Files
itgmania212121/stepmania/src/NoteDataUtil.cpp
T

923 lines
25 KiB
C++
Raw Normal View History

2003-08-07 06:36:34 +00:00
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: NoteDataUtil
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "NoteDataUtil.h"
#include "RageUtil.h"
#include "RageLog.h"
2003-08-13 19:17:28 +00:00
#include "PlayerOptions.h"
2003-08-07 06:36:34 +00:00
NoteType NoteDataUtil::GetSmallestNoteTypeForMeasure( const NoteData &n, int iMeasureIndex )
{
const int iMeasureStartIndex = iMeasureIndex * ROWS_PER_MEASURE;
const int iMeasureLastIndex = (iMeasureIndex+1) * ROWS_PER_MEASURE - 1;
// probe to find the smallest note type
NoteType nt;
for( nt=(NoteType)0; nt<NUM_NOTE_TYPES; nt=NoteType(nt+1) ) // for each NoteType, largest to largest
{
float fBeatSpacing = NoteTypeToBeat( nt );
int iRowSpacing = int(roundf( fBeatSpacing * ROWS_PER_BEAT ));
bool bFoundSmallerNote = false;
for( int i=iMeasureStartIndex; i<=iMeasureLastIndex; i++ ) // for each index in this measure
{
if( i % iRowSpacing == 0 )
continue; // skip
if( !n.IsRowEmpty(i) )
{
bFoundSmallerNote = true;
break;
}
}
if( bFoundSmallerNote )
continue; // searching the next NoteType
else
break; // stop searching. We found the smallest NoteType
}
if( nt == NUM_NOTE_TYPES ) // we didn't find one
return NOTE_TYPE_INVALID; // well-formed notes created in the editor should never get here
else
return nt;
}
void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData )
{
/* Clear notes, but keep the same number of tracks. */
int iNumTracks = out.GetNumTracks();
out.Init();
out.SetNumTracks( iNumTracks );
// strip comments out of sSMNoteData
while( sSMNoteData.Find("//") != -1 )
{
int iIndexCommentStart = sSMNoteData.Find("//");
int iIndexCommentEnd = sSMNoteData.Find("\n", iIndexCommentStart);
if( iIndexCommentEnd == -1 ) // comment doesn't have an end?
sSMNoteData.erase( iIndexCommentStart, 2 );
else
sSMNoteData.erase( iIndexCommentStart, iIndexCommentEnd-iIndexCommentStart );
}
CStringArray asMeasures;
split( sSMNoteData, ",", asMeasures, true ); // ignore empty is important
for( unsigned m=0; m<asMeasures.size(); m++ ) // foreach measure
{
CString &sMeasureString = asMeasures[m];
TrimLeft(sMeasureString);
TrimRight(sMeasureString);
CStringArray asMeasureLines;
split( sMeasureString, "\n", asMeasureLines, true ); // ignore empty is important
//ASSERT( asMeasureLines.size() == 4 ||
// asMeasureLines.size() == 8 ||
// asMeasureLines.size() == 12 ||
// asMeasureLines.size() == 16 );
for( unsigned l=0; l<asMeasureLines.size(); l++ )
{
CString &sMeasureLine = asMeasureLines[l];
TrimLeft(sMeasureLine);
TrimRight(sMeasureLine);
const float fPercentIntoMeasure = l/(float)asMeasureLines.size();
const float fBeat = (m + fPercentIntoMeasure) * BEATS_PER_MEASURE;
const int iIndex = BeatToNoteRow( fBeat );
// if( m_iNumTracks != sMeasureLine.GetLength() )
// RageException::Throw( "Actual number of note columns (%d) is different from the StepsType (%d).", m_iNumTracks, sMeasureLine.GetLength() );
for( int c=0; c<min(sMeasureLine.GetLength(),out.GetNumTracks()); c++ )
{
TapNote t;
switch(sMeasureLine[c])
{
case '0': t = TAP_EMPTY; break;
case '1': t = TAP_TAP; break;
case '2': t = TAP_HOLD_HEAD; break;
case '3': t = TAP_HOLD_TAIL; break;
default:
/* Invalid data. We don't want to assert, since there might
* simply be invalid data in an .SM, and we don't want to die
* due to invalid data. We should probably check for this when
* we load SM data for the first time ... */
// ASSERT(0);
t = TAP_EMPTY; break;
}
out.SetTapNote(c, iIndex, t);
}
}
}
out.Convert2sAnd3sToHoldNotes();
}
CString NoteDataUtil::GetSMNoteDataString(NoteData &in)
{
in.ConvertHoldNotesTo2sAnd3s();
float fLastBeat = in.GetLastBeat();
int iLastMeasure = int( fLastBeat/BEATS_PER_MEASURE );
CString sRet;
for( int m=0; m<=iLastMeasure; m++ ) // foreach measure
{
NoteType nt = GetSmallestNoteTypeForMeasure( in, m );
int iRowSpacing;
if( nt == NOTE_TYPE_INVALID )
iRowSpacing = 1;
else
iRowSpacing = int(roundf( NoteTypeToBeat(nt) * ROWS_PER_BEAT ));
sRet += ssprintf(" // measure %d\n", m+1);
const int iMeasureStartRow = m * ROWS_PER_MEASURE;
const int iMeasureLastRow = (m+1) * ROWS_PER_MEASURE - 1;
for( int r=iMeasureStartRow; r<=iMeasureLastRow; r+=iRowSpacing )
{
for( int t=0; t<in.GetNumTracks(); t++ ) {
char c;
switch(in.GetTapNote(t, r)) {
case TAP_EMPTY: c = '0'; break;
case TAP_TAP: c = '1'; break;
case TAP_HOLD_HEAD: c = '2'; break;
case TAP_HOLD_TAIL: c = '3'; break;
default: ASSERT(0); c = '0'; break;
}
sRet.append(1, c);
}
sRet.append(1, '\n');
}
sRet.append(1, ',');
}
in.Convert2sAnd3sToHoldNotes();
return sRet;
}
float NoteDataUtil::GetRadarValue( const NoteData &in, RadarCategory rv, float fSongSeconds )
{
switch( rv )
{
case RADAR_STREAM: return GetStreamRadarValue( in, fSongSeconds );
case RADAR_VOLTAGE: return GetVoltageRadarValue( in, fSongSeconds );
case RADAR_AIR: return GetAirRadarValue( in, fSongSeconds );
case RADAR_FREEZE: return GetFreezeRadarValue( in, fSongSeconds );
case RADAR_CHAOS: return GetChaosRadarValue( in, fSongSeconds );
default: ASSERT(0); return 0;
}
}
float NoteDataUtil::GetStreamRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
// density of steps
int iNumNotes = in.GetNumTapNotes() + in.GetNumHoldNotes();
float fNotesPerSecond = iNumNotes/fSongSeconds;
float fReturn = fNotesPerSecond / 7;
return min( fReturn, 1.0f );
}
float NoteDataUtil::GetVoltageRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
const float fLastBeat = in.GetLastBeat();
const float fAvgBPS = fLastBeat / fSongSeconds;
// peak density of steps
float fMaxDensitySoFar = 0;
const int BEAT_WINDOW = 8;
for( int i=0; i<=int(fLastBeat); i+=BEAT_WINDOW )
{
int iNumNotesThisWindow = in.GetNumTapNotes((float)i,(float)i+BEAT_WINDOW) + in.GetNumHoldNotes((float)i,(float)i+BEAT_WINDOW);
float fDensityThisWindow = iNumNotesThisWindow/(float)BEAT_WINDOW;
fMaxDensitySoFar = max( fMaxDensitySoFar, fDensityThisWindow );
}
float fReturn = fMaxDensitySoFar*fAvgBPS/10;
return min( fReturn, 1.0f );
}
float NoteDataUtil::GetAirRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
// number of doubles
int iNumDoubles = in.GetNumDoubles();
float fReturn = iNumDoubles / fSongSeconds;
return min( fReturn, 1.0f );
}
float NoteDataUtil::GetFreezeRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
// number of hold steps
float fReturn = in.GetNumHoldNotes() / fSongSeconds;
return min( fReturn, 1.0f );
}
float NoteDataUtil::GetChaosRadarValue( const NoteData &in, float fSongSeconds )
{
if( !fSongSeconds )
return 0.0f;
// count number of triplets or 16ths
int iNumChaosNotes = 0;
int rows = in.GetLastRow();
for( int r=0; r<=rows; r++ )
{
if( !in.IsRowEmpty(r) && GetNoteType(r) >= NOTE_TYPE_12TH )
iNumChaosNotes++;
}
float fReturn = iNumChaosNotes / fSongSeconds * 0.5f;
return min( fReturn, 1.0f );
}
void NoteDataUtil::RemoveHoldNotes(NoteData &in)
{
vector<int> tracks, rows;
// turn all the HoldNotes into TapNotes
for( int i=0; i<in.GetNumHoldNotes(); i++ )
{
const HoldNote &hn = in.GetHoldNote(i);
tracks.push_back(hn.iTrack);
rows.push_back(BeatToNoteRow(hn.fStartBeat));
}
// Remove all HoldNotes
while(in.GetNumHoldNotes())
in.RemoveHoldNote(in.GetNumHoldNotes()-1);
for(unsigned j = 0; j < tracks.size(); ++j)
in.SetTapNote(tracks[j], rows[j], TAP_TAP);
}
void NoteDataUtil::Turn( NoteData &in, StepsType st, TurnType tt )
{
int iTakeFromTrack[MAX_NOTE_TRACKS]; // New track "t" will take from old track iTakeFromTrack[t]
int t;
switch( tt )
{
case left:
case right:
// Is there a way to do this withoutn handling each StepsType? -Chris
// Identity transform for ones not handled below. What should we do here?
for( t = 0; t < MAX_NOTE_TRACKS; ++t )
iTakeFromTrack[t] = t;
switch( st )
{
case STEPS_TYPE_DANCE_SINGLE:
case STEPS_TYPE_DANCE_DOUBLE:
case STEPS_TYPE_DANCE_COUPLE:
iTakeFromTrack[0] = 2;
iTakeFromTrack[1] = 0;
iTakeFromTrack[2] = 3;
iTakeFromTrack[3] = 1;
iTakeFromTrack[4] = 6;
iTakeFromTrack[5] = 4;
iTakeFromTrack[6] = 7;
iTakeFromTrack[7] = 5;
break;
case STEPS_TYPE_DANCE_SOLO:
iTakeFromTrack[0] = 5;
iTakeFromTrack[1] = 4;
iTakeFromTrack[2] = 0;
iTakeFromTrack[3] = 3;
iTakeFromTrack[4] = 1;
iTakeFromTrack[5] = 2;
break;
case STEPS_TYPE_PUMP_SINGLE:
case STEPS_TYPE_PUMP_COUPLE:
iTakeFromTrack[0] = 3;
iTakeFromTrack[1] = 4;
iTakeFromTrack[2] = 2;
iTakeFromTrack[3] = 0;
iTakeFromTrack[4] = 1;
iTakeFromTrack[5] = 8;
iTakeFromTrack[6] = 9;
iTakeFromTrack[7] = 7;
iTakeFromTrack[8] = 5;
iTakeFromTrack[9] = 6;
break;
case STEPS_TYPE_PUMP_HALFDOUBLE:
iTakeFromTrack[0] = 2;
iTakeFromTrack[1] = 0;
iTakeFromTrack[2] = 1;
iTakeFromTrack[3] = 3;
iTakeFromTrack[4] = 4;
iTakeFromTrack[5] = 5;
break;
case STEPS_TYPE_PUMP_DOUBLE:
iTakeFromTrack[0] = 8;
iTakeFromTrack[1] = 9;
iTakeFromTrack[2] = 7;
iTakeFromTrack[3] = 5;
iTakeFromTrack[4] = 6;
iTakeFromTrack[5] = 3;
iTakeFromTrack[6] = 4;
iTakeFromTrack[7] = 2;
iTakeFromTrack[8] = 0;
iTakeFromTrack[9] = 1;
break;
default: break;
}
if( tt == right )
{
/* Invert. */
int iTrack[MAX_NOTE_TRACKS];
memcpy( iTrack, iTakeFromTrack, sizeof(iTrack) );
for( t = 0; t < MAX_NOTE_TRACKS; ++t )
{
const int to = iTrack[t];
iTakeFromTrack[to] = t;
}
}
break;
case mirror:
for( t=0; t<in.GetNumTracks(); t++ )
iTakeFromTrack[t] = in.GetNumTracks()-t-1;
break;
case shuffle:
case super_shuffle: // use shuffle code to mix up HoldNotes without creating impossible patterns
{
vector<int> aiTracksLeftToMap;
for( t=0; t<in.GetNumTracks(); t++ )
aiTracksLeftToMap.push_back( t );
for( t=0; t<in.GetNumTracks(); t++ )
{
int iRandTrackIndex = rand()%aiTracksLeftToMap.size();
int iRandTrack = aiTracksLeftToMap[iRandTrackIndex];
aiTracksLeftToMap.erase( aiTracksLeftToMap.begin()+iRandTrackIndex,
aiTracksLeftToMap.begin()+iRandTrackIndex+1 );
iTakeFromTrack[t] = iRandTrack;
}
}
break;
default:
ASSERT(0);
}
NoteData tempNoteData; // write into here as we tranform
tempNoteData.Config(in);
in.ConvertHoldNotesTo2sAnd3s();
// transform notes
int max_row = in.GetLastRow();
for( t=0; t<in.GetNumTracks(); t++ )
for( int r=0; r<=max_row; r++ )
tempNoteData.SetTapNote(t, r, in.GetTapNote(iTakeFromTrack[t], r));
in.CopyAll( &tempNoteData ); // copy note data from newData back into this
in.Convert2sAnd3sToHoldNotes();
if( tt == super_shuffle )
SuperShuffleTaps( in );
}
void NoteDataUtil::SuperShuffleTaps( NoteData &in )
{
// We already did the normal shuffling code above, which did a good job
// of shuffling HoldNotes without creating impossible patterns.
// Now, go in and shuffle the TapNotes per-row.
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t1=0; t1<in.GetNumTracks(); t1++ )
{
TapNote tn1 = in.GetTapNote(t1, r);
if( tn1!=TAP_HOLD ) // a tap that is not part of a hold
{
// probe for a spot to swap with
while( 1 )
{
int t2 = rand() % in.GetNumTracks();
TapNote tn2 = in.GetTapNote(t2, r);
if( tn2!=TAP_HOLD ) // a tap that is not part of a hold
{
// swap
in.SetTapNote(t1, r, tn2);
in.SetTapNote(t2, r, tn1);
break;
}
}
}
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::Backwards( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row/2; r++ )
{
int iRowEarlier = r;
int iRowLater = max_row-r;
for( int t=0; t<in.GetNumTracks(); t++ )
{
TapNote tnEarlier = in.GetTapNote(t, iRowEarlier);
TapNote tnLater = in.GetTapNote(t, iRowLater);
in.SetTapNote(t, iRowEarlier, tnLater);
in.SetTapNote(t, iRowLater, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::SwapSides( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()/2; t++ )
{
int iTrackEarlier = t;
int iTrackLater = t + in.GetNumTracks()/2 + in.GetNumTracks()%2;
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::Little(NoteData &in)
{
int i;
// filter out all non-quarter notes
int max_row = in.GetLastRow();
for( i=0; i<=max_row; i+=1 )
if( i % ROWS_PER_BEAT != 0 )
for( int c=0; c<in.GetNumTracks(); c++ )
in.SetTapNote(c, i, TAP_EMPTY);
for( i=in.GetNumHoldNotes()-1; i>=0; i-- )
if( fmodf(in.GetHoldNote(i).fStartBeat,1) != 0 ) // doesn't start on a beat
in.RemoveHoldNote( i );
}
void NoteDataUtil::Wide( NoteData &in )
{
in.ConvertHoldNotesTo4s();
// make all all quarter notes jumps
int max_row = in.GetLastRow();
for( int i=0; i<=max_row; i+=ROWS_PER_BEAT*2 ) // every even beat
{
if( in.GetNumTapNonEmptyTracks(i) != 1 )
continue; // skip. Don't place during holds
if( in.GetNumTracksWithTap(i) != 1 )
continue; // skip
bool bSpaceAroundIsEmpty = true; // no other notes with a 1/8th of this row
for( int j=i-ROWS_PER_BEAT/2+1; j<i+ROWS_PER_BEAT/2-1; j++ )
if( j!=i && in.GetNumTapNonEmptyTracks(j) > 0 )
{
bSpaceAroundIsEmpty = false;
break;
}
if( !bSpaceAroundIsEmpty )
continue; // skip
// add a note determinitsitcally
int iBeat = (int)roundf( NoteRowToBeat(i) );
int iTrackOfNote = in.GetFirstTrackWithTap(i);
int iTrackToAdd = iTrackOfNote + (iBeat%5)-2; // won't be more than 2 tracks away from the existing note
CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
if( iTrackToAdd == iTrackOfNote )
iTrackToAdd++;
CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
if( iTrackToAdd == iTrackOfNote )
iTrackToAdd--;
CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
if( in.GetTapNote(iTrackToAdd, i) != TAP_EMPTY )
{
iTrackToAdd = (iTrackToAdd+1) % in.GetNumTracks();
}
in.SetTapNote(iTrackToAdd, i, TAP_ADDITION);
2003-08-07 06:36:34 +00:00
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::Big( NoteData &in )
{
InsertIntelligentTaps(in,1.0f,0.5f,false); // add 8ths between 4ths
}
void NoteDataUtil::Quick( NoteData &in )
{
InsertIntelligentTaps(in,0.5f,0.25f,false); // add 16ths between 8ths
}
void NoteDataUtil::Skippy( NoteData &in )
{
InsertIntelligentTaps(in,1.0f,0.75f,true); // add 16ths between 4ths
}
void NoteDataUtil::InsertIntelligentTaps( NoteData &in, float fBeatInterval, float fInsertBeatOffset, bool bNewTapSameAsBeginning )
{
ASSERT( fInsertBeatOffset <= fBeatInterval );
in.ConvertHoldNotesTo4s();
// insert a beat in the middle of every fBeatInterval
int max_row = in.GetLastRow();
int rows_per_interval = BeatToNoteRow( fBeatInterval );
int insert_row_offset = BeatToNoteRow( fInsertBeatOffset );
for( int i=0; i<=max_row; i+=rows_per_interval )
{
int iRowEarlier = i;
int iRowLater = i + rows_per_interval;
int iRowToAdd = i + insert_row_offset;
if( in.GetNumTapNonEmptyTracks(iRowEarlier)!=1 || in.GetNumTracksWithTap(iRowEarlier)!=1 )
continue;
if( in.GetNumTapNonEmptyTracks(iRowLater)!=1 || in.GetNumTracksWithTap(iRowLater)!=1 )
continue;
// there is a 4th and 8th note surrounding iRowBetween
// don't insert a new note if there's already one within this interval
bool bNoteInMiddle = false;
for( int j=iRowEarlier+1; j<=iRowLater-1; j++ )
if( !in.IsRowEmpty(j) )
{
bNoteInMiddle = true;
break;
}
if( bNoteInMiddle )
continue;
// add a note determinitsitcally somewhere on a track different from the two surrounding notes
int iTrackOfNoteEarlier = in.GetFirstNonEmptyTrack(iRowEarlier);
int iTrackOfNoteLater = in.GetFirstNonEmptyTrack(iRowLater);
int iTrackOfNoteToAdd = 0;
if( bNewTapSameAsBeginning &&
iTrackOfNoteEarlier != iTrackOfNoteLater ) // Don't make skips on the same note
{
iTrackOfNoteToAdd = iTrackOfNoteEarlier;
}
else // bNewTapSameAsBeginning
{
// choose a randomish track
if( abs(iTrackOfNoteEarlier-iTrackOfNoteLater) == 2 )
iTrackOfNoteToAdd = (iTrackOfNoteEarlier+iTrackOfNoteLater)/2;
else
{
for( int t=min(iTrackOfNoteEarlier,iTrackOfNoteLater)-1; t<=max(iTrackOfNoteEarlier,iTrackOfNoteLater)+1; t++ )
{
iTrackOfNoteToAdd = t;
CLAMP( iTrackOfNoteToAdd, 0, in.GetNumTracks()-1 );
if( iTrackOfNoteToAdd!=iTrackOfNoteEarlier && iTrackOfNoteToAdd!=iTrackOfNoteLater )
break;
}
}
}
in.SetTapNote(iTrackOfNoteToAdd, iRowToAdd, TAP_ADDITION);
2003-08-07 06:36:34 +00:00
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat )
{
// nt2 is optional and should be -1 if it is not used
float fSnapInterval1, fSnapInterval2;
switch( nt1 )
{
case NOTE_TYPE_4TH: fSnapInterval1 = 1/1.0f; break;
case NOTE_TYPE_8TH: fSnapInterval1 = 1/2.0f; break;
case NOTE_TYPE_12TH: fSnapInterval1 = 1/3.0f; break;
case NOTE_TYPE_16TH: fSnapInterval1 = 1/4.0f; break;
case NOTE_TYPE_24TH: fSnapInterval1 = 1/6.0f; break;
case NOTE_TYPE_32ND: fSnapInterval1 = 1/8.0f; break;
default: ASSERT( false ); return;
}
switch( nt2 )
{
case NOTE_TYPE_4TH: fSnapInterval2 = 1/1.0f; break;
case NOTE_TYPE_8TH: fSnapInterval2 = 1/2.0f; break;
case NOTE_TYPE_12TH: fSnapInterval2 = 1/3.0f; break;
case NOTE_TYPE_16TH: fSnapInterval2 = 1/4.0f; break;
case NOTE_TYPE_24TH: fSnapInterval2 = 1/6.0f; break;
case NOTE_TYPE_32ND: fSnapInterval2 = 1/8.0f; break;
case -1: fSnapInterval2 = 10000; break; // nothing will ever snap to this. That's what we want!
default: ASSERT( false ); return;
}
int iNoteIndexBegin = BeatToNoteRow( fBeginBeat );
int iNoteIndexEnd = BeatToNoteRow( fEndBeat );
in.ConvertHoldNotesTo2sAnd3s();
// iterate over all TapNotes in the interval and snap them
for( int i=iNoteIndexBegin; i<=iNoteIndexEnd; i++ )
{
LOG->Trace("index %i", i);
int iOldIndex = i;
float fOldBeat = NoteRowToBeat( iOldIndex );
float fNewBeat1 = froundf( fOldBeat, fSnapInterval1 );
float fNewBeat2 = froundf( fOldBeat, fSnapInterval2 );
LOG->Trace("oldbeat %.2f, nb1 %.2f, nb2 %.2f", fOldBeat, fNewBeat1, fNewBeat2);
bool bNewBeat1IsCloser = fabsf(fNewBeat1-fOldBeat) < fabsf(fNewBeat2-fOldBeat);
float fNewBeat = bNewBeat1IsCloser ? fNewBeat1 : fNewBeat2;
int iNewIndex = BeatToNoteRow( fNewBeat );
LOG->Trace("closer %i, newbeat %.2f, index %i",
bNewBeat1IsCloser, fNewBeat, iNewIndex);
for( int c=0; c<in.GetNumTracks(); c++ )
{
if( iOldIndex == iNewIndex )
continue;
TapNote note = in.GetTapNote(c, iOldIndex);
if( note == TAP_EMPTY )
continue;
in.SetTapNote(c, iOldIndex, TAP_EMPTY);
const TapNote oldnote = in.GetTapNote(c, iNewIndex);
if( note == TAP_TAP &&
(oldnote == TAP_HOLD_HEAD || oldnote == TAP_HOLD_TAIL) )
continue; // HoldNotes override TapNotes
/* If two hold note boundaries are getting snapped together,
* merge them. */
if( (note == TAP_HOLD_HEAD && oldnote == TAP_HOLD_TAIL) ||
(note == TAP_HOLD_TAIL && oldnote == TAP_HOLD_HEAD))
note = TAP_EMPTY;
in.SetTapNote(c, iNewIndex, note );
}
}
in.Convert2sAnd3sToHoldNotes();
}
void NoteDataUtil::CopyLeftToRight( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()/2; t++ )
{
int iTrackEarlier = t;
int iTrackLater = in.GetNumTracks()-1-t;
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
// TapNote tnLater = in.GetTapNote(iTrackLater, r);
// in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::CopyRightToLeft( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()/2; t++ )
{
int iTrackEarlier = t;
int iTrackLater = in.GetNumTracks()-1-t;
// swap
// TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
// in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::ClearLeft( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
for( int t=0; t<in.GetNumTracks()/2; t++ )
in.SetTapNote(t, r, TAP_EMPTY);
in.Convert4sToHoldNotes();
}
void NoteDataUtil::ClearRight( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
for( int t=(in.GetNumTracks()+1)/2; t<in.GetNumTracks(); t++ )
in.SetTapNote(t, r, TAP_EMPTY);
in.Convert4sToHoldNotes();
}
void NoteDataUtil::CollapseToOne( NoteData &in )
{
in.ConvertHoldNotesTo2sAnd3s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
for( int t=0; t<in.GetNumTracks(); t++ )
if( in.GetTapNote(t,r) != TAP_EMPTY )
{
in.SetTapNote(0, r, in.GetTapNote(t,r));
in.SetTapNote(t, r, TAP_EMPTY);
}
in.Convert2sAnd3sToHoldNotes();
}
void NoteDataUtil::ShiftLeft( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=0; t<in.GetNumTracks()-1; t++ ) // in.GetNumTracks()-1 times
{
int iTrackEarlier = t;
int iTrackLater = (t+1) % in.GetNumTracks();
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::ShiftRight( NoteData &in )
{
in.ConvertHoldNotesTo4s();
int max_row = in.GetLastRow();
for( int r=0; r<=max_row; r++ )
{
for( int t=in.GetNumTracks()-1; t>0; t-- ) // in.GetNumTracks()-1 times
{
int iTrackEarlier = t;
int iTrackLater = (t+1) % in.GetNumTracks();
// swap
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
TapNote tnLater = in.GetTapNote(iTrackLater, r);
in.SetTapNote(iTrackEarlier, r, tnLater);
in.SetTapNote(iTrackLater, r, tnEarlier);
}
}
in.Convert4sToHoldNotes();
}
struct ValidRow
{
StepsType st;
bool bValidMask[MAX_NOTE_TRACKS];
};
#define T true
#define f false
const ValidRow g_ValidRows[] =
{
{ STEPS_TYPE_DANCE_DOUBLE, { T,T,T,T,f,f,f,f } },
{ STEPS_TYPE_DANCE_DOUBLE, { f,T,T,T,T,f,f,f } },
{ STEPS_TYPE_DANCE_DOUBLE, { f,f,f,T,T,T,T,f } },
{ STEPS_TYPE_DANCE_DOUBLE, { f,f,f,f,T,T,T,T } },
};
2003-08-07 06:36:34 +00:00
void NoteDataUtil::FixImpossibleRows( NoteData &in, StepsType st )
{
2003-08-07 18:27:52 +00:00
for( unsigned i=0; i<ARRAYSIZE(g_ValidRows); i++ )
{
const ValidRow vr = g_ValidRows[i];
if( vr.st != st )
continue; // skip
for( int r=0; r<=in.GetLastRow(); r++ )
if( !NoteDataUtil::RowPassesValidMask(in,r,vr.bValidMask) ) // failed mask
NoteDataUtil::EliminateNonPassingTaps(in,r,vr.bValidMask);
}
}
bool NoteDataUtil::RowPassesValidMask( NoteData &in, int row, const bool bValidMask[] )
{
for( int t=0; t<in.GetNumTracks(); t++ )
if( !bValidMask[t] && in.GetTapNote(t,row) != TAP_EMPTY )
return false;
return true;
}
void NoteDataUtil::EliminateNonPassingTaps( NoteData &in, int row, const bool bValidMask[] )
{
for( int t=0; t<in.GetNumTracks(); t++ )
if( !bValidMask[t] && in.GetTapNote(t,row) != TAP_EMPTY )
in.SetTapNote(t,row,TAP_EMPTY);
2003-08-07 06:36:34 +00:00
}
void NoteDataUtil::ConvertAdditionsToRegular( NoteData &in )
{
for( int r=0; r<=in.GetLastRow(); r++ )
for( int t=0; t<in.GetNumTracks(); t++ )
if( in.GetTapNote(t,r) == TAP_ADDITION )
in.SetTapNote(t,r,TAP_TAP);
}
2003-08-10 10:12:50 +00:00
void NoteDataUtil::Mines( NoteData &in )
{
int iTapCount = 0;
for( int r=0; r<=in.GetLastRow(); r++ )
for( int t=0; t<in.GetNumTracks(); t++ )
if( in.GetTapNote(t,r) == TAP_TAP )
{
iTapCount++;
if( (iTapCount%7) == 6 )
in.SetTapNote(t,r,TAP_MINE);
}
}
2003-08-13 19:17:28 +00:00
void NoteDataUtil::TransformNoteData( NoteData &nd, PlayerOptions &po, StepsType st )
{
if( !po.m_bHoldNotes )
RemoveHoldNotes( nd );
switch( po.m_Turn )
{
case PlayerOptions::TURN_NONE: break;
case PlayerOptions::TURN_MIRROR: NoteDataUtil::Turn( nd, st, NoteDataUtil::mirror ); break;
case PlayerOptions::TURN_LEFT: NoteDataUtil::Turn( nd, st, NoteDataUtil::left ); break;
case PlayerOptions::TURN_RIGHT: NoteDataUtil::Turn( nd, st, NoteDataUtil::right ); break;
case PlayerOptions::TURN_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::shuffle ); break;
case PlayerOptions::TURN_SUPER_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::super_shuffle ); break;
default: ASSERT(0);
}
switch( po.m_Transform )
{
case PlayerOptions::TRANSFORM_NONE: break;
case PlayerOptions::TRANSFORM_LITTLE: NoteDataUtil::Little(nd); break;
case PlayerOptions::TRANSFORM_WIDE: NoteDataUtil::Wide(nd); break;
case PlayerOptions::TRANSFORM_BIG: NoteDataUtil::Big(nd); break;
case PlayerOptions::TRANSFORM_QUICK: NoteDataUtil::Quick(nd); break;
case PlayerOptions::TRANSFORM_SKIPPY: NoteDataUtil::Skippy(nd); break;
case PlayerOptions::TRANSFORM_MINES: NoteDataUtil::Mines(nd); break;
default: ASSERT(0);
}
}