Add GaveUp()

This commit is contained in:
Jose_Varela
2022-03-25 09:28:17 -06:00
committed by teejusb
parent f0170fc8ce
commit 1b27032a38
3 changed files with 6 additions and 0 deletions
+1
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@@ -1956,6 +1956,7 @@
</Class>
<Class name='StageStats'>
<Function name='AllFailed'/>
<Function name='GaveUp'/>
<Function name='GetEarnedExtraStage'/>
<Function name='GetGameplaySeconds'/>
<Function name='GetMultiPlayerStageStats'/>
+3
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@@ -5969,6 +5969,9 @@ local spr = Def.Sprite{
<Function name='AllFailed' return='bool' arguments=''>
Returns <code>true</code> if everyone failed.
</Function>
<Function name='GaveUp' return='bool' arguments=''>
Returns <code>true</code> if any player has given up on the song.
</Function>
<Function name='GetEarnedExtraStage' return='EarnedExtraStage' arguments=''>
Returns the <Link class="ENUM" function="EarnedExtraStage">EarnedExtraStage</Link> value.
</Function>
+2
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@@ -380,6 +380,7 @@ public:
return 1;
}
DEFINE_METHOD( GetEarnedExtraStage, m_EarnedExtraStage )
static int GaveUp( T* p, lua_State *L ) { LuaHelpers::Push( L, p->m_bGaveUp ); return 1; }
LunaStageStats()
{
@@ -391,6 +392,7 @@ public:
ADD_METHOD( OnePassed );
ADD_METHOD( AllFailed );
ADD_METHOD( GetStage );
ADD_METHOD( GaveUp );
ADD_METHOD( GetStageIndex );
ADD_METHOD( GetStepsSeconds );
ADD_METHOD( PlayerHasHighScore );