Gareth Francis e7b8cc2785 Preserve event timestamps in X11 input driver
The X11 XKeyEvent structure (and others) include a timestamp
field, with 1ms resolution.
This was previously ignored causing the input timestamps to be
set to the middle of each frame.
If the timestamps are passed through then the event timestamps are
not coupled to the framerate and the polling issues are resolved.
2018-06-08 17:19:51 +01:00
2011-09-07 17:42:29 -05:00
2013-07-18 17:41:10 -04:00
2012-07-20 12:08:54 -07:00
2018-02-08 23:53:18 -06:00
2017-10-02 05:54:05 -07:00
2018-02-12 19:28:48 -06:00
2018-01-20 19:29:27 +01:00
2018-01-02 15:19:55 -06:00
2015-02-27 06:00:59 +01:00
2018-01-24 23:00:28 -06:00
2018-05-10 17:19:15 -07:00
2014-02-04 01:50:59 -08:00
2015-05-25 09:58:07 -07:00
2015-03-09 20:55:19 -04:00
2015-01-27 22:03:14 -06:00
2015-12-28 22:45:35 -08:00

StepMania

StepMania is an advanced cross-platform rhythm game for home and arcade use.

Advanced cross-platform rhythm game for home and arcade use.

Build Status Build status

Installation

From Packages

For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:

From Source

StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.

Resources

Licensing Terms

In short- you can do anything you like with the game (including sell products made with it), provided you do not:

  1. Sell the game with the included songs
  2. Claim to have created the engine yourself or remove the credits
  3. Not provide source code for any build which differs from any official release which includes MP3 support.

(It's not required, but we would also appreciate it if you link back to http://www.stepmania.com/)

For specific information/legalese:

S
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%