f0e46ecb492e81afe52ecd7a57a86c74920e0861
The ThemePrefs table contains several functions and single standalone variable, NeedsSaving. When a themer calls ThemePrefs.Save() the system will check the status of NeedsSaved to determine whether it really needs to save or not. This is by design to prevent unnecessary writing to disk. As far as I am able to discern, NeedsSaved would never be anything but false due to scoping within the ThemePrefs table. This commit properly scopes that variable as it used within the functions. It looks like ThemePrefs.ForceSave() was added as a workaround; it didn't check the status of NeedsSaved and just always saved, "no matter what." Though it seems safe to outright remove ForceSave(), I'm leaving it in for compatibility. Consider it deprecated I suppose.
StepMania
StepMania is an advanced cross-platform rhythm game for home and arcade use.
Advanced cross-platform rhythm game for home and arcade use.
##Installing from Source##
StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.
##Build Status##
We use Travis as our continuous integration server. The status can be found below.
##Resources##
- Website: http://www.stepmania.com/
- IRC: irc.freenode.net/#stepmania-devs
- Theming Wiki: http://goo.gl/SO7W5
- Lua Documentation for Themes: http://goo.gl/XNiov
##Licensing Terms##
- All of the our source code is under the MIT license.
- Any songs that are included within this repository are under the CC-NC license.
- The MAD library and FFmpeg codecs when built with our code use the GPL license.
Description
Languages
C++
85.7%
Lua
4.3%
C
4.3%
Rich Text Format
2.3%
CMake
1.1%
Other
2%