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itgmania212121/stepmania/src/Song.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
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Class: Song
Desc: Holds metadata for a song and the song's step data.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
-----------------------------------------------------------------------------
*/
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#include "Notes.h"
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#include "RageUtil.h"
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#include <math.h> // for fmod
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#include "RageLog.h"
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#include "IniFile.h"
#include "Song.h"
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#include "NoteData.h"
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#include "MsdFile.h"
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#include "RageSoundStream.h"
#include "RageException.h"
#include "SongCacheIndex.h"
#include "GameManager.h"
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#include "PrefsManager.h"
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#include "StyleDef.h"
#include "Notes.h"
#include "GameState.h"
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#include "NotesLoaderSM.h"
#include "NotesLoaderDWI.h"
#include "NotesLoaderBMS.h"
#include "NotesLoaderKSF.h"
#include "NotesWriterDWI.h"
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const int FILE_CACHE_VERSION = 97; // increment this when Song or Notes changes to invalidate cache
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int CompareBPMSegments(const void *arg1, const void *arg2)
{
// arg1 and arg2 are of type Step**
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const BPMSegment* seg1 = (const BPMSegment*)arg1;
const BPMSegment* seg2 = (const BPMSegment*)arg2;
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float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
void SortBPMSegmentsArray( CArray<BPMSegment,BPMSegment&> &arrayBPMSegments )
{
qsort( arrayBPMSegments.GetData(), arrayBPMSegments.GetSize(), sizeof(BPMSegment), CompareBPMSegments );
}
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int CompareStopSegments(const void *arg1, const void *arg2)
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{
// arg1 and arg2 are of type Step**
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const StopSegment* seg1 = (const StopSegment*)arg1;
const StopSegment* seg2 = (const StopSegment*)arg2;
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float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
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void SortStopSegmentsArray( CArray<StopSegment,StopSegment&> &arrayStopSegments )
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{
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qsort( arrayStopSegments.GetData(), arrayStopSegments.GetSize(), sizeof(StopSegment), CompareStopSegments );
}
int CompareBackgroundChanges(const void *arg1, const void *arg2)
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{
// arg1 and arg2 are of type Step**
const BackgroundChange* seg1 = (const BackgroundChange*)arg1;
const BackgroundChange* seg2 = (const BackgroundChange*)arg2;
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float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
void SortBackgroundChangesArray( CArray<BackgroundChange,BackgroundChange&> &arrayBackgroundChanges )
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{
qsort( arrayBackgroundChanges.GetData(), arrayBackgroundChanges.GetSize(), sizeof(BackgroundChange), CompareBackgroundChanges );
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}
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//////////////////////////////
// Song
//////////////////////////////
Song::Song()
{
m_bChangedSinceSave = false;
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m_fBeat0OffsetInSeconds = 0;
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m_fMusicSampleStartSeconds = 0;
m_fMusicSampleLengthSeconds = 12.0f; // start fading out at m_fMusicSampleLengthSeconds-1 seconds
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m_iMusicBytes = 0;
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m_fMusicLengthSeconds = 0;
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m_fFirstBeat = -1;
m_fLastBeat = -1;
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m_SelectionDisplay = SHOW_ALWAYS;
}
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Song::~Song()
{
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for( int i=0; i<m_apNotes.GetSize(); i++ )
SAFE_DELETE( m_apNotes[i] );
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m_apNotes.RemoveAll();
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}
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void Song::AddBPMSegment( BPMSegment seg )
{
m_BPMSegments.Add( seg );
SortBPMSegmentsArray( m_BPMSegments );
}
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void Song::AddStopSegment( StopSegment seg )
{
m_StopSegments.Add( seg );
SortStopSegmentsArray( m_StopSegments );
}
void Song::AddBackgroundChange( BackgroundChange seg )
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{
m_BackgroundChanges.Add( seg );
SortBackgroundChangesArray( m_BackgroundChanges );
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}
float Song::GetMusicStartBeat() const
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{
float fBPS = m_BPMSegments[0].m_fBPM / 60.0f;
return -m_fBeat0OffsetInSeconds*fBPS;
};
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void Song::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut ) const
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{
// LOG->Trace( "GetBeatAndBPSFromElapsedTime( fElapsedTime = %f )", fElapsedTime );
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// This function is a nightmare. Don't even try to understand it. :-)
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fElapsedTime += m_fBeat0OffsetInSeconds;
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for( int i=0; i<m_BPMSegments.GetSize(); i++ ) // foreach BPMSegment
{
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float fStartBeatThisSegment = m_BPMSegments[i].m_fStartBeat;
bool bIsLastBPMSegment = i==m_BPMSegments.GetSize()-1;
float fStartBeatNextSegment = bIsLastBPMSegment ? 40000/*inf*/ : m_BPMSegments[i+1].m_fStartBeat;
float fBeatsInThisSegment = fStartBeatNextSegment - fStartBeatThisSegment;
float fBPM = m_BPMSegments[i].m_fBPM;
float fBPS = fBPM / 60.0f;
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// calculate the number of seconds in this segment
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float fSecondsInThisSegment = fBeatsInThisSegment / fBPS;
int j;
for( j=0; j<m_StopSegments.GetSize(); j++ ) // foreach freeze
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{
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if( fStartBeatThisSegment <= m_StopSegments[j].m_fStartBeat && m_StopSegments[j].m_fStartBeat < fStartBeatNextSegment )
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{
// this freeze lies within this BPMSegment
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fSecondsInThisSegment += m_StopSegments[j].m_fStopSeconds;
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}
}
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if( fElapsedTime > fSecondsInThisSegment )
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{
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// this BPMSegement is NOT the current segment
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fElapsedTime -= fSecondsInThisSegment;
continue;
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}
// this BPMSegment IS the current segment
float fBeatEstimate = fStartBeatThisSegment + fElapsedTime*fBPS;
for( j=0; j<m_StopSegments.GetSize(); j++ ) // foreach freeze
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{
if( fStartBeatThisSegment > m_StopSegments[j].m_fStartBeat ||
m_StopSegments[j].m_fStartBeat > fStartBeatNextSegment )
continue;
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// this freeze lies within this BPMSegment
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if( m_StopSegments[j].m_fStartBeat > fBeatEstimate )
break;
fElapsedTime -= m_StopSegments[j].m_fStopSeconds;
// re-estimate
fBeatEstimate = fStartBeatThisSegment + fElapsedTime*fBPS;
if( fBeatEstimate < m_StopSegments[j].m_fStartBeat )
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{
fBeatOut = m_StopSegments[j].m_fStartBeat;
fBPSOut = fBPS;
bFreezeOut = true;
return;
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}
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}
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fBeatOut = fBeatEstimate;
fBPSOut = fBPS;
bFreezeOut = false;
return;
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}
}
// This is a super hack, but it's only called from ScreenEdit, so it's OK.
// Writing an inverse function of GetBeatAndBPSFromElapsedTime() uber difficult,
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// so do a binary search to get close to the correct elapsed time.
float Song::GetElapsedTimeFromBeat( float fBeat ) const
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{
float fElapsedTimeBestGuess = 100; // seconds
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float fSecondsToMove = fElapsedTimeBestGuess; // seconds
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float fBeatOut, fBPSOut;
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bool bFreezeOut;
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while( fSecondsToMove > 0.1f )
{
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GetBeatAndBPSFromElapsedTime( fElapsedTimeBestGuess, fBeatOut, fBPSOut, bFreezeOut );
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if( fBeatOut > fBeat )
fElapsedTimeBestGuess -= fSecondsToMove;
else
fElapsedTimeBestGuess += fSecondsToMove;
fSecondsToMove /= 2;
}
return fElapsedTimeBestGuess;
}
CString Song::GetCacheFilePath() const
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{
return ssprintf( "Cache\\%u", GetHashForString(m_sSongDir) );
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}
/* Get a path to the SM containing data for this song. It might
* be a cache file. */
const CString &Song::GetSongFilePath() const
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{
ASSERT ( m_sSongFileName.GetLength() != 0 );
return m_sSongFileName;
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}
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NotesLoader *Song::MakeLoader( CString sDir ) const
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{
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NotesLoader *ret;
/* Actually, none of these have any persistant data, so we
* could optimize this, but since they don't have any data,
* there's no real point ... */
ret = new SMLoader;
if(ret->Loadable( sDir )) return ret;
delete ret;
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ret = new DWILoader;
if(ret->Loadable( sDir )) return ret;
delete ret;
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ret = new BMSLoader;
if(ret->Loadable( sDir )) return ret;
delete ret;
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ret = new KSFLoader;
if(ret->Loadable( sDir )) return ret;
delete ret;
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return NULL;
}
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bool Song::LoadWithoutCache( CString sDir )
{
//
// There was no entry in the cache for this song.
// Let's load it from a file, then write a cache entry.
//
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NotesLoader *ld = MakeLoader( sDir );
if(!ld)
{
LOG->Warn( "Couldn't find any SM, DWI, BMS, or KSF files in '%s'. This is not a valid song directory.", sDir );
return false;
}
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bool success = ld->LoadFromDir( sDir, *this );
delete ld;
if(!success)
return false;
AddAutoGenNotes();
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TidyUpData();
// save a cache file so we don't have to parse it all over again next time
SaveToCacheFile();
return true;
}
bool Song::LoadFromSongDir( CString sDir )
{
LOG->Trace( "Song::LoadFromSongDir(%s)", sDir );
// make sure there is a trailing '\\' at the end of sDir
if( sDir.Right(1) != "\\" )
sDir += "\\";
// save song dir
m_sSongDir = sDir;
// save group name
CStringArray sDirectoryParts;
split( m_sSongDir, "\\", sDirectoryParts, false );
m_sGroupName = sDirectoryParts[sDirectoryParts.GetSize()-3]; // second from last item
//
// First look in the cache for this song (without loading NoteData)
//
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unsigned uDirHash = SONGINDEX->GetCacheHash(m_sSongDir);
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if( GetHashForDirectory(m_sSongDir) == uDirHash && // this cache is up to date
DoesFileExist(GetCacheFilePath()))
{
LOG->Trace( "Loading '%s' from cache file '%s'.", m_sSongDir, GetCacheFilePath() );
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SMLoader ld;
ld.LoadFromSMFile( GetCacheFilePath(), *this );
}
else
{
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if(!LoadWithoutCache(m_sSongDir))
return false;
}
{
/* Generated filename; this doesn't always point to a loadable file,
* but instead points to the place we should write changed files to.
* If we have an SM file in the directory, this should aways point to it. */
CStringArray asFileNames;
GetDirListing( m_sSongDir+"*.sm", asFileNames );
if( asFileNames.GetSize() > 0 )
m_sSongFileName = m_sSongDir + asFileNames[0];
else
m_sSongFileName = m_sSongDir + GetFullTitle() + ".sm";
}
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return true;
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}
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void Song::TidyUpData()
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{
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m_sMainTitle.TrimRight();
if( m_sMainTitle == "" ) m_sMainTitle = "Untitled song";
m_sSubTitle.TrimRight();
if( m_sArtist == "" ) m_sArtist = "Unknown artist";
if( m_BPMSegments.GetSize() == 0 )
throw RageException( "No #BPM specified in '%s.'", m_sSongDir+m_sSongFileName );
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if( !HasMusic() )
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{
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CStringArray arrayPossibleMusic;
GetDirListing( m_sSongDir + CString("*.mp3"), arrayPossibleMusic );
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GetDirListing( m_sSongDir + CString("*.ogg"), arrayPossibleMusic );
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GetDirListing( m_sSongDir + CString("*.wav"), arrayPossibleMusic );
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if( arrayPossibleMusic.GetSize() > 0 ) // we found a match
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m_sMusicFile = arrayPossibleMusic[0];
// Chris: Don't throw on missing music
// else
// throw RageException( "The song in '%s' is missing a music file. You must place a music file in the song folder or remove the song", m_sSongDir );
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}
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if( HasMusic() )
{
RageSoundStream sound;
sound.Load( GetMusicPath() );
m_fMusicLengthSeconds = sound.GetLengthSeconds();
}
else // ! HasMusic()
{
m_fMusicLengthSeconds = 100; // guess
}
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// We're going to try and do something intelligent here...
// The MusicSampleStart always seems to be about 100-120 beats into
// the song regardless of BPM. Let's take a shot-in-the dark guess.
if( m_fMusicSampleStartSeconds == 0 )
m_fMusicSampleStartSeconds = this->GetElapsedTimeFromBeat( 100 );
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//
// Here's the problem: We have a directory full of images. We want to determine which
// image is the banner, which is the background, and which is the CDTitle.
//
//
// First, check the file name for hints.
//
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if( !HasBanner() )
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{
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m_sBannerFile = "";
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// find an image with "banner" in the file name
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CStringArray arrayPossibleBanners;
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GetDirListing( m_sSongDir + CString("*banner*.png"), arrayPossibleBanners );
GetDirListing( m_sSongDir + CString("*banner*.jpg"), arrayPossibleBanners );
GetDirListing( m_sSongDir + CString("*banner*.bmp"), arrayPossibleBanners );
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GetDirListing( m_sSongDir + CString("*banner*.gif"), arrayPossibleBanners );
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if( arrayPossibleBanners.GetSize() > 0 )
m_sBannerFile = arrayPossibleBanners[0];
}
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if( !HasBackground() )
{
m_sBackgroundFile = "";
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// find an image with "bg" or "background" in the file name
CStringArray arrayPossibleBGs;
GetDirListing( m_sSongDir + CString("*bg*.png"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*bg*.jpg"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*bg*.bmp"), arrayPossibleBGs );
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GetDirListing( m_sSongDir + CString("*bg*.gif"), arrayPossibleBGs );
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GetDirListing( m_sSongDir + CString("*background*.png"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*background*.jpg"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*background*.bmp"), arrayPossibleBGs );
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GetDirListing( m_sSongDir + CString("*background*.gif"), arrayPossibleBGs );
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if( arrayPossibleBGs.GetSize() > 0 )
m_sBackgroundFile = arrayPossibleBGs[0];
}
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if( !HasCDTitle() )
{
m_sCDTitleFile = "";
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// find an image with "cdtitle" in the file name
CStringArray arrayPossibleCDTitles;
GetDirListing( m_sSongDir + CString("*cdtitle*.png"), arrayPossibleCDTitles );
GetDirListing( m_sSongDir + CString("*cdtitle*.jpg"), arrayPossibleCDTitles );
GetDirListing( m_sSongDir + CString("*cdtitle*.bmp"), arrayPossibleCDTitles );
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GetDirListing( m_sSongDir + CString("*cdtitle*.gif"), arrayPossibleCDTitles );
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if( arrayPossibleCDTitles.GetSize() > 0 )
m_sCDTitleFile = arrayPossibleCDTitles[0];
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}
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//
// Now, For the images we still haven't found, look at the image dimensions of the remaining unclassified images.
//
CStringArray arrayImages;
GetDirListing( m_sSongDir + CString("*.png"), arrayImages );
GetDirListing( m_sSongDir + CString("*.jpg"), arrayImages );
GetDirListing( m_sSongDir + CString("*.bmp"), arrayImages );
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GetDirListing( m_sSongDir + CString("*.gif"), arrayImages );
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for( int i=0; i<arrayImages.GetSize(); i++ ) // foreach image
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{
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// Skip any image that we've already classified
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if( HasBanner() && stricmp(m_sBannerFile, arrayImages[i])==0 )
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continue; // skip
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if( HasBackground() && stricmp(m_sBackgroundFile, arrayImages[i])==0 )
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continue; // skip
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if( HasCDTitle() && stricmp(m_sCDTitleFile, arrayImages[i])==0 )
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continue; // skip
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D3DXIMAGE_INFO ddii;
if( !FAILED( D3DXGetImageInfoFromFile( m_sSongDir + arrayImages[i], &ddii ) ) )
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{
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if( !HasBackground() && ddii.Width >= 320 && ddii.Height >= 240 )
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{
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m_sBackgroundFile = arrayImages[i];
continue;
}
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if( !HasBanner() && 100 < ddii.Width && ddii.Width < 320 && 50 < ddii.Height && ddii.Height < 240 )
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{
m_sBannerFile = arrayImages[i];
continue;
}
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if( !HasCDTitle() && ddii.Width <= 100 && ddii.Height <= 50 )
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{
m_sCDTitleFile = arrayImages[i];
continue;
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}
}
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}
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if( !HasMovieBackground() )
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{
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CStringArray arrayPossibleMovies;
GetDirListing( m_sSongDir + CString("*movie*.avi"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*movie*.mpg"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*movie*.mpeg"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*.avi"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*.mpg"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*.mpeg"), arrayPossibleMovies );
if( arrayPossibleMovies.GetSize() > 0 )
m_sMovieBackgroundFile = arrayPossibleMovies[0];
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}
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//
// calculate radar values and first/last beat
//
for( i=0; i<m_apNotes.GetSize(); i++ )
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{
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Notes* pNotes = m_apNotes[i];
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NoteData tempNoteData;
pNotes->GetNoteData( &tempNoteData );
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for( int r=0; r<NUM_RADAR_VALUES; r++ )
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pNotes->m_fRadarValues[r] = tempNoteData.GetRadarValue( (RadarCategory)r, m_fMusicLengthSeconds );
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float fFirstBeat = tempNoteData.GetFirstBeat();
float fLastBeat = tempNoteData.GetLastBeat();
if( m_fFirstBeat == -1 )
m_fFirstBeat = fFirstBeat;
else
m_fFirstBeat = min( m_fFirstBeat, fFirstBeat );
if( m_fLastBeat == -1 )
m_fLastBeat = fLastBeat;
else
m_fLastBeat = max( m_fLastBeat, fLastBeat );
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}
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}
/* Get Notes that match a given style and player. */
void Song::GetNotesThatMatch( const StyleDef *s, int p, CArray<Notes*, Notes*>& arrayAddTo ) const
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{
GetNotesThatMatch( s->m_NotesTypes[p], arrayAddTo );
}
void Song::GetNotesThatMatch( NotesType nt, CArray<Notes*, Notes*>& arrayAddTo ) const
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{
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for( int i=0; i<m_apNotes.GetSize(); i++ ) // for each of the Song's Notes
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{
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if( m_apNotes[i]->m_NotesType == nt )
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arrayAddTo.Add( m_apNotes[i] );
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}
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}
/* Return whether the song is playable in the given style. */
bool Song::SongCompleteForStyle( const StyleDef *st ) const
{
for( int pn = 0; pn < NUM_PLAYERS; ++pn )
{
if(st->m_NotesTypes[pn] == NOTES_TYPE_INVALID) continue; /* unused */
if(!SongHasNotesType(st->m_NotesTypes[pn]))
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return false;
}
return true;
}
bool Song::SongHasNotesType( NotesType nt ) const
{
for( int i=0; i < m_apNotes.GetSize(); i++ ) // foreach Notes
if( m_apNotes[i]->m_NotesType == nt )
return true;
return false;
}
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bool Song::SongHasNotesTypeAndDifficulty( NotesType nt, Difficulty dc ) const
{
for( int i=0; i < m_apNotes.GetSize(); i++ ) // foreach Notes
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if( m_apNotes[i]->m_NotesType == nt && m_apNotes[i]->m_Difficulty == dc )
return true;
return false;
}
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void Song::SaveToCacheFile()
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{
LOG->Trace( "Song::SaveToCacheFile()" );
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SONGINDEX->AddCacheIndex(m_sSongDir, GetHashForDirectory(m_sSongDir));
SaveToSMFile( GetCacheFilePath(), true );
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}
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void Song::Save()
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{
LOG->Trace( "Song::SaveToSongFile()" );
//
// rename all old files to avoid confusion
//
CStringArray arrayOldFileNames;
GetDirListing( m_sSongDir + "*.bms", arrayOldFileNames );
GetDirListing( m_sSongDir + "*.dwi", arrayOldFileNames );
GetDirListing( m_sSongDir + "*.ksf", arrayOldFileNames );
for( int i=0; i<arrayOldFileNames.GetSize(); i++ )
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{
CString sOldPath = m_sSongDir + arrayOldFileNames[i];
CString sNewPath = sOldPath + ".old";
MoveFile( sOldPath, sNewPath );
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}
SaveToSMFile( GetSongFilePath(), false );
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SaveToDWIFile();
}
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void Song::SaveToSMFile( CString sPath, bool bSavingCache )
{
LOG->Trace( "Song::SaveToSMDir('%s')", sPath );
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int i;
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FILE* fp = fopen( sPath, "w" );
if( fp == NULL )
throw RageException( "Error opening song file '%s' for writing.", sPath );
fprintf( fp, "#TITLE:%s;\n", m_sMainTitle );
fprintf( fp, "#SUBTITLE:%s;\n", m_sSubTitle );
fprintf( fp, "#ARTIST:%s;\n", m_sArtist );
fprintf( fp, "#TITLETRANSLIT:%s;\n", m_sMainTitleTranslit );
fprintf( fp, "#SUBTITLETRANSLIT:%s;\n", m_sSubTitleTranslit );
fprintf( fp, "#ARTISTTRANSLIT:%s;\n", m_sArtistTranslit );
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fprintf( fp, "#CREDIT:%s;\n", m_sCredit );
fprintf( fp, "#BANNER:%s;\n", m_sBannerFile );
fprintf( fp, "#BACKGROUND:%s;\n", m_sBackgroundFile );
fprintf( fp, "#CDTITLE:%s;\n", m_sCDTitleFile );
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fprintf( fp, "#MOVIEBACKGROUND:%s;\n", m_sMovieBackgroundFile );
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fprintf( fp, "#MUSIC:%s;\n", m_sMusicFile );
fprintf( fp, "#MUSICBYTES:%u;\n", m_iMusicBytes );
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fprintf( fp, "#MUSICLENGTH:%.2f;\n", m_fMusicLengthSeconds );
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fprintf( fp, "#FIRSTBEAT:%.2f;\n", m_fFirstBeat );
fprintf( fp, "#LASTBEAT:%.2f;\n", m_fLastBeat );
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fprintf( fp, "#OFFSET:%.2f;\n", m_fBeat0OffsetInSeconds );
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fprintf( fp, "#SAMPLESTART:%.2f;\n", m_fMusicSampleStartSeconds );
fprintf( fp, "#SAMPLELENGTH:%.2f;\n", m_fMusicSampleLengthSeconds );
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fprintf( fp, "#SELECTABLE:" );
switch(m_SelectionDisplay) {
default: ASSERT(0); /* fallthrough */
case SHOW_ALWAYS:
fprintf( fp, "YES" ); break;
case SHOW_NEVER:
fprintf( fp, "NO" ); break;
case SHOW_ROULETTE:
fprintf( fp, "ROULETTE" ); break;
}
fprintf( fp, ";\n" );
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fprintf( fp, "#BPMS:" );
for( i=0; i<m_BPMSegments.GetSize(); i++ )
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{
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BPMSegment &bs = m_BPMSegments[i];
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fprintf( fp, "%.2f=%.2f", bs.m_fStartBeat, bs.m_fBPM );
if( i != m_BPMSegments.GetSize()-1 )
fprintf( fp, "," );
}
fprintf( fp, ";\n" );
fprintf( fp, "#STOPS:" );
for( i=0; i<m_StopSegments.GetSize(); i++ )
{
StopSegment &fs = m_StopSegments[i];
fprintf( fp, "%.2f=%.2f", fs.m_fStartBeat, fs.m_fStopSeconds );
if( i != m_StopSegments.GetSize()-1 )
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fprintf( fp, "," );
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}
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fprintf( fp, ";\n" );
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fprintf( fp, "#BGCHANGES:" );
for( i=0; i<m_BackgroundChanges.GetSize(); i++ )
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{
BackgroundChange &seg = m_BackgroundChanges[i];
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fprintf( fp, "%.2f=%s", seg.m_fStartBeat, seg.m_sBGName );
if( i != m_BackgroundChanges.GetSize()-1 )
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fprintf( fp, "," );
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}
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fprintf( fp, ";\n" );
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//
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// Save all Notes for this file
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//
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for( i=0; i<m_apNotes.GetSize(); i++ )
{
Notes* pNotes = m_apNotes[i];
if( bSavingCache || pNotes->m_sDescription.Find("(autogen)") == -1 ) // If notes aren't autogen
m_apNotes[i]->WriteSMNotesTag( fp );
}
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fclose( fp );
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}
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void Song::SaveToDWIFile()
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{
LOG->Trace( "Song::SaveToSongFileAndDWI()" );
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CString sPath = GetSongFilePath();
sPath.Replace( ".sm", ".dwi" );
NotesWriterDWI wr;
wr.Write(sPath, *this);
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}
void Song::AddAutoGenNotes()
{
for( NotesType ntMissing=(NotesType)0; ntMissing<NUM_NOTES_TYPES; ntMissing=(NotesType)(ntMissing+1) )
{
if( !SongHasNotesType(ntMissing) ) // missing Notes of this type
{
int iNumTracksOfMissing = GAMEMAN->NotesTypeToNumTracks(ntMissing);
// look for closest match
NotesType ntBestMatch = (NotesType)-1;
int iBestTrackDifference = 10000; // inf
for( NotesType nt=(NotesType)0; nt<NUM_NOTES_TYPES; nt=(NotesType)(nt+1) )
{
int iNumTracks = GAMEMAN->NotesTypeToNumTracks(nt);
int iTrackDifference = abs(iNumTracks-iNumTracksOfMissing);
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CArray<Notes*,Notes*> apNotes;
this->GetNotesThatMatch( nt, apNotes );
if( iTrackDifference<iBestTrackDifference && apNotes.GetSize() > 0 && apNotes[0]->m_sDescription.Find("autogen")==-1 )
{
ntBestMatch = nt;
iBestTrackDifference = iTrackDifference;
}
}
if( ntBestMatch != -1 )
{
for( int j=0; j<m_apNotes.GetSize(); j++ )
{
Notes* pOriginalNotes = m_apNotes[j];
if( pOriginalNotes->m_NotesType != ntBestMatch )
continue; // skip
Notes* pNewNotes = new Notes;
pNewNotes->m_Difficulty = pOriginalNotes->m_Difficulty;
pNewNotes->m_iMeter = pOriginalNotes->m_iMeter;
pNewNotes->m_sDescription = pOriginalNotes->m_sDescription + " (autogen)";
pNewNotes->m_NotesType = ntMissing;
NoteData originalNoteData, newNoteData;
pOriginalNotes->GetNoteData( &originalNoteData );
newNoteData.LoadTransformedSlidingWindow( &originalNoteData, iNumTracksOfMissing );
pNewNotes->SetNoteData( &newNoteData );
this->m_apNotes.Add( pNewNotes );
}
}
}
}
}
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Grade Song::GetGradeForDifficulty( const StyleDef *st, int p, Difficulty dc ) const
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{
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CArray<Notes*, Notes*> aNotes;
this->GetNotesThatMatch( st, p, aNotes );
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SortNotesArrayByDifficulty( aNotes );
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2002-06-14 22:25:22 +00:00
for( int i=0; i<aNotes.GetSize(); i++ )
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{
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const Notes* pNotes = aNotes[i];
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if( pNotes->m_Difficulty == dc )
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return pNotes->m_TopGrade;
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}
return GRADE_NO_DATA;
}
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bool Song::IsNew() const
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{
return GetNumTimesPlayed()==0;
}
bool Song::IsEasy( NotesType nt ) const
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{
for( int i=0; i<m_apNotes.GetSize(); i++ )
{
Notes* pNotes = m_apNotes[i];
if( pNotes->m_NotesType != nt )
continue;
if( pNotes->m_iMeter <= 2 )
return true;
}
return false;
}
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/////////////////////////////////////
// Sorting
/////////////////////////////////////
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int CompareSongPointersByTitle(const void *arg1, const void *arg2)
{
const Song* pSong1 = *(const Song**)arg1;
const Song* pSong2 = *(const Song**)arg2;
//Prefer transliterations to full titles
CString sTitle1 = pSong1->GetSortTitle();
CString sTitle2 = pSong2->GetSortTitle();
int ret = sTitle1.CompareNoCase(sTitle2);
if(ret != 0) return ret;
/* The titles are the same. Ensure we get a consistent ordering
* by comparing the unique SongFilePaths. */
return pSong1->GetSongFilePath().CompareNoCase(pSong2->GetSongFilePath());
}
void SortSongPointerArrayByTitle( CArray<Song*, Song*> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByTitle );
}
int CompareSongPointersByDifficulty(const void *arg1, const void *arg2)
{
const Song* pSong1 = *(const Song**)arg1;
const Song* pSong2 = *(const Song**)arg2;
CArray<Notes*,Notes*> aNotes1;
CArray<Notes*,Notes*> aNotes2;
pSong1->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef(), PLAYER_1, aNotes1 );
pSong2->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef(), PLAYER_1, aNotes2 );
int iEasiestMeter1 = 1000; // infinity
int iEasiestMeter2 = 1000; // infinity
2002-09-30 06:56:40 +00:00
int i;
for( i=0; i<aNotes1.GetSize(); i++ )
iEasiestMeter1 = min( iEasiestMeter1, aNotes1[i]->m_iMeter );
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for( i=0; i<aNotes2.GetSize(); i++ )
iEasiestMeter2 = min( iEasiestMeter2, aNotes2[i]->m_iMeter );
if( iEasiestMeter1 < iEasiestMeter2 )
return -1;
else if( iEasiestMeter1 == iEasiestMeter2 )
return CompareSongPointersByTitle( arg1, arg2 );
else
return +1;
}
void SortSongPointerArrayByDifficulty( CArray<Song*, Song*> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByDifficulty );
}
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int CompareSongPointersByBPM(const void *arg1, const void *arg2)
{
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const Song* pSong1 = *(const Song**)arg1;
const Song* pSong2 = *(const Song**)arg2;
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float fMinBPM1, fMaxBPM1, fMinBPM2, fMaxBPM2;
pSong1->GetMinMaxBPM( fMinBPM1, fMaxBPM1 );
pSong2->GetMinMaxBPM( fMinBPM2, fMaxBPM2 );
CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
if( fMaxBPM1 < fMaxBPM2 )
return -1;
else if( fMaxBPM1 == fMaxBPM2 )
return CompareCStringsAsc( (void*)&sFilePath1, (void*)&sFilePath2 );
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else
return 1;
}
2002-02-11 04:46:31 +00:00
void SortSongPointerArrayByBPM( CArray<Song*, Song*> &arraySongPointers )
2002-01-16 10:01:32 +00:00
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByBPM );
}
int CompareSongPointersByArtist(const void *arg1, const void *arg2)
{
const Song* pSong1 = *(const Song**)arg1;
const Song* pSong2 = *(const Song**)arg2;
2002-01-16 10:01:32 +00:00
2002-06-29 11:59:09 +00:00
CString sArtist1 = pSong1->m_sArtist;
CString sArtist2 = pSong2->m_sArtist;
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2002-02-24 01:43:11 +00:00
if( sArtist1 < sArtist2 )
return -1;
else if( sArtist1 == sArtist2 )
return CompareSongPointersByTitle( arg1, arg2 );
else
return 1;
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}
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void SortSongPointerArrayByArtist( CArray<Song*, Song*> &arraySongPointers )
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{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByArtist );
}
int CompareSongPointersByGroup(const void *arg1, const void *arg2)
{
const Song* pSong1 = *(const Song**)arg1;
const Song* pSong2 = *(const Song**)arg2;
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const CString &sGroup1 = pSong1->m_sGroupName;
const CString &sGroup2 = pSong2->m_sGroupName;
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if( sGroup1 < sGroup2 )
return -1;
else if( sGroup1 > sGroup2 )
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return 1;
/* Same group; compare by difficulty. */
return CompareSongPointersByDifficulty( arg1, arg2 );
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}
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void SortSongPointerArrayByGroup( CArray<Song*, Song*> &arraySongPointers )
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{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByGroup );
}
int CompareSongPointersByMostPlayed(const void *arg1, const void *arg2)
{
const Song* pSong1 = *(const Song**)arg1;
const Song* pSong2 = *(const Song**)arg2;
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2002-02-02 05:11:12 +00:00
int iNumTimesPlayed1 = pSong1->GetNumTimesPlayed();
int iNumTimesPlayed2 = pSong2->GetNumTimesPlayed();
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if( iNumTimesPlayed1 > iNumTimesPlayed2 )
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return -1;
else if( iNumTimesPlayed1 == iNumTimesPlayed2 )
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return CompareSongPointersByTitle( arg1, arg2 );
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else
return 1;
}
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void SortSongPointerArrayByMostPlayed( CArray<Song*, Song*> &arraySongPointers )
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{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByMostPlayed );
}
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bool Song::NormallyDisplayed() const
{
if(!PREFSMAN->m_bHiddenSongs) return true;
return m_SelectionDisplay == SHOW_ALWAYS;
}
bool Song::RouletteDisplayed() const
{
if(!PREFSMAN->m_bHiddenSongs) return true;
return m_SelectionDisplay != SHOW_NEVER;
}
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bool Song::HasMusic() const {return m_sMusicFile != "" && IsAFile(GetMusicPath()); };
bool Song::HasBanner() const {return m_sBannerFile != "" && IsAFile(GetBannerPath()); };
bool Song::HasBackground() const {return m_sBackgroundFile != "" && IsAFile(GetBackgroundPath()); };
bool Song::HasCDTitle() const {return m_sCDTitleFile != "" && IsAFile(GetCDTitlePath()); };
bool Song::HasMovieBackground() const {return m_sMovieBackgroundFile != ""&& IsAFile(GetMovieBackgroundPath()); };
bool Song::HasBGChanges() const {return m_BackgroundChanges.GetSize() > 0; };
int Song::GetNumTimesPlayed() const
{
int iTotalNumTimesPlayed = 0;
for( int i=0; i<m_apNotes.GetSize(); i++ )
{
iTotalNumTimesPlayed += m_apNotes[i]->m_iNumTimesPlayed;
}
return iTotalNumTimesPlayed;
}
2002-09-10 08:39:58 +00:00
/* Search semantics for all song files:
*
* If the path doesn't have any directory separators, it's a filename in the
* song directory.
*
* If it does, it's relative to the top directory of the tree it was loaded
* from, eg ".\music\stuff\song.ogg". Most of the time, that's the SM tree,
* and that's the PWD, so just return it directly. If the file was originally
* loaded from the DWIPath, it's relative to that, so prepend it.
*
* Some DWI's do have relative paths that don't start with ".\".
*/
/* We only follow this for song files and cdtitles; it's for compatibility
* with DWI. We prefer paths relative to the song directory; only support
* that for all other paths. */
/* Note: Prepending the dwipath is ugly. The first impression might be to
* add a Song::TopFilePath, but don't do that--we have too much stuff in there
* already. We don't really need it; this is the only place it'd be used. What
* we *should* be doing is prepending this path when we first load the song.
* However, dwipaths are usually like "c:\games\dwi", and we can't store colons
* in SM's; they'll get interpreted as delimiters. So:
* XXX: Add some kind of escape character to SM's.
*
* -glenn */
2002-09-10 08:39:58 +00:00
CString Song::GetMusicPath() const
{
/* If there's no path in the music file, the file is in the same directory
* as the song. (This is the preferred configuration.) */
if( m_sMusicFile.Find('\\') == -1)
return m_sSongDir+m_sMusicFile;
/* The file has a path. If it was loaded from the m_DWIPath, it's relative
* to that. */
if( PREFSMAN->m_DWIPath!="" && m_sSongDir.Left(PREFSMAN->m_DWIPath.GetLength()) == PREFSMAN->m_DWIPath )
return PREFSMAN->m_DWIPath+"\\"+m_sMusicFile;
/* Otherwise, it's relative to the top of the SM directory (the CWD), so
* return it directly. */
return m_sMusicFile;
2002-09-10 08:39:58 +00:00
}
CString Song::GetBannerPath() const
{
return m_sSongDir+m_sBannerFile;
}
CString Song::GetBackgroundPath() const
{
return m_sSongDir+m_sBackgroundFile;
}
CString Song::GetCDTitlePath() const
{
if( m_sCDTitleFile.Find('\\') == -1)
return m_sSongDir+m_sCDTitleFile;
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if( PREFSMAN->m_DWIPath!="" && m_sSongDir.Left(PREFSMAN->m_DWIPath.GetLength()) == PREFSMAN->m_DWIPath )
return PREFSMAN->m_DWIPath+"\\"+m_sCDTitleFile;
return m_sCDTitleFile;
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}
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CString Song::GetMovieBackgroundPath() const
{
return m_sSongDir+m_sMovieBackgroundFile;
}