Files
itgmania212121/stepmania/Themes/default/Scripts/Branches.lua
T

233 lines
7.3 KiB
Lua

function ScreenTitleBranch()
-- Don't show the title menu (says "Press Start") if there are 0 credits
-- and inserted and CoinMode is pay.
if GAMESTATE:GetCoinsNeededToJoin() > GAMESTATE:GetCoins() then
return THEME:GetMetric( "Common", "InitialScreen" )
end
if GAMESTATE:GetCoinMode() == COIN_MODE_HOME then return "ScreenTitleMenu" end
return "ScreenTitleJoin"
end
function ScreenCautionBranch()
if PREFSMAN:GetPreference("ShowCaution") then return "ScreenCaution" end
return "ScreenSelectStyle"
end
function ScreenSelectGroupBranch()
if PREFSMAN:GetPreference("ShowSelectGroup") then return "ScreenSelectGroup" end
return GetScreenInstructions()
end
function SongSelectionScreen()
local pm = GAMESTATE:GetPlayMode()
if pm==PLAY_MODE_NONSTOP then return "ScreenSelectCourseNonstop" end
if pm==PLAY_MODE_ONI then return "ScreenSelectCourseOni" end
if pm==PLAY_MODE_ENDLESS then return "ScreenSelectCourseEndless" end
if IsNetConnected() then ReportStyle() end
if IsNetSMOnline() then return SMOnlineScreen() end
if IsNetConnected() then return "ScreenNetSelectMusic" end
return "ScreenSelectMusic"
end
function SMOnlineScreen()
if not IsSMOnlineLoggedIn(PLAYER_1) and GAMESTATE:IsPlayerEnabled(PLAYER_1) then return "ScreenSMOnlineLogin" end
if not IsSMOnlineLoggedIn(PLAYER_2) and GAMESTATE:IsPlayerEnabled(PLAYER_2) then return "ScreenSMOnlineLogin" end
return "ScreenNetRoom"
end
function GetSelectMusicNext()
if SCREENMAN:GetTopScreen():GetGoToOptions() then
return SelectFirstOptionsScreen()
else
return "ScreenStage"
end
end
function SelectFirstOptionsScreen()
if GAMESTATE:GetPlayMode() == PLAY_MODE_RAVE then return "ScreenRaveOptions" end
return "ScreenPlayerOptions"
end
function ScreenPlayerOptionsNext()
if SCREENMAN:GetTopScreen():GetGoToOptions() then
return "ScreenSongOptions"
else
return "ScreenStage"
end
end
function GetGameplayScreen()
if IsExtraStage() or IsExtraStage2() then return "ScreenGameplay" end
return "ScreenGameplay"
end
function SelectEvaluationScreen()
if IsNetConnected() then return "ScreenNetEvaluation" end
local pm = GAMESTATE:GetPlayMode()
if( GAMESTATE:GetMultiplayer() ) then return "ScreenEvaluationMultiplayer" end
if( pm==PLAY_MODE_REGULAR ) then return "ScreenEvaluationStage" end
if( pm==PLAY_MODE_NONSTOP ) then return "ScreenEvaluationNonstop" end
if( pm==PLAY_MODE_ONI ) then return "ScreenEvaluationOni" end
if( pm==PLAY_MODE_ENDLESS ) then return "ScreenEvaluationEndless" end
if( pm==PLAY_MODE_RAVE ) then return "ScreenEvaluationRave" end
if( pm==PLAY_MODE_BATTLE ) then return "ScreenEvaluationBattle" end
end
function GetTopScreenMetric( sElement )
local sClass = SCREENMAN:GetTopScreen():GetName();
return THEME:GetMetric( sClass, sElement )
end
function GetEvaluationNextScreen( sNextScreen, sFailedScreen, sEndScreen )
Trace( "GetEvaluationNextScreen: " .. sNextScreen .. ", " .. sFailedScreen .. ", " .. sEndScreen )
if GAMESTATE:IsEventMode() then
Trace( "IsEventMode" )
return sNextScreen
end
-- Not in event mode. If failed, go to the game over screen.
if STATSMAN:GetCurStageStats():AllFailed() then
Trace( "Failed" )
return sFailedScreen
end
local sIsStage = GetTopScreenMetric( "Summary" ) == "0" and not GAMESTATE:IsCourseMode()
if sIsStage then
local bHasAnotherStage = GAMESTATE:HasEarnedExtraStage()
bHasAnotherStage = bHasAnotherStage or not
(GAMESTATE:IsFinalStage() or GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() )
if bHasAnotherStage then
Trace( "Another" )
return sNextScreen
end
end
Trace( "End" )
return sEndScreen
end
function ScreenEvaluationExitBranch()
if( IsNetSMOnline() ) then return "ScreenNetRoom" end
if( IsNetConnected() ) then return "ScreenNetSelectMusic" end
return "ScreenSelectMusic"
end
function ScreenBranchNetAfterEval()
if IsNetSMOnline() then return "ScreenSMOnlineSelectMusic" end
if IsNetConnected() then return "ScreenNetSelectMusic" end
return "ScreenSelectMusic"
end
function SelectEndingScreen()
if GetBestFinalGrade() >= Grade_Tier03 then return "ScreenMusicScroll" end
return "ScreenCredits"
end
function IsEventMode()
return PREFSMAN:GetPreference( "EventMode" )
end
-- For "EvalOnFail", do:
-- function GetGameplayNextScreen() return SelectEvaluationScreen() end
function GetGameplayNextScreen()
Trace( "GetGameplayNextScreen: " )
local Passed = not AllFailed()
Trace( " Passed = "..tostring(Passed) )
Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) )
Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
Trace( " Event mode = "..tostring(IsEventMode()) )
if GAMESTATE:IsSyncDataChanged() then
return "ScreenSaveSync"
end
if Passed or GAMESTATE:IsCourseMode() or
IsExtraStage() or IsExtraStage2()
then
Trace( "Go to evaluation screen" )
return SelectEvaluationScreen()
end
if IsEventMode() then
Trace( "Go to song selection screen" )
-- DeletePreparedScreens()
return SongSelectionScreen()
end
Trace( "ScreenGameOver" )
return "ScreenGameOver"
end
local function ShowScreenInstructions()
if not PREFSMAN:GetPreference("ShowInstructions") then
return false
end
if GAMESTATE:GetPlayMode() == PLAY_MODE_INVALID then
Trace( "ShowScreenInstructions: called without PlayMode set" )
return true
end
if GAMESTATE:GetPlayMode() ~= PLAY_MODE_REGULAR then
return true
end
for pn = PLAYER_1,NUM_PLAYERS-1 do
if GAMESTATE:GetPreferredDifficulty(pn) <= DIFFICULTY_EASY then
return true
end
end
return false
end
function GetScreenInstructions()
if not ShowScreenInstructions() then
return THEME:GetMetric("ScreenInstructions","NextScreen")
else
return "ScreenInstructions"
end
end
function OptionsMenuAvailable()
if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then return false end
return true
end
function ModeMenuAvailable()
local PickExtraStage = PREFSMAN:GetPreference( "PickExtraStage" )
if (GAMESTATE:IsExtraStage() and not PickExtraStage) or GAMESTATE:IsExtraStage2() then
return false
end
return true
end
-- (c) 2005 Glenn Maynard, Chris Danford
-- All rights reserved.
--
-- Permission is hereby granted, free of charge, to any person obtaining a
-- copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, and/or sell copies of the Software, and to permit persons to
-- whom the Software is furnished to do so, provided that the above
-- copyright notice(s) and this permission notice appear in all copies of
-- the Software and that both the above copyright notice(s) and this
-- permission notice appear in supporting documentation.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
-- PERFORMANCE OF THIS SOFTWARE.