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itgmania212121/stepmania/src/ScreenEz2SelectMusic.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: ScreenEz2SelectMusic.cpp
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Desc: See Header
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Andrew Livy
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-----------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "ScreenEz2SelectMusic.h"
#include "RageDisplay.h"
#include <math.h>
#include "SDL.h"
#include "SDL_opengl.h"
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#include "ScreenManager.h"
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#include "RageSoundManager.h"
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#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "StyleDef.h"
#include "InputMapper.h"
#include "CodeDetector.h"
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#define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListX")
#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListY")
#define PUMP_DIFF_X THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyX")
#define PUMP_DIFF_Y THEME->GetMetricF("ScreenEz2SelectMusic","PumpDifficultyY")
#define HELP_TEXT THEME->GetMetric("ScreenSelectMusic","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds")
#define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1))
#define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1))
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#define GUIDE_X THEME->GetMetricF("ScreenSelectMode","GuideX")
#define GUIDE_Y THEME->GetMetricF("ScreenSelectMode","GuideY")
#define SPEEDICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dX",p+1))
#define SPEEDICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dY",p+1))
#define PREVIEWMUSICMODE THEME->GetMetricI("ScreenEz2SelectMusic","PreviewMusicMode")
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const float TWEEN_TIME = 0.5f;
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2);
const ScreenMessage SM_NoSongs = ScreenMessage(SM_User+3);
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ScreenEz2SelectMusic::ScreenEz2SelectMusic()
{
i_ErrorDetected=0;
CodeDetector::RefreshCacheItems();
if(PREVIEWMUSICMODE == 1)
{
SOUNDMAN->music->StopPlaying();
iConfirmSelection = 0;
}
m_Menu.Load(
THEME->GetPathTo("BGAnimations","select music"),
THEME->GetPathTo("Graphics","select music top edge"),
HELP_TEXT, true, true, TIMER_SECONDS
);
this->AddChild( &m_Menu );
m_soundMusicChange.Load( THEME->GetPathTo("Sounds","select music change song"));
m_soundMusicCycle.Load( THEME->GetPathTo("Sounds","select music cycle songs"));
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
m_ChoiceListFrame.Load( THEME->GetPathTo("Graphics","select mode list frame"));
m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
this->AddChild( &m_ChoiceListFrame );
m_Guide.Load( THEME->GetPathTo("Graphics","select mode guide"));
m_Guide.SetXY( GUIDE_X, GUIDE_Y );
this->AddChild( &m_Guide );
m_MusicBannerWheel.SetX(SCROLLING_LIST_X);
m_MusicBannerWheel.SetY(SCROLLING_LIST_Y);
if(m_MusicBannerWheel.CheckSongsExist() != 0)
{
this->AddChild( &m_MusicBannerWheel );
m_ChoiceListHighlight.Load( THEME->GetPathTo("Graphics","select mode list highlight"));
m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
this->AddChild( &m_ChoiceListHighlight );
#ifdef _DEBUG
m_debugtext.LoadFromFont( THEME->GetPathTo("Fonts","small titles") );
m_debugtext.SetXY( CENTER_X, CENTER_Y );
this->AddChild(&m_debugtext);
#endif
for(int p=0; p<NUM_PLAYERS; p++ )
{
m_FootMeter[p].SetXY( METER_X(p), METER_Y(p) );
m_FootMeter[p].SetShadowLength( 2 );
this->AddChild( &m_FootMeter[p] );
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m_SpeedIcon[p].Load( THEME->GetPathTo("Graphics","select music speedicon"));
m_SpeedIcon[p].SetXY( SPEEDICON_X(p), SPEEDICON_Y(p) );
m_SpeedIcon[p].SetDiffuse( RageColor(0,0,0,0) );
this->AddChild(&m_SpeedIcon[p] );
UpdateOptions((PlayerNumber) p,0);
m_iSelection[p] = 0;
}
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m_PumpDifficultyCircle.Load( THEME->GetPathTo("Graphics","select music pump difficulty circle"));
m_PumpDifficultyCircle.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
this->AddChild( &m_PumpDifficultyCircle );
m_PumpDifficultyRating.LoadFromFont( THEME->GetPathTo("Fonts","pump songselect difficulty") );
m_PumpDifficultyRating.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
this->AddChild(&m_PumpDifficultyRating);
m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","select music options message") );
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
m_sprOptionsMessage.SetZoom( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprOptionsMessage );
m_soundOptionsChange.Load( THEME->GetPathTo("Sounds","select music change options") );
m_bGoToOptions = false;
m_bMadeChoice = false;
MusicChanged();
}
m_Menu.TweenOnScreenFromMenu( SM_None );
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}
void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
// if( type != IET_FIRST_PRESS )
// return; // ignore
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if(i_ErrorDetected) return; // don't let the user do anything if theres an error
if( type == IET_RELEASE ) return; // don't care
if( m_Menu.IsClosing() ) return; // ignore
if( !GameI.IsValid() ) return; // don't care
if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START )
{
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu start") );
m_bGoToOptions = true;
m_sprOptionsMessage.SetState( 1 );
}
if( m_bMadeChoice )
return;
PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller );
if( CodeDetector::EnteredEasierDifficulty(GameI.controller) )
{
EasierDifficulty( pn );
return;
}
if( CodeDetector::EnteredHarderDifficulty(GameI.controller) )
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{
HarderDifficulty( pn );
return;
}
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if( CodeDetector::DetectAndAdjustOptions(GameI.controller) )
{
UpdateOptions(pn,1);
}
if( type != IET_FIRST_PRESS )
{
m_soundMusicCycle.Play();
}
else
{
m_soundMusicChange.Play();
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}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEz2SelectMusic::UpdateOptions(PlayerNumber pn, int nosound)
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{
sOptions = GAMESTATE->m_PlayerOptions[pn].GetString();
#ifdef _DEBUG
m_debugtext.SetText( "DEBUG: " + sOptions );
#endif
asOptions.clear();
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split( sOptions, ", ", asOptions, true );
if(asOptions.size() > 0) // check it's not empty!
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{
if(asOptions[0] != "1.0X" && asOptions[0] != "" && asOptions[0] != NULL)
{
m_SpeedIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
}
else
{
m_SpeedIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
}
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}
else
{
m_SpeedIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
}
if(nosound !=0)
m_soundOptionsChange.Play();
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}
void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM )
{
Screen::HandleScreenMessage( SM );
switch( SM )
{
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
if( m_bGoToOptions )
{
SCREENMAN->SetNewScreen( "ScreenPlayerOptions" );
}
else
{
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SOUNDMAN->music->StopPlaying();
SCREENMAN->SetNewScreen( "ScreenStage" );
}
break;
case SM_NoSongs:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
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}
}
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void ScreenEz2SelectMusic::MenuRight( PlayerNumber pn, const InputEventType type )
{
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m_Menu.StallTimer();
m_MusicBannerWheel.BannersRight();
MusicChanged();
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}
void ScreenEz2SelectMusic::MenuBack( PlayerNumber pn )
{
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SOUNDMAN->music->StopPlaying();
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
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void ScreenEz2SelectMusic::TweenOffScreen()
{
m_MusicBannerWheel.FadeOff( 0, "foldy", TWEEN_TIME );
m_PumpDifficultyCircle.FadeOff( 0, "fade", TWEEN_TIME*2 );
m_Guide.FadeOff( 0, "fade", TWEEN_TIME*2 );
m_PumpDifficultyRating.FadeOff( 0, "fade", TWEEN_TIME*2 );
m_Guide.FadeOff( 0, "fade", TWEEN_TIME*2 );
m_ChoiceListFrame.FadeOff( 0, "fade", TWEEN_TIME*2 );
m_ChoiceListHighlight.FadeOff( 0, "fade", TWEEN_TIME*2 );
}
void ScreenEz2SelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type )
{
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m_Menu.StallTimer();
m_MusicBannerWheel.BannersLeft();
MusicChanged();
}
void ScreenEz2SelectMusic::MenuStart( PlayerNumber pn )
{
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if( !m_MusicBannerWheel.GetSelectedSong()->HasMusic() )
{
SCREENMAN->Prompt( SM_None, "ERROR:\n \nThis song does not have a music file\n and cannot be played." );
return;
}
m_soundSelect.Play();
if(PREVIEWMUSICMODE == 1 && iConfirmSelection == 0)
{
iConfirmSelection = 1;
m_MusicBannerWheel.PlayMusicSample();
return;
}
m_bMadeChoice = true;
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TweenOffScreen();
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in
m_sprOptionsMessage.SetTweenZoomY( 1 );
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetTweenZoomY( 0 );
m_Menu.TweenOffScreenToBlack( SM_None, false );
m_Menu.StopTimer();
this->SendScreenMessage( SM_GoToNextScreen, 2.5f );
// SCREENMAN->SetNewScreen( "ScreenStage" );
}
void ScreenEz2SelectMusic::Update( float fDeltaTime )
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{
if(m_MusicBannerWheel.CheckSongsExist() == 0 && ! i_ErrorDetected)
{
SCREENMAN->Prompt( SM_NoSongs, "ERROR:\n \nThere are no songs available for play!" );
i_ErrorDetected=1;
this->SendScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D
}
Screen::Update( fDeltaTime );
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}
void ScreenEz2SelectMusic::DrawPrimitives()
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{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
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}
void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn )
{
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
if( m_arrayNotes[pn].empty() )
return;
if( m_iSelection[pn] == 0 )
return;
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if(PREVIEWMUSICMODE == 1 && iConfirmSelection == 1)
{
iConfirmSelection = 0;
SOUNDMAN->music->StopPlaying();
}
m_iSelection[pn]--;
// the user explicity switched difficulties. Update the preferred difficulty
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GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty();
// m_soundChangeNotes.Play();
AfterNotesChange( pn );
}
void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn )
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{
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
if( m_arrayNotes[pn].empty() )
return;
if( m_iSelection[pn] == int(m_arrayNotes[pn].size()-1) )
return;
if( m_iSelection[pn] > int(m_arrayNotes[pn].size() - 1) )
{
m_iSelection[pn] = int(m_arrayNotes[pn].size()-1 );
return;
}
if(PREVIEWMUSICMODE == 1 && iConfirmSelection == 1)
{
iConfirmSelection = 0;
SOUNDMAN->music->StopPlaying();
}
m_iSelection[pn]++;
// the user explicity switched difficulties. Update the preferred difficulty
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GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->GetDifficulty();
// m_soundChangeNotes.Play();
AfterNotesChange( pn );
}
void ScreenEz2SelectMusic::MusicChanged()
{
Song* pSong = m_MusicBannerWheel.GetSelectedSong();
GAMESTATE->m_pCurSong = pSong;
if(PREVIEWMUSICMODE == 1 && iConfirmSelection == 1)
{
iConfirmSelection = 0;
SOUNDMAN->music->StopPlaying();
}
int pn;
for( pn = 0; pn < NUM_PLAYERS; ++pn)
m_arrayNotes[pn].clear();
for( pn = 0; pn < NUM_PLAYERS; ++pn)
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{
pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef()->m_NotesType, m_arrayNotes[pn] );
SortNotesArrayByDifficulty( m_arrayNotes[pn] );
}
for( int p=0; p<NUM_PLAYERS; p++ )
{
AfterNotesChange( (PlayerNumber)p );
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}
}
void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
{
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
Notes* pNotes = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
if( pNotes != NULL )
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m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pNotes->GetMeter()));
GAMESTATE->m_pCurNotes[pn] = pNotes;
// Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
m_FootMeter[pn].SetFromNotes( pNotes );
}