CString &out )
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{
NoteData in;
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in.To2sAnd3s( in_ );
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float fLastBeat = in.GetLastBeat();
int iLastMeasure = int( fLastBeat/BEATS_PER_MEASURE );
CString &sRet = out;
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sRet = "\n"; /* data begins on a new line when written to disk */
sRet.reserve( 1024*32 );
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for( int m=0; m<=iLastMeasure; m++ ) // foreach measure
{
NoteType nt = GetSmallestNoteTypeForMeasure( in, m );
int iRowSpacing;
if( nt == NOTE_TYPE_INVALID )
iRowSpacing = 1;
else
iRowSpacing = int(roundf( NoteTypeToBeat(nt) * ROWS_PER_BEAT ));
sRet += ssprintf(" // measure %d\n", m+1);
const int iMeasureStartRow = m * ROWS_PER_MEASURE;
const int iMeasureLastRow = (m+1) * ROWS_PER_MEASURE - 1;
for( int r=iMeasureStartRow; r<=iMeasureLastRow; r+=iRowSpacing )
{
for( int t=0; t<in.GetNumTracks(); t++ ) {
char c;
switch(in.GetTapNote(t, r)) {
case TAP_EMPTY: c = '0'; break;
case TAP_TAP: c = '1'; break;
case TAP_HOLD_HEAD: c = '2'; break;
case TAP_HOLD_TAIL: c = '3'; break;
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case TAP_MINE: c = 'M'; break;
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default: ASSERT(0); c = '0'; break;
}
sRet.append(1, c);
}
sRet.append(1, '\n');
}
sRet.append(1, ',');
}
}
float NoteDataUtil::GetRadarValue( const NoteData &in, RadarCategory rv, float fSongSeconds )
{
switch( rv )
{
case RADAR_STREAM: return GetStreamRadarValue( in, fSongSeconds );
case RADAR_VOLTAGE: return GetVoltageRadarValue( in, fSongSeconds );
case RADAR_AIR: return GetAirRadarValue( in, fSongSeconds );
case RADAR_FREEZE: return GetFreezeRadarValue( in, fSongSeconds );
case RADAR_CHAOS: return GetChaosRadarValue( in, fSongSeconds );
default: ASSERT(0); return 0;
}
}
float NoteDataUtil::GetStreamRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
// density of steps
int iNumNotes = in.GetNumTapNotes() + in.GetNumHoldNotes();
float fNotesPerSecond = iNumNotes/fSongSeconds;
float fReturn = fNotesPerSecond / 7;
return min( fReturn, 1.0f );
}
float NoteDataUtil::GetVoltageRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
const float fLastBeat = in.GetLastBeat();
const float fAvgBPS = fLastBeat / fSongSeconds;
// peak density of steps
float fMaxDensitySoFar = 0;
const int BEAT_WINDOW = 8;
for( int i=0; i<=int(fLastBeat); i+=BEAT_WINDOW )
{
int iNumNotesThisWindow = in.GetNumTapNotes((float)i,(float)i+BEAT_WINDOW) + in.GetNumHoldNotes((float)i,(float)i+BEAT_WINDOW);
float fDensityThisWindow = iNumNotesThisWindow/(float)BEAT_WINDOW;
fMaxDensitySoFar = max( fMaxDensitySoFar, fDensityThisWindow );
}
float fReturn = fMaxDensitySoFar*fAvgBPS/10;
return min( fReturn, 1.0f );
}
float NoteDataUtil::GetAirRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
// number of doubles
int iNumDoubles = in.GetNumDoubles();
float fReturn = iNumDoubles / fSongSeconds;
return min( fReturn, 1.0f );
}
float NoteDataUtil::GetFreezeRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
// number of hold steps
float fReturn = in.GetNumHoldNotes() / fSongSeconds;
return min( fReturn, 1.0f );
}
float NoteDataUtil::GetChaosRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
// count number of triplets or 16ths
int iNumChaosNotes = 0;
int rows = in.GetLastRow();
for( int r=0; r<=rows; r++ )
{
if( !in.IsRowEmpty(r) && GetNoteType(r) >= NOTE_TYPE_12TH )
iNumChaosNotes++;
}
float fReturn = iNumChaosNotes / fSongSeconds * 0.5f;
return min( fReturn, 1.0f );
}
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void NoteDataUtil::RemoveHoldNotes(NoteData &in, float fStartBeat, float fEndBeat)
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{
// turn all the HoldNotes into TapNotes
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for( int i=in.GetNumHoldNotes()-1; i>=0; i++ ) // iterate backwards so we can delete
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{
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const HoldNote hn = in.GetHoldNote(i);
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bool bHoldInRange =
(hn.fStartBeat <= fStartBeat && hn.fEndBeat >= fEndBeat) ||
(hn.fStartBeat >= fStartBeat && hn.fStartBeat <= fEndBeat) ||
(hn.fEndBeat >= fStartBeat && hn.fEndBeat <= fEndBeat);
if( !bHoldInRange )
continue; // skip
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in.RemoveHoldNote( i );
in.SetTapNote(hn.iTrack, BeatToNoteRow(hn.fStartBeat), TAP_TAP);
}
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}
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void NoteDataUtil::RemoveMines(NoteData &in, float fStartBeat, float fEndBeat )
{
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int iRowStart = BeatToNoteRow(fStartBeat);
int iRowEnd = BeatToNoteRow(fEndBeat);
for( int t=0; t<in.GetNumTracks(); t++ )
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for( int r=iRowStart; r<=iRowEnd; r++ )
if( in.GetTapNote(t,r)==TAP_MINE )
in.SetTapNote(t,r,TAP_EMPTY);
}
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void NoteDataUtil::Turn( NoteData &in, StepsType st, TurnType tt )
{
int iTakeFromTrack[MAX_NOTE_TRACKS]; // New track "t" will take from old track iTakeFromTrack[t]
int t;
switch( tt )
{
case left:
case right:
// Is there a way to do this withoutn handling each StepsType? -Chris
// Identity transform for ones not handled below. What should we do here?
for( t = 0; t < MAX_NOTE_TRACKS; ++t )
iTakeFromTrack[t] = t;
switch( st )
{
case STEPS_TYPE_DANCE_SINGLE:
case STEPS_TYPE_DANCE_DOUBLE:
case STEPS_TYPE_DANCE_COUPLE:
iTakeFromTrack[0] = 2;
iTakeFromTrack[1] = 0;
iTakeFromTrack[2] = 3;
iTakeFromTrack[3] = 1;
iTakeFromTrack[4] = 6;
iTakeFromTrack[5] = 4;
iTakeFromTrack[6] = 7;
iTakeFromTrack[7] = 5;
break;
case STEPS_TYPE_DANCE_SOLO:
iTakeFromTrack[0] = 5;
iTakeFromTrack[1] = 4;
iTakeFromTrack[2] = 0;
iTakeFromTrack[3] = 3;
iTakeFromTrack[4] = 1;
iTakeFromTrack[5] = 2;
break;
case STEPS_TYPE_PUMP_SINGLE:
case STEPS_TYPE_PUMP_COUPLE:
iTakeFromTrack[0] = 3;
iTakeFromTrack[1] = 4;
iTakeFromTrack[2] = 2;
iTakeFromTrack[3] = 0;
iTakeFromTrack[4] = 1;
iTakeFromTrack[5] = 8;
iTakeFromTrack[6] = 9;
iTakeFromTrack[7] = 7;
iTakeFromTrack[8] = 5;
iTakeFromTrack[9] = 6;
break;
case STEPS_TYPE_PUMP_HALFDOUBLE:
iTakeFromTrack[0] = 2;
iTakeFromTrack[1] = 0;
iTakeFromTrack[2] = 1;
iTakeFromTrack[3] = 3;
iTakeFromTrack[4] = 4;
iTakeFromTrack[5] = 5;
break;
case STEPS_TYPE_PUMP_DOUBLE:
iTakeFromTrack[0] = 8;
iTakeFromTrack[1] = 9;
iTakeFromTrack[2] = 7;
iTakeFromTrack[3] = 5;
iTakeFromTrack[4] = 6;
iTakeFromTrack[5] = 3;
iTakeFromTrack[6] = 4;
iTakeFromTrack[7] = 2;
iTakeFromTrack[8] = 0;
iTakeFromTrack[9] = 1;
break;
default: break;
}
if( tt == right )
{
/* Invert. */
int iTrack[MAX_NOTE_TRACKS];
memcpy( iTrack, iTakeFromTrack, sizeof(iTrack) );
for( t = 0; t < MAX_NOTE_TRACKS; ++t )
{
const int to = iTrack[t];
iTakeFromTrack[to] = t;
}
}
break;
case mirror:
for( t=0; t<in.GetNumTracks(); t++ )
iTakeFromTrack[t] = in.GetNumTracks()-t-1;
break;
case shuffle:
case super_shuffle: // use shuffle code to mix up HoldNotes without creating impossible patterns
{
vector<int> aiTracksLeftToMap;
for( t=0; t<in.GetNumTracks(); t++ )
aiTracksLeftToMap.push_back( t );
for( t=0; t<in.GetNumTracks(); t++ )
{
int iRandTrackIndex = rand()%aiTracksLeftToMap.size();
int iRandTrack = aiTracksLeftToMap[iRandTrackIndex];
aiTracksLeftToMap.erase( aiTracksLeftToMap.begin()+iRandTrackIndex,
aiTracksLeftToMap.begin()+iRandTrackIndex+1 );
iTakeFromTrack[t] = iRandTrack;
}
}
break;
default:
ASSERT(0);
}
NoteData tempNoteData; // write into here as we tranform
tempNoteData.Config(in);
in.ConvertHoldNotesTo2sAnd3s();
// transform notes
int max_row = in.GetLastRow();
for( t=0; t<in.GetNumTracks(); t++ )
for( int r=0; r<=max_row; r++ )
tempNoteData.SetTapNote(t, r, in.GetTapNote(iTakeFromTrack[t], r));
in.CopyAll( &tempNoteData ); // copy note data from newData back into this
in.Convert2sAnd3sToHoldNotes();
if( tt == super_shuffle )
SuperShuffleTaps( in );
}
void NoteDataUtil::SuperShuffleTaps( NoteData &in )
{
// We already did the normal shuffling code above, which did a good job
// of shuffling HoldNotes without creating impossible patterns.
// Now, go in and shuffle the TapNotes per-row.
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t1=0; t1<in.GetNumTracks(); t1++ )
{
TapNote tn1 = in.GetTapNote(t1, r);
if( tn1!=TAP_HOLD ) // a tap that is not part of a hold
{
// probe for a spot to swap with
while( 1 )
{
int t2 = rand() % in.GetNumTracks();
TapNote tn2 = in.GetTapNote(t2, r);
if( tn2!=TAP_HOLD ) // a tap that is not part of a hold
{
// swap
in.SetTapNote(t1, r, tn2);
in.SetTapNote(t2, r, tn1);
break;
}
}
}
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::Backwards( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row/2; r++ )
{
int iRowEarlier = r;
int iRowLater = max_row-r;
for( int t=0; t<in.GetNumTracks(); t++ )
{
TapNote tnEarlier = in.GetTapNote(t, iRowEarlier);
TapNote tnLater = in.GetTapNote(t, iRowLater);
in.SetTapNote(t, iRowEarlier, tnLater);
in.SetTapNote(t, iRowLater, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::SwapSides( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()/2; t++ )
{
int iTrackEarlier = t;
int iTrackLater = t + in.GetNumTracks()/2 + in.GetNumTracks()%2;
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
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void NoteDataUtil::Little(NoteData &in, float fStartBeat, float fEndBeat)
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{
int i;
// filter out all non-quarter notes
int max_row = in.GetLastRow();
for( i=0; i<=max_row; i+=1 )
if( i % ROWS_PER_BEAT != 0 )
for( int c=0; c<in.GetNumTracks(); c++ )
in.SetTapNote(c, i, TAP_EMPTY);
for( i=in.GetNumHoldNotes()-1; i>=0; i-- )
if( fmodf(in.GetHoldNote(i).fStartBeat,1) != 0 ) // doesn't start on a beat
in.RemoveHoldNote( i );
}
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void NoteDataUtil::Wide( NoteData &in, float fStartBeat, float fEndBeat )
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{
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// Make all all quarter notes into jumps.
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in.ConvertHoldNotesTo4s();
/* Start on an even beat. */
fStartBeat = froundf( fStartBeat, 2 );
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const int first_row = BeatToNoteRow( fStartBeat );
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
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for( int i=first_row; i<last_row; i+=ROWS_PER_BEAT*2 ) // every even beat
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{
if( in.GetNumTapNonEmptyTracks(i) != 1 )
continue; // skip. Don't place during holds
if( in.GetNumTracksWithTap(i) != 1 )
continue; // skip
bool bSpaceAroundIsEmpty = true; // no other notes with a 1/8th of this row
for( int j=i-ROWS_PER_BEAT/2+1; j<i+ROWS_PER_BEAT/2-1; j++ )
if( j!=i && in.GetNumTapNonEmptyTracks(j) > 0 )
{
bSpaceAroundIsEmpty = false;
break;
}
if( !bSpaceAroundIsEmpty )
continue; // skip
// add a note determinitsitcally
int iBeat = (int)roundf( NoteRowToBeat(i) );
int iTrackOfNote = in.GetFirstTrackWithTap(i);
int iTrackToAdd = iTrackOfNote + (iBeat%5)-2; // won't be more than 2 tracks away from the existing note
CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
if( iTrackToAdd == iTrackOfNote )
iTrackToAdd++;
CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
if( iTrackToAdd == iTrackOfNote )
iTrackToAdd--;
CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
if( in.GetTapNote(iTrackToAdd, i) != TAP_EMPTY )
{
iTrackToAdd = (iTrackToAdd+1) % in.GetNumTracks();
}
in.SetTapNote(iTrackToAdd, i, TAP_ADDITION);
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}
in.Convert4sToHoldNotes();
}
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void NoteDataUtil::Big( NoteData &in, float fStartBeat, float fEndBeat )
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{
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InsertIntelligentTaps(in,1.0f,0.5f,1.0f,false,fStartBeat,fEndBeat); // add 8ths between 4ths
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}
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void NoteDataUtil::Quick( NoteData &in, float fStartBeat, float fEndBeat )
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{
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InsertIntelligentTaps(in,0.5f,0.25f,1.0f,false,fStartBeat,fEndBeat); // add 16ths between 8ths
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}
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void NoteDataUtil::Skippy( NoteData &in, float fStartBeat, float fEndBeat )
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{
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InsertIntelligentTaps(in,1.0f,0.75f,1.0f,true,fStartBeat,fEndBeat); // add 16ths between 4ths
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}
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void NoteDataUtil::InsertIntelligentTaps( NoteData &in, float fWindowSizeBeats, float fInsertOffsetBeats, float fWindowStrideBeats, bool bSkippy, float fStartBeat, float fEndBeat )
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{
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ASSERT( fInsertOffsetBeats <= fWindowSizeBeats );
ASSERT( fWindowSizeBeats <= fWindowStrideBeats );
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in.ConvertHoldNotesTo4s();
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/* Start on a multiple of fBeatInterval. */
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fStartBeat = froundf( fStartBeat, fWindowStrideBeats );
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// Insert a beat in the middle of every fBeatInterval.
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const int first_row = BeatToNoteRow( fStartBeat );
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
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const int rows_per_window = BeatToNoteRow( fWindowSizeBeats );
const int rows_per_stride = BeatToNoteRow( fWindowStrideBeats );
const int insert_row_offset = BeatToNoteRow( fInsertOffsetBeats );
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for( int i=first_row; i<last_row; i+=rows_per_stride )
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{
int iRowEarlier = i;
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int iRowLater = i + rows_per_window;
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int iRowToAdd = i + insert_row_offset;
if( in.GetNumTapNonEmptyTracks(iRowEarlier)!=1 || in.GetNumTracksWithTap(iRowEarlier)!=1 )
continue;
if( in.GetNumTapNonEmptyTracks(iRowLater)!=1 || in.GetNumTracksWithTap(iRowLater)!=1 )
continue;
// there is a 4th and 8th note surrounding iRowBetween
// don't insert a new note if there's already one within this interval
bool bNoteInMiddle = false;
for( int j=iRowEarlier+1; j<=iRowLater-1; j++ )
if( !in.IsRowEmpty(j) )
{
bNoteInMiddle = true;
break;
}
if( bNoteInMiddle )
continue;
// add a note determinitsitcally somewhere on a track different from the two surrounding notes
int iTrackOfNoteEarlier = in.GetFirstNonEmptyTrack(iRowEarlier);
int iTrackOfNoteLater = in.GetFirstNonEmptyTrack(iRowLater);
int iTrackOfNoteToAdd = 0;
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if( bSkippy &&
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iTrackOfNoteEarlier != iTrackOfNoteLater ) // Don't make skips on the same note
{
iTrackOfNoteToAdd = iTrackOfNoteEarlier;
}
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else
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{
// choose a randomish track
if( abs(iTrackOfNoteEarlier-iTrackOfNoteLater) == 2 )
iTrackOfNoteToAdd = (iTrackOfNoteEarlier+iTrackOfNoteLater)/2;
else
{
for( int t=min(iTrackOfNoteEarlier,iTrackOfNoteLater)-1; t<=max(iTrackOfNoteEarlier,iTrackOfNoteLater)+1; t++ )
{
iTrackOfNoteToAdd = t;
CLAMP( iTrackOfNoteToAdd, 0, in.GetNumTracks()-1 );
if( iTrackOfNoteToAdd!=iTrackOfNoteEarlier && iTrackOfNoteToAdd!=iTrackOfNoteLater )
break;
}
}
}
in.SetTapNote(iTrackOfNoteToAdd, iRowToAdd, TAP_ADDITION);
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}
in.Convert4sToHoldNotes();
}
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void NoteDataUtil::AddMines( NoteData &in, float fStartBeat, float fEndBeat )
2003-08-18 02:37:43 +00:00
{
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const int first_row = BeatToNoteRow( fStartBeat );
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
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2003-08-23 19:01:35 +00:00
//
// Change whole rows at a time to be tap notes. Otherwise, it causes
// major problems for our scoring system. -Chris
//
int iRowCount = 0;
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for( int r=first_row; r<=last_row; r++ )
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{
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if( !in.IsRowEmpty(r) )
{
iRowCount++;
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// place every 6 or 7 rows
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if( (iRowCount>=7) || (iRowCount>=6 && rand()%2) )
{
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for( int t=0; t<in.GetNumTracks(); t++ )
if( in.GetTapNote(t,r) == TAP_TAP )
in.SetTapNote(t,r,TAP_MINE);
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iRowCount = 0;
}
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}
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}
// Place mines right after hold so players must lift their foot.
for( int i=0; i<in.GetNumHoldNotes(); i++ )
{
HoldNote &hn = in.GetHoldNote(i);
float fHoldEndBeat = hn.fEndBeat;
int iMineRow = BeatToNoteRow( fHoldEndBeat+0.5f );
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if( iMineRow < first_row || iMineRow > last_row )
continue;
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// Add a mine right after the hold end.h
in.SetTapNote(hn.iTrack,iMineRow,TAP_MINE);
// Convert all other notes in this row to mines.
for( int t=0; t<in.GetNumTracks(); t++ )
if( in.GetTapNote(t,iMineRow) == TAP_TAP )
in.SetTapNote(t,iMineRow,TAP_MINE);
iRowCount = 0;
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}
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}
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void NoteDataUtil::Echo( NoteData &in, float fStartBeat, float fEndBeat )
{
// add 8th note tap "echos" after all taps
int iEchoTrack = -1;
fStartBeat = froundf( fStartBeat, 0.5 );
const int first_row = BeatToNoteRow( fStartBeat );
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
const int rows_per_interval = BeatToNoteRow( 0.5 );
// window is one beat wide and slides 1/2 a beat at a time
for( int r=first_row; r<last_row; r+=rows_per_interval )
{
int iRowWindowBegin = r;
int iRowWindowEnd = r + rows_per_interval*2;
float fBeatWindowBegin = NoteRowToBeat(iRowWindowBegin);
float fBeatWindowEnd = NoteRowToBeat(iRowWindowEnd);
int iRowEcho = r + rows_per_interval;
int iFirstTapInRow = in.GetFirstTrackWithTap(iRowWindowBegin);
if( iFirstTapInRow != -1 )
{
iEchoTrack = iFirstTapInRow;
}
// don't insert a new note if there's already a tap within this interval
bool bTapInMiddle = false;
for( int r2=iRowWindowBegin+1; r2<=iRowWindowEnd-1; r2++ )
if( in.IsThereATapAtRow(r2) )
{
bTapInMiddle = true;
break;
}
if( bTapInMiddle )
continue;
if( iEchoTrack==-1 )
continue;
int iNumTracksHeld = in.GetNumTracksHeldAtRow(iRowEcho);
if( iNumTracksHeld >= 2 )
continue;
in.SetTapNote( iEchoTrack, iRowEcho, TAP_ADDITION );
}
}
void NoteDataUtil::Planted( NoteData &in, float fStartBeat, float fEndBeat )
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{
ConvertTapsToHolds( in, 1, fStartBeat, fEndBeat );
}
void NoteDataUtil::Twister( NoteData &in, float fStartBeat, float fEndBeat )
{
ConvertTapsToHolds( in, 2, fStartBeat, fEndBeat );
}
void NoteDataUtil::ConvertTapsToHolds( NoteData &in, int iSimultaneousHolds, float fStartBeat, float fEndBeat )
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{
// Convert all taps to freezes.
const int first_row = BeatToNoteRow( fStartBeat );
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
for( int r=first_row; r<=last_row; r++ )
{
for( int t=0; t<in.GetNumTracks(); t++ )
{
if( in.GetTapNote(t,r) == TAP_TAP )
{
// search for row of next TAP_TAP
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int iTapsLeft = iSimultaneousHolds;
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for( int r2=r+1; r2<=last_row; r2++ )
{
if( in.IsThereATapAtRow(r2) )
{
// If there are two taps in a row on the same track,
// don't convert the earlier one to a hold.
if( in.GetFirstTrackWithTap(r2) == t )
goto dont_add_hold;
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iTapsLeft--;
if( iTapsLeft == 0 )
break; // stop searching
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}
}
float fStartBeat = NoteRowToBeat(r);
float fEndBeat = NoteRowToBeat(r2);
// If the steps end in a tap, convert that tap
// to a hold that lasts for at least one beat.
if( r2==r+1 )
fEndBeat = fStartBeat+1;
in.AddHoldNote( HoldNote(t,fStartBeat,fEndBeat) );
}
dont_add_hold:
int blah = 0; // shut compiler up
}
}
}
void NoteDataUtil::Stomp( NoteData &in, float fStartBeat, float fEndBeat )
{
// Make all non jumps with ample space around them into jumps.
const int first_row = BeatToNoteRow( fStartBeat );
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
for( int r=first_row; r<last_row; r++ )
{
if( in.GetNumTracksWithTap(r) != 1 )
continue; // skip
for( int t=0; t<in.GetNumTracks(); t++ )
{
if( in.GetTapNote(t, r) == TAP_TAP ) // there is a tap here
{
// Look to see if there is enough empty space on either side of the note
// to turn this into a jump.
int iRowWindowBegin = r - BeatToNoteRow(0.5);
int iRowWindowEnd = r + BeatToNoteRow(0.5);
bool bTapInMiddle = false;
for( int r2=iRowWindowBegin+1; r2<=iRowWindowEnd-1; r2++ )
if( in.IsThereATapAtRow(r2) && r2 != r ) // don't count the note we're looking around
{
bTapInMiddle = true;
break;
}
if( bTapInMiddle )
continue;
// don't convert to jump if there's a hold here
int iNumTracksHeld = in.GetNumTracksHeldAtRow(r);
if( iNumTracksHeld >= 1 )
continue;
// TODO: Make this accurate for StepsTypes other than 4 panel cross.
int iOppositeTrack = in.GetNumTracks()-1-t;
in.SetTapNote( iOppositeTrack, r, TAP_ADDITION );
}
}
}
}
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void NoteDataUtil::SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat )
{
// nt2 is optional and should be -1 if it is not used
float fSnapInterval1, fSnapInterval2;
switch( nt1 )
{
case NOTE_TYPE_4TH: fSnapInterval1 = 1/1.0f; break;
case NOTE_TYPE_8TH: fSnapInterval1 = 1/2.0f; break;
case NOTE_TYPE_12TH: fSnapInterval1 = 1/3.0f; break;
case NOTE_TYPE_16TH: fSnapInterval1 = 1/4.0f; break;
case NOTE_TYPE_24TH: fSnapInterval1 = 1/6.0f; break;
case NOTE_TYPE_32ND: fSnapInterval1 = 1/8.0f; break;
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case NOTE_TYPE_48TH: fSnapInterval1 = 1/12.0f; break;
case NOTE_TYPE_64TH: fSnapInterval1 = 1/16.0f; break;
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default: ASSERT( false ); return;
}
switch( nt2 )
{
case NOTE_TYPE_4TH: fSnapInterval2 = 1/1.0f; break;
case NOTE_TYPE_8TH: fSnapInterval2 = 1/2.0f; break;
case NOTE_TYPE_12TH: fSnapInterval2 = 1/3.0f; break;
case NOTE_TYPE_16TH: fSnapInterval2 = 1/4.0f; break;
case NOTE_TYPE_24TH: fSnapInterval2 = 1/6.0f; break;
case NOTE_TYPE_32ND: fSnapInterval2 = 1/8.0f; break;
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case NOTE_TYPE_48TH: fSnapInterval2 = 1/12.0f; break;
case NOTE_TYPE_64TH: fSnapInterval2 = 1/16.0f; break;
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case -1: fSnapInterval2 = 10000; break; // nothing will ever snap to this. That's what we want!
default: ASSERT( false ); return;
}
int iNoteIndexBegin = BeatToNoteRow( fBeginBeat );
int iNoteIndexEnd = BeatToNoteRow( fEndBeat );
in.ConvertHoldNotesTo2sAnd3s();
// iterate over all TapNotes in the interval and snap them
for( int i=iNoteIndexBegin; i<=iNoteIndexEnd; i++ )
{
int iOldIndex = i;
float fOldBeat = NoteRowToBeat( iOldIndex );
float fNewBeat1 = froundf( fOldBeat, fSnapInterval1 );
float fNewBeat2 = froundf( fOldBeat, fSnapInterval2 );
bool bNewBeat1IsCloser = fabsf(fNewBeat1-fOldBeat) < fabsf(fNewBeat2-fOldBeat);
float fNewBeat = bNewBeat1IsCloser ? fNewBeat1 : fNewBeat2;
int iNewIndex = BeatToNoteRow( fNewBeat );
for( int c=0; c<in.GetNumTracks(); c++ )
{
if( iOldIndex == iNewIndex )
continue;
TapNote note = in.GetTapNote(c, iOldIndex);
if( note == TAP_EMPTY )
continue;
in.SetTapNote(c, iOldIndex, TAP_EMPTY);
const TapNote oldnote = in.GetTapNote(c, iNewIndex);
if( note == TAP_TAP &&
(oldnote == TAP_HOLD_HEAD || oldnote == TAP_HOLD_TAIL) )
continue; // HoldNotes override TapNotes
/* If two hold note boundaries are getting snapped together,
* merge them. */
if( (note == TAP_HOLD_HEAD && oldnote == TAP_HOLD_TAIL) ||
(note == TAP_HOLD_TAIL && oldnote == TAP_HOLD_HEAD))
note = TAP_EMPTY;
in.SetTapNote(c, iNewIndex, note );
}
}
in.Convert2sAnd3sToHoldNotes();
}
void NoteDataUtil::CopyLeftToRight( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()/2; t++ )
{
int iTrackEarlier = t;
int iTrackLater = in.GetNumTracks()-1-t;
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
// TapNote tnLater = in.GetTapNote(iTrackLater, r);
// in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::CopyRightToLeft( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()/2; t++ )
{
int iTrackEarlier = t;
int iTrackLater = in.GetNumTracks()-1-t;
// swap
// TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
// in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::ClearLeft( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
for( int t=0; t<in.GetNumTracks()/2; t++ )
in.SetTapNote(t, r, TAP_EMPTY);
in.Convert4sToHoldNotes();
}
void NoteDataUtil::ClearRight( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
for( int t=(in.GetNumTracks()+1)/2; t<in.GetNumTracks(); t++ )
in.SetTapNote(t, r, TAP_EMPTY);
in.Convert4sToHoldNotes();
}
void NoteDataUtil::CollapseToOne( NoteData &in )
{
in.ConvertHoldNotesTo2sAnd3s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
for( int t=0; t<in.GetNumTracks(); t++ )
if( in.GetTapNote(t,r) != TAP_EMPTY )
{
2003-09-15 01:54:15 +00:00
TapNote tn = in.GetTapNote(t,r);
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in.SetTapNote(t, r, TAP_EMPTY);
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in.SetTapNote(0, r, tn);
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}
in.Convert2sAnd3sToHoldNotes();
}
void NoteDataUtil::ShiftLeft( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()-1; t++ ) // in.GetNumTracks()-1 times
{
int iTrackEarlier = t;
int iTrackLater = (t+1) % in.GetNumTracks();
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::ShiftRight( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=in.GetNumTracks()-1; t>0; t-- ) // in.GetNumTracks()-1 times
{
int iTrackEarlier = t;
int iTrackLater = (t+1) % in.GetNumTracks();
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
struct ValidRow
{
StepsType st;
bool bValidMask[MAX_NOTE_TRACKS];
};
#define T true
#define f false
const ValidRow g_ValidRows[] =
{
{ STEPS_TYPE_DANCE_DOUBLE, { T,T,T,T,f,f,f,f } },
{ STEPS_TYPE_DANCE_DOUBLE, { f,T,T,T,T,f,f,f } },
{ STEPS_TYPE_DANCE_DOUBLE, { f,f,f,T,T,T,T,f } },
{ STEPS_TYPE_DANCE_DOUBLE, { f,f,f,f,T,T,T,T } },
};
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void NoteDataUtil::FixImpossibleRows( NoteData &in, StepsType st )
{
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vector<const ValidRow*> vpValidRowsToCheck;
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for( unsigned i=0; i<ARRAYSIZE(g_ValidRows); i++ )
{
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if( g_ValidRows[i].st == st )
vpValidRowsToCheck.push_back( &g_ValidRows[i] );
}
// bail early if there's nothing to validate against
if( vpValidRowsToCheck.empty() )
return;
// each row must pass at least one valid mask
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for( int r=0; r<=in.GetMaxRow(); r++ )
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{
// only check rows with jumps
if( in.GetNumTapNonEmptyTracks(r) < 2 )
continue;
bool bPassedOneMask = false;
for( unsigned i=0; i<vpValidRowsToCheck.size(); i++ )
{
const ValidRow &vr = *vpValidRowsToCheck[i];
if( NoteDataUtil::RowPassesValidMask(in,r,vr.bValidMask) )
{
bPassedOneMask = true;
break;
}
}
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if( !bPassedOneMask )
in.EliminateAllButOneTap(r);
}
}
bool NoteDataUtil::RowPassesValidMask( NoteData &in, int row, const bool bValidMask[] )
{
for( int t=0; t<in.GetNumTracks(); t++ )
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{
if( !bValidMask[t] && in.GetTapNote(t,row) != TAP_EMPTY )
return false;
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}
return true;
}
void NoteDataUtil::ConvertAdditionsToRegular( NoteData &in )
{
for( int r=0; r<=in.GetLastRow(); r++ )
for( int t=0; t<in.GetNumTracks(); t++ )
if( in.GetTapNote(t,r) == TAP_ADDITION )
in.SetTapNote(t,r,TAP_TAP);
}
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void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, float fStartBeat, float fEndBeat )
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{
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switch( po.m_Turn )
{
case PlayerOptions::TURN_NONE: break;
case PlayerOptions::TURN_MIRROR: NoteDataUtil::Turn( nd, st, NoteDataUtil::mirror ); break;
case PlayerOptions::TURN_LEFT: NoteDataUtil::Turn( nd, st, NoteDataUtil::left ); break;
case PlayerOptions::TURN_RIGHT: NoteDataUtil::Turn( nd, st, NoteDataUtil::right ); break;
case PlayerOptions::TURN_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::shuffle ); break;
case PlayerOptions::TURN_SUPER_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::super_shuffle ); break;
default: ASSERT(0);
}
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if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] ) NoteDataUtil::RemoveHoldNotes(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] ) NoteDataUtil::RemoveMines(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] ) NoteDataUtil::Little(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_WIDE] ) NoteDataUtil::Wide(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_BIG] ) NoteDataUtil::Big(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_QUICK] ) NoteDataUtil::Quick(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_SKIPPY] ) NoteDataUtil::Skippy(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_MINES] ) NoteDataUtil::AddMines(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] ) NoteDataUtil::Echo(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_PLANTED] ) NoteDataUtil::Planted(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_STOMP] ) NoteDataUtil::Stomp(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_TWISTER] ) NoteDataUtil::Twister(nd, fStartBeat, fEndBeat);
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}
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void NoteDataUtil::Scale( NoteData &nd, float fScale )
{
ASSERT( fScale > 0 );
NoteData temp;
temp.CopyAll( &nd );
nd.ClearAll();
for( int r=0; r<=temp.GetLastRow(); r++ )
{
for( int t=0; t<temp.GetNumTracks(); t++ )
{
TapNote tn = temp.GetTapNote( t, r );
if( tn != TAP_EMPTY )
{
temp.SetTapNote( t, r, TAP_EMPTY );
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int new_row = int(r*fScale);
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nd.SetTapNote( t, new_row, tn );
}
}
}
}
void NoteDataUtil::ShiftRows( NoteData &nd, float fStartBeat, float fBeatsToShift )
{
NoteData temp;
temp.SetNumTracks( nd.GetNumTracks() );
int iTakeFromRow=0;
int iPasteAtRow;
iTakeFromRow = BeatToNoteRow( fStartBeat );
iPasteAtRow = BeatToNoteRow( fStartBeat );
if( fBeatsToShift > 0 ) // add blank rows
iPasteAtRow += BeatToNoteRow( fBeatsToShift );
else // delete rows
iTakeFromRow += BeatToNoteRow( -fBeatsToShift );
temp.CopyRange( &nd, iTakeFromRow, nd.GetLastRow() );
nd.ClearRange( min(iTakeFromRow,iPasteAtRow), nd.GetLastRow() );
nd.CopyRange( &temp, 0, temp.GetLastRow(), iPasteAtRow );
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}