TatshandColby Klein d395028bd4 Mac fixes (#1776)
* macOS build fixes (#1773)

* macOS build fixes

Add missing headers
Threads_Pthreads: do not call pthread_setname_np() on macOS as it does not do
the same as on Linux
DebugStr() -> os_log()

* Make the project build with Makefiles on macOS

* Fix getting modifier key state on Mac (#1774)

We really need to clean up all Carbon calls here (many will go away when the
project switches to SDL2 for all platforms)

* Fix Xcode build; bump minimum version of macOS (#1775)

* Build fixes for the "Unix Makefiles" generator
Pass CMAKE_BUILD_TYPE to the external projects
* Fix indent
2018-12-31 19:28:59 -08:00
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2015-02-27 06:00:59 +01:00
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2014-02-04 01:50:59 -08:00
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StepMania

StepMania is an advanced cross-platform rhythm game for home and arcade use.

Advanced cross-platform rhythm game for home and arcade use.

Build Status Build status

Installation

From Packages

For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:

From Source

StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.

Resources

Licensing Terms

In short- you can do anything you like with the game (including sell products made with it), provided you do not:

  1. Sell the game with the included songs
  2. Claim to have created the engine yourself or remove the credits
  3. Not provide source code for any build which differs from any official release which includes MP3 support.

(It's not required, but we would also appreciate it if you link back to http://www.stepmania.com/)

For specific information/legalese:

S
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%