function ScreenTitleBranch() -- Don't show the title menu (says "Press Start") if there are 0 credits -- and inserted and CoinMode is pay. if GAMESTATE:GetCoinsNeededToJoin() > GAMESTATE:GetCoins() then return THEME:GetMetric( "Common", "InitialScreen" ) end if GAMESTATE:GetCoinMode() == COIN_MODE_HOME then return "ScreenTitleMenu" end return "ScreenTitleJoin" end function ScreenCautionBranch() if PREFSMAN:GetPreference("ShowCaution") then return "ScreenCaution" end return "ScreenSelectStyle" end function ScreenSelectGroupBranch() if PREFSMAN:GetPreference("ShowSelectGroup") then return "ScreenSelectGroup" end return GetScreenInstructions() end function SongSelectionScreen() local pm = GAMESTATE:GetPlayMode() if pm==PLAY_MODE_NONSTOP then return "ScreenSelectCourseNonstop" end if pm==PLAY_MODE_ONI then return "ScreenSelectCourseOni" end if pm==PLAY_MODE_ENDLESS then return "ScreenSelectCourseEndless" end if IsNetConnected() then ReportStyle() end if IsNetSMOnline() then return SMOnlineScreen() end if IsNetConnected() then return "ScreenNetSelectMusic" end return "ScreenSelectMusic" end function SMOnlineScreen() if not IsSMOnlineLoggedIn(PLAYER_1) and GAMESTATE:IsPlayerEnabled(PLAYER_1) then return "ScreenSMOnlineLogin" end if not IsSMOnlineLoggedIn(PLAYER_2) and GAMESTATE:IsPlayerEnabled(PLAYER_2) then return "ScreenSMOnlineLogin" end return "ScreenNetRoom" end function GetSelectMusicNext() if SCREENMAN:GetTopScreen():GetGoToOptions() then return SelectFirstOptionsScreen() else return "ScreenStage" end end function SelectFirstOptionsScreen() if GAMESTATE:GetPlayMode() == PLAY_MODE_RAVE then return "ScreenRaveOptions" end return "ScreenPlayerOptions" end function ScreenPlayerOptionsNext() if SCREENMAN:GetTopScreen():GetGoToOptions() then return "ScreenSongOptions" else return "ScreenStage" end end function GetGameplayScreen() if IsExtraStage() or IsExtraStage2() then return "ScreenGameplay" end return "ScreenGameplay" end function SelectEvaluationScreen() if IsNetConnected() then return "ScreenNetEvaluation" end local pm = GAMESTATE:GetPlayMode() if( GAMESTATE:GetMultiplayer() ) then return "ScreenEvaluationMultiplayer" end if( pm==PLAY_MODE_REGULAR ) then return "ScreenEvaluationStage" end if( pm==PLAY_MODE_NONSTOP ) then return "ScreenEvaluationNonstop" end if( pm==PLAY_MODE_ONI ) then return "ScreenEvaluationOni" end if( pm==PLAY_MODE_ENDLESS ) then return "ScreenEvaluationEndless" end if( pm==PLAY_MODE_RAVE ) then return "ScreenEvaluationRave" end if( pm==PLAY_MODE_BATTLE ) then return "ScreenEvaluationBattle" end end function GetTopScreenMetric( sElement ) local sClass = SCREENMAN:GetTopScreen():GetName(); return THEME:GetMetric( sClass, sElement ) end function GetEvaluationNextScreen( sNextScreen, sFailedScreen, sEndScreen ) Trace( "GetEvaluationNextScreen: " .. sNextScreen .. ", " .. sFailedScreen .. ", " .. sEndScreen ) if GAMESTATE:IsEventMode() then Trace( "IsEventMode" ) return sNextScreen end -- Not in event mode. If failed, go to the game over screen. if STATSMAN:GetCurStageStats():AllFailed() then Trace( "Failed" ) return sFailedScreen end local sIsStage = GetTopScreenMetric( "Summary" ) == "0" and not GAMESTATE:IsCourseMode() if sIsStage then local bHasAnotherStage = GAMESTATE:HasEarnedExtraStage() bHasAnotherStage = bHasAnotherStage or not (GAMESTATE:IsFinalStage() or GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() ) if bHasAnotherStage then Trace( "Another" ) return sNextScreen end end Trace( "End" ) return sEndScreen end function ScreenEvaluationExitBranch() if( IsNetSMOnline() ) then return "ScreenNetRoom" end if( IsNetConnected() ) then return "ScreenNetSelectMusic" end return "ScreenSelectMusic" end function ScreenBranchNetAfterEval() if IsNetSMOnline() then return "ScreenSMOnlineSelectMusic" end if IsNetConnected() then return "ScreenNetSelectMusic" end return "ScreenSelectMusic" end function SelectEndingScreen() if GetBestFinalGrade() >= Grade_Tier03 then return "ScreenMusicScroll" end return "ScreenCredits" end function IsEventMode() return PREFSMAN:GetPreference( "EventMode" ) end -- For "EvalOnFail", do: -- function GetGameplayNextScreen() return SelectEvaluationScreen() end function GetGameplayNextScreen() Trace( "GetGameplayNextScreen: " ) local Passed = not AllFailed() Trace( " Passed = "..tostring(Passed) ) Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) ) Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) ) Trace( " IsExtraStage = "..tostring(IsExtraStage()) ) Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) ) Trace( " Event mode = "..tostring(IsEventMode()) ) if GAMESTATE:IsSyncDataChanged() then return "ScreenSaveSync" end if Passed or GAMESTATE:IsCourseMode() or IsExtraStage() or IsExtraStage2() then Trace( "Go to evaluation screen" ) return SelectEvaluationScreen() end if IsEventMode() then Trace( "Go to song selection screen" ) -- DeletePreparedScreens() return SongSelectionScreen() end Trace( "ScreenGameOver" ) return "ScreenGameOver" end local function ShowScreenInstructions() if not PREFSMAN:GetPreference("ShowInstructions") then return false end if GAMESTATE:GetPlayMode() == PLAY_MODE_INVALID then Trace( "ShowScreenInstructions: called without PlayMode set" ) return true end if GAMESTATE:GetPlayMode() ~= PLAY_MODE_REGULAR then return true end for pn = PLAYER_1,NUM_PLAYERS-1 do if GAMESTATE:GetPreferredDifficulty(pn) <= DIFFICULTY_EASY then return true end end return false end function GetScreenInstructions() if not ShowScreenInstructions() then return THEME:GetMetric("ScreenInstructions","NextScreen") else return "ScreenInstructions" end end function OptionsMenuAvailable() if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then return false end return true end function ModeMenuAvailable() local PickExtraStage = PREFSMAN:GetPreference( "PickExtraStage" ) if (GAMESTATE:IsExtraStage() and not PickExtraStage) or GAMESTATE:IsExtraStage2() then return false end return true end -- (c) 2005 Glenn Maynard, Chris Danford -- All rights reserved. -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publish, -- distribute, and/or sell copies of the Software, and to permit persons to -- whom the Software is furnished to do so, provided that the above -- copyright notice(s) and this permission notice appear in all copies of -- the Software and that both the above copyright notice(s) and this -- permission notice appear in supporting documentation. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF -- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS -- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT -- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS -- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR -- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR -- PERFORMANCE OF THIS SOFTWARE.