putting back roll heads
do we even need those lines?
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@@ -16,24 +16,6 @@ local OldRedir = ret.Redir;
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ret.Redir = function(sButton, sElement)
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-- sButton, sElement = OldRedir(sButton, sElement);
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-- Instead of separate hold heads, use the tap note graphics.
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if sElement == "Hold Head Active" or
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sElement == "Roll Head Active"
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then
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sElement =
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(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
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and "Tap Note" or "Hold Head Active";
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end
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-- Test
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if sElement == "Hold Head Inactive" or
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sElement == "Roll Head Inactive"
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then
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sElement =
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(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
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and "Tap Note" or "Hold Head Inactive";
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end
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if sElement == "Tap Fake"
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then
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sElement = "Tap Note";
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@@ -15,24 +15,6 @@ ret.RedirTable =
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local OldRedir = ret.Redir;
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ret.Redir = function(sButton, sElement)
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-- sButton, sElement = OldRedir(sButton, sElement);
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-- Instead of separate hold heads, use the tap note graphics.
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if sElement == "Hold Head Active" or
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sElement == "Roll Head Active"
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then
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sElement =
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(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
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and "Tap Note" or "Hold Head Active";
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end
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-- Test
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if sElement == "Hold Head Inactive" or
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sElement == "Roll Head Inactive"
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then
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sElement =
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(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
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and "Tap Note" or "Hold Head Inactive";
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end
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if sElement == "Tap Fake"
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then
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