Martin Natanoandteejusb e3347276b5 Build LoadingWindow_Gtk as an object module
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binary with the rest of the object files.

This removes GtkModule.so and the dynamic loading code that goes with
it.
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StepMania

StepMania is an advanced cross-platform rhythm game for home and arcade use.

Continuous integration Build Status Build status

Installation

From Packages

For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:

  • Windows users are expected to have installed the Microsoft Visual C++ x86 Redistributable for Visual Studio 2015 prior to running the game. For those on a 64-bit operating system, grab the x64 redistributable as well. Windows 7 is the minimum supported version.
  • Mac OS X users need to have Mac OS X 10.6.8 or higher to run StepMania.
  • Linux users should receive all they need from the package manager of their choice.

From Source

StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.

Resources

Licensing Terms

In short- you can do anything you like with the game (including sell products made with it), provided you do not:

  1. Sell the game with the included songs
  2. Claim to have created the engine yourself or remove the credits
  3. Not provide source code for any build which differs from any official release which includes MP3 support.

(It's not required, but we would also appreciate it if you link back to http://www.stepmania.com/)

For specific information/legalese:

Changes to StepMania 5.1

  • The mine fix
  • Track held misses for pad debugging
  • New preference to control note render ordering
  • Fixed hold note rendering
  • Increased the Stats.xml file size limit to 100MB
  • Changed the default binding for P2/back from hyphen to backslash
S
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%