Nickito12 6225e114ad Online protocol improvements (#1393)
* Chartkey generation

* Simfile filehash generation

* Read filehash on NSCRSG. Add FLU packets and friendlist vectors. Add
getserverversion method. Send chartkey, filehash and rate on start request.

* Use filehash to find the selected song if it is not empty.

* Friendlist update broadcast.

* Send note row size if it's bigger than 1

* Used for chartkey generation

* Define the ReportScore function with numNotes when WITHOUT_NETWORKING is defined
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StepMania

StepMania is an advanced cross-platform rhythm game for home and arcade use.

Advanced cross-platform rhythm game for home and arcade use.

Build Status Build status

Installation

From Packages

For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:

From Source

StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.

Resources

Licensing Terms

In short- you can do anything you like with the game (including sell products made with it), provided you do not:

  1. Sell the game with the included songs
  2. Claim to have created the engine yourself or remove the credits
  3. Not provide source code for any build which differs from any official release which includes MP3 support.

(It's not required, but we would also appreciate it if you link back to http://www.stepmania.com/)

For specific information/legalese:

S
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%