putting back roll heads

do we even need those lines?
This commit is contained in:
Jousway
2015-02-10 21:04:51 +01:00
parent d5d53ff2ff
commit e32648eeeb
2 changed files with 0 additions and 36 deletions
-18
View File
@@ -16,24 +16,6 @@ local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
-- sButton, sElement = OldRedir(sButton, sElement);
-- Instead of separate hold heads, use the tap note graphics.
if sElement == "Hold Head Active" or
sElement == "Roll Head Active"
then
sElement =
(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
and "Tap Note" or "Hold Head Active";
end
-- Test
if sElement == "Hold Head Inactive" or
sElement == "Roll Head Inactive"
then
sElement =
(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
and "Tap Note" or "Hold Head Inactive";
end
if sElement == "Tap Fake"
then
sElement = "Tap Note";
-18
View File
@@ -15,24 +15,6 @@ ret.RedirTable =
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
-- sButton, sElement = OldRedir(sButton, sElement);
-- Instead of separate hold heads, use the tap note graphics.
if sElement == "Hold Head Active" or
sElement == "Roll Head Active"
then
sElement =
(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
and "Tap Note" or "Hold Head Active";
end
-- Test
if sElement == "Hold Head Inactive" or
sElement == "Roll Head Inactive"
then
sElement =
(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
and "Tap Note" or "Hold Head Inactive";
end
if sElement == "Tap Fake"
then