d395028bd468d7c81a56e260aa9c58c967a76de7
* macOS build fixes (#1773) * macOS build fixes Add missing headers Threads_Pthreads: do not call pthread_setname_np() on macOS as it does not do the same as on Linux DebugStr() -> os_log() * Make the project build with Makefiles on macOS * Fix getting modifier key state on Mac (#1774) We really need to clean up all Carbon calls here (many will go away when the project switches to SDL2 for all platforms) * Fix Xcode build; bump minimum version of macOS (#1775) * Build fixes for the "Unix Makefiles" generator Pass CMAKE_BUILD_TYPE to the external projects * Fix indent
StepMania
StepMania is an advanced cross-platform rhythm game for home and arcade use.
Advanced cross-platform rhythm game for home and arcade use.
Installation
From Packages
For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:
- Windows users are expected to have installed the Microsoft Visual C++ x86 Redistributable for Visual Studio 2015 prior to running the game. For those on a 64-bit operating system, grab the x64 redistributable as well. DirectX End-User Runtimes (June 2010) is also required. Windows 7 is the minimum supported version.
- Mac OS X users need to have Mac OS X 10.6.8 or higher to run StepMania.
- Linux users should receive all they need from the package manager of their choice.
From Source
StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.
Resources
- Website: http://www.stepmania.com/
- IRC: irc.freenode.net/#stepmania-devs
- Lua for SM5: https://dguzek.github.io/Lua-For-SM5/
- Lua API Documentation can be found in the Docs folder.
Licensing Terms
In short- you can do anything you like with the game (including sell products made with it), provided you do not:
- Sell the game with the included songs
- Claim to have created the engine yourself or remove the credits
- Not provide source code for any build which differs from any official release which includes MP3 support.
(It's not required, but we would also appreciate it if you link back to http://www.stepmania.com/)
For specific information/legalese:
- All of the our source code is under the MIT license.
- Any songs that are included within this repository are under the CC-NC license.
- The MAD library and FFmpeg codecs when built with our code use the GPL license.
Languages
C++
85.7%
Lua
4.3%
C
4.3%
Rich Text Format
2.3%
CMake
1.1%
Other
2%