Add example courses and fix typo in Jupiter
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#METER:Medium:5;
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#GAINSECONDS:120;
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#SONG:StepMania 5\Springtime:Medium;nodifficult;
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#SONG:StepMania 5\Springtime:Medium:nodifficult;
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#GAINSECONDS:25;
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#SONG:StepMania 5\MechaTribe Assault:Easy;nodifficult;
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#SONG:StepMania 5\MechaTribe Assault:Easy:nodifficult;
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#COURSE:Doubles Example;
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#STYLE:DOUBLE;
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#SCRIPTER:Rhythm Lunatic;
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#DESCRIPTION:This course uses the STYLE tag. When AutoSetStyle is enabled the music wheel will pick the Trail generated for doubles charts.;
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#SONG:*:1..20:nodifficult;
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#SONG:*:1..20:nodifficult;
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#COURSE:Endless Course Example;
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#SCRIPTER:Rhythm Lunatic and quietly-turning;
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#DESCRIPTION:This is an example of an endless course using the REPEAT tag.;
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#METER:Challenge:10;
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#SONG:*:Hard;
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#SONG:*:Hard;
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#SONG:*:Hard;
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#SONG:*:Hard;
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#REPEAT:YES;
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#COURSE:Forced Modifiers 2;
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#SCRIPTER:Rhythm Lunatic;
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#DESCRIPTION:This course uses the MODS tag for modifiers that can start and stop at different times. It is equivalent to ATTACKS in a simfile.;
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#MODS:TIME=0.00:LEN=60:MODS=Sudden;
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#MODS:TIME=60.00:LEN=60:MODS=Hidden;
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#SONG:StepMania 5\Springtime:Medium:nodifficult;
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#MODS:TIME=0.00:LEN=999:MODS=Dark;
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#SONG:StepMania 5\MechaTribe Assault:Easy:nodifficult;
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#COURSE:Forced Modifiers 1;
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#SCRIPTER:Rhythm Lunatic;
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#DESCRIPTION:This course forces modifiers that persist for a song. Forced noteskins do not work currently.;
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#SONG:StepMania 5\Springtime:Medium:nodifficult,flip;
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#SONG:StepMania 5\MechaTribe Assault:Easy:nodifficult,invert;
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#COURSE:Forced Noteskin;
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#SCRIPTER:Rhythm Lunatic;
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#DESCRIPTION:This course has a forced noteskin. You can see it in both pump and dance.;
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#SONG:StepMania 5\Springtime:Medium:nodifficult,delta;
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#SONG:StepMania 5\MechaTribe Assault:Easy:nodifficult,delta,flip;
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@@ -0,0 +1,7 @@
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#COURSE:Pick by meter range;
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#SCRIPTER:Rhythm Lunatic;
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#DESCRIPTION:This course picks a random song and steps in the meter range of 5-10.;
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#SONG:*:5..10:;
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#SONG:*:5..10:;
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#SONG:*:5..10:;
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#SONG:*:5..10:;
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#COURSE:Pick by meter;
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#SCRIPTER:Rhythm Lunatic;
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#DESCRIPTION:This course demonstrates picking steps by meter. This limits you to one gamemode and style, unless there are multiple steps with the specified level.;
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#SONG:StepMania 5\Springtime:21:nodifficult;
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#SONG:StepMania 5\MechaTribe Assault:19:nodifficult;
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These courses demonstrate various features that the engine supports. Drop them in your Courses folder to see.
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Read the #DESCRIPTION tag of the crs files to see what they demonstrate.
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The endless course example will crash the game if you don't have enough songs. If your game is suddenly crashing, remove it.
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For more information on courses, check out Docs/CourseFormat.txt or visit https://github.com/stepmania/stepmania/wiki/Courses
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